[Twinsen][14.2] Crash with Rail signal on diagonal rail.

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aober93
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[Twinsen][14.2] Crash with Rail signal on diagonal rail.

Post by aober93 »

Hey the game crashed when i razed some rails with my bots. Now all my previous 3 autosaves are corrupt, they crash like with this error. Waaaa my game is gone to shit. I have all my mods disabled, and still cannot load a game.

All i did from a working state was to rebuild a railway station and attach wires to signals for a while and let trains run in circles.

Edit: This is a problem with rail signals on diagonal rails. Other ways to reproduce also seen here:
viewtopic.php?f=7&t=32002
viewtopic.php?f=7&t=31936

Edit: This is reproducible. Place 3 signals on rail and a medium pole. Wire it up like signal-signal-pole-signal. Remove the rail from the 3rd signal which has to be on a curve. Replace it. Raze the area. Crash.

Steps in pictures:
Build this:
d1.jpg
d1.jpg (96.36 KiB) Viewed 4905 times
Wire it up like this:
d2.jpg
d2.jpg (144.53 KiB) Viewed 4905 times
Remove the rail from the signal which is on the curve:
d3.jpg
d3.jpg (187.29 KiB) Viewed 4905 times
Replace the rail again, and let the signal on the curve be removed by bots and the game crashes before its picked up: (and saving the game here will destroy the savegame too)
d4.jpg
d4.jpg (197.58 KiB) Viewed 4905 times
Another way to reproduce: The signal in question has to be on a diagonal rail it seems. The bug happens with this setup too: (Build this scene and remove a railpiece by a signal. Then repair the rail, and remove the signal which is red on the picture)
d6.jpg
d6.jpg (267.49 KiB) Viewed 4903 times
Another way to reproduce:
Build a rail with signals like this and blueprint it:
d7.jpg
d7.jpg (174.51 KiB) Viewed 4856 times
Then duplicate it a few times. There will eventually be red wires missing. Removing a signal without wire crashes the game. Additionally have the signals wired to a pole and other objects, i just wired alot no picture, will crash your game while robots build the blueprint.
d8.jpg
d8.jpg (240.41 KiB) Viewed 4856 times

Here is the log, when i crashed in game

Code: Select all

   0.003 2016-09-02 14:45:15; Factorio 0.14.2 (build 24403, win64, alpha)
   0.003 Operating system: Windows 7 Service Pack 1
   0.003 Program arguments: "C:\Program Files (x86)\GalaxyClient\Games\Factorio\bin\x64\factorio.exe" "--wait-to-close" "5624" 
   0.003 Read data path: C:/Program Files (x86)/GalaxyClient/Games/Factorio/data
   0.003 Write data path: C:/Users/Phenom/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/GalaxyClient/Games/Factorio/bin
   0.029 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.030 Available display adapters: 2
   0.030  [0]: \\.\DISPLAY1 - AMD Radeon HD 6800 Series {0x8000001, [1680,0], 1440x900, 32bit, 60Hz}
   0.030  [1]: \\.\DISPLAY2 - AMD Radeon HD 6800 Series {0x8000005, [0,0], 1680x1050, 32bit, 60Hz}
   0.031 Create display on adapter 1. Size 1280x720 at position [190, 147].
   0.255 Initialised OpenGL:[1] AMD Radeon HD 6800 Series; driver: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
   0.318 Desktop composition is active.
   0.318 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 43%] [DXT: false]
   0.489 Loading mod core 0.0.0 (data.lua)
   0.495 Loading mod base 0.14.2 (data.lua)
   0.610 Loading mod blueprint-string 3.1.1 (data.lua)
   0.682 Loading mod beltplanner 0.9.1 (data.lua)
   0.760 Loading mod KBlueprints 1.1.10 (data.lua)
   0.833 Loading mod Larger Inventory 1.0.1 (data.lua)
   0.925 Checksum for core: 1620335853
   0.925 Checksum for mod base: 3867985917
   0.925 Checksum for mod blueprint-string: 62577300
   0.925 Checksum for mod beltplanner: 1504245000
   0.925 Checksum for mod KBlueprints: 2250577784
   0.925 Checksum for mod Larger Inventory: 32563986
   0.925 Checksum for mod Ore Expansion: 0
   1.352 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472820314
   1.352 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   1.517 Initial atlas bitmap size is 16384
   1.519 Created atlas bitmap 16384x5589
   1.519 Created atlas bitmap 4096x996
   1.520 Created atlas bitmap 4096x3652
  17.107 Sprites loaded
  17.107 Convert atlas 4096x996 to: trilinear-filtering 
  17.143 Convert atlas 4096x3652 to: mipmap 
  17.355 Loading sounds...
  19.202 Custom inputs active: 2
  19.202 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=mISSAO&token=<private>&apiVersion=2
  20.099 0 packages available to download (experimental updates enabled).
  20.170 Factorio initialised
  24.867 Loading map C:\Users\Phenom\AppData\Roaming\Factorio\saves\MeinSpiel2-3.zip
  24.944 Info Scenario.cpp:148: Map version 0.14.2-2
  28.559 Checksum for script C:/Users/Phenom/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  28.570 Checksum for script __blueprint-string__/control.lua: 122459543
  28.575 Checksum for script __beltplanner__/control.lua: 3640460640
  28.586 Checksum for script __KBlueprints__/control.lua: 3266032530
  28.587 Checksum for script __Ore Expansion__/control.lua: 94947968
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-t0whcv\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-t0whcv\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-t0whcv\src\circuitnetwork\circuitconnector.cpp (295): CircuitConnector::disconnect
c:\cygwin64\tmp\factorio-t0whcv\src\entity\electricpole.cpp (391): ElectricPole::onDestroy
c:\cygwin64\tmp\factorio-t0whcv\src\entity\entity.cpp (248): Entity::forceDestroy
c:\cygwin64\tmp\factorio-t0whcv\src\entity\entity.cpp (630): Entity::mine
c:\cygwin64\tmp\factorio-t0whcv\src\entity\constructionrobot.cpp (535): ConstructionRobot::update
c:\cygwin64\tmp\factorio-t0whcv\src\surface\chunk.cpp (486): Chunk::update
c:\cygwin64\tmp\factorio-t0whcv\src\surface\surface.cpp (854): Surface::update
c:\cygwin64\tmp\factorio-t0whcv\src\map\map.cpp (1128): Map::update
c:\cygwin64\tmp\factorio-t0whcv\src\game.cpp (146): Game::update
c:\cygwin64\tmp\factorio-t0whcv\src\scenario\scenario.cpp (835): Scenario::update
c:\cygwin64\tmp\factorio-t0whcv\src\mainloop.cpp (711): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-t0whcv\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-t0whcv\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771959BD)
00000000771959BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773CA2E1)
00000000773CA2E1 (ntdll): (filename not available): RtlUserThreadStart
 211.554 Error CircuitConnector.cpp:295: Trying to disconnect circuit connector in inconsistent state.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-t0whcv\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-t0whcv\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-t0whcv\src\circuitnetwork\circuitconnector.cpp (295): CircuitConnector::disconnect
c:\cygwin64\tmp\factorio-t0whcv\src\entity\electricpole.cpp (391): ElectricPole::onDestroy
c:\cygwin64\tmp\factorio-t0whcv\src\entity\entity.cpp (248): Entity::forceDestroy
c:\cygwin64\tmp\factorio-t0whcv\src\entity\entity.cpp (630): Entity::mine
c:\cygwin64\tmp\factorio-t0whcv\src\entity\constructionrobot.cpp (535): ConstructionRobot::update
c:\cygwin64\tmp\factorio-t0whcv\src\surface\chunk.cpp (486): Chunk::update
c:\cygwin64\tmp\factorio-t0whcv\src\surface\surface.cpp (854): Surface::update
c:\cygwin64\tmp\factorio-t0whcv\src\map\map.cpp (1128): Map::update
c:\cygwin64\tmp\factorio-t0whcv\src\game.cpp (146): Game::update
c:\cygwin64\tmp\factorio-t0whcv\src\scenario\scenario.cpp (835): Scenario::update
c:\cygwin64\tmp\factorio-t0whcv\src\mainloop.cpp (711): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-t0whcv\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-t0whcv\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771959BD)
00000000771959BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773CA2E1)
00000000773CA2E1 (ntdll): (filename not available): RtlUserThreadStart
 215.857 Error CrashHandler.cpp:106: Map tick at moment of crash: 51520769
 215.857 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Here is the log ,when loading a savegame

Code: Select all

   0.003 2016-09-02 14:16:16; Factorio 0.14.2 (build 24403, win64, alpha)
   0.003 Operating system: Windows 7 Service Pack 1
   0.003 Program arguments: "C:\Program Files (x86)\GalaxyClient\Games\Factorio\bin\x64\factorio.exe" "--wait-to-close" "5020" 
   0.003 Read data path: C:/Program Files (x86)/GalaxyClient/Games/Factorio/data
   0.003 Write data path: C:/Users/Phenom/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/GalaxyClient/Games/Factorio/bin
   0.026 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.028 Available display adapters: 2
   0.028  [0]: \\.\DISPLAY1 - AMD Radeon HD 6800 Series {0x8000001, [1680,0], 1440x900, 32bit, 60Hz}
   0.028  [1]: \\.\DISPLAY2 - AMD Radeon HD 6800 Series {0x8000005, [0,0], 1680x1050, 32bit, 60Hz}
   0.028 Create display on adapter 1. Size 1280x720 at position [190, 147].
   0.195 Initialised OpenGL:[1] AMD Radeon HD 6800 Series; driver: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
   0.262 Desktop composition is active.
   0.262 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 43%] [DXT: false]
   0.431 Loading mod core 0.0.0 (data.lua)
   0.437 Loading mod base 0.14.2 (data.lua)
   0.554 Checksum for core: 1620335853
   0.554 Checksum for mod base: 3867985917
   0.952 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472818575
   0.952 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   1.104 Initial atlas bitmap size is 16384
   1.106 Created atlas bitmap 16384x5589
   1.107 Created atlas bitmap 4096x968
   1.107 Created atlas bitmap 4096x3652
  15.902 Sprites loaded
  15.902 Convert atlas 4096x968 to: trilinear-filtering 
  15.938 Convert atlas 4096x3652 to: mipmap 
  16.147 Loading sounds...
  17.942 Custom inputs active: 0
  17.942 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=mISSAO&token=<private>&apiVersion=2
  19.979 0 packages available to download (experimental updates enabled).
  20.065 Factorio initialised
  23.181 Loading map C:\Users\Phenom\AppData\Roaming\Factorio\saves\_autosave1.zip
  23.277 Info Scenario.cpp:148: Map version 0.14.2-2
  26.829 Error CrashHandler.cpp:135: Exception Code: c0000005, Address: 000000013F6D5BAA
ModuleBase: 000000013F520000, ImageSize: 01163000, RelativeAddress: 001b5baa
  26.829 Error CrashHandler.cpp:145: Exception Context:
rax=0000000000000001, rbx=0000000064b921a0, rcx=000000008140d180,
rdx=0000000000000000, rsi=000000000a26f4b8, rdi=0000000064b92170,
rip=000000013f6d5baa, rsp=000000000a26f460, rbp=000000008140d180,
 r8=00000000985f4640,  r9=0000000000000004, r10=0000000000000001,
r11=000000000a26f4a0, r12=0000000035d6dcc0, r13=000000003687bdc0,
r14=00000000985f4640, r15=0000000000000004
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-t0whcv\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-t0whcv\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\crashhandler.cpp (155): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007721BC00)
000000007721BC00 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007741FF88)
000000007741FF88 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773B78C8)
00000000773B78C8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773C7E8D)
00000000773C7E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773B84CF)
00000000773B84CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773EBAC8)
00000000773EBAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-t0whcv\src\entity\electricpole.cpp (750): ElectricPole::countOrientationTo
c:\cygwin64\tmp\factorio-t0whcv\src\entity\electricpole.cpp (738): ElectricPole::setupOrientation
c:\cygwin64\tmp\factorio-t0whcv\src\entity\electricpole.cpp (562): ElectricPole::setup
c:\cygwin64\tmp\factorio-t0whcv\src\map\map.cpp (696): Map::setupEntities
c:\cygwin64\tmp\factorio-t0whcv\src\scenario\scenario.cpp (216): Scenario::loadFactory
c:\cygwin64\tmp\factorio-t0whcv\src\scenario\parallelscenarioloader.cpp (58): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771959BD)
00000000771959BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773CA2E1)
00000000773CA2E1 (ntdll): (filename not available): RtlUserThreadStart
  31.133 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-current - Kopie.log
(8.17 KiB) Downloaded 110 times
factorio-current.log
(6.23 KiB) Downloaded 117 times
Last edited by aober93 on Fri Sep 02, 2016 5:49 pm, edited 11 times in total.


Loewchen
Global Moderator
Global Moderator
Posts: 8572
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [Twinsen][14.2] Crash on: "(750): ElectricPole::countOrientationTo"

Post by Loewchen »

Code: Select all

   0.003 2016-09-02 14:16:16; Factorio 0.14.2 (build 24403, win64, alpha)
   0.003 Operating system: Windows 7 Service Pack 1
   0.003 Program arguments: "C:\Program Files (x86)\GalaxyClient\Games\Factorio\bin\x64\factorio.exe" "--wait-to-close" "5020" 
   0.003 Read data path: C:/Program Files (x86)/GalaxyClient/Games/Factorio/data
   0.003 Write data path: C:/Users/Phenom/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/GalaxyClient/Games/Factorio/bin
   0.026 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.028 Available display adapters: 2
   0.028  [0]: \\.\DISPLAY1 - AMD Radeon HD 6800 Series {0x8000001, [1680,0], 1440x900, 32bit, 60Hz}
   0.028  [1]: \\.\DISPLAY2 - AMD Radeon HD 6800 Series {0x8000005, [0,0], 1680x1050, 32bit, 60Hz}
   0.028 Create display on adapter 1. Size 1280x720 at position [190, 147].
   0.195 Initialised OpenGL:[1] AMD Radeon HD 6800 Series; driver: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
   0.262 Desktop composition is active.
   0.262 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 43%] [DXT: false]
   0.431 Loading mod core 0.0.0 (data.lua)
   0.437 Loading mod base 0.14.2 (data.lua)
   0.554 Checksum for core: 1620335853
   0.554 Checksum for mod base: 3867985917
   0.952 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472818575
   0.952 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   1.104 Initial atlas bitmap size is 16384
   1.106 Created atlas bitmap 16384x5589
   1.107 Created atlas bitmap 4096x968
   1.107 Created atlas bitmap 4096x3652
  15.902 Sprites loaded
  15.902 Convert atlas 4096x968 to: trilinear-filtering 
  15.938 Convert atlas 4096x3652 to: mipmap 
  16.147 Loading sounds...
  17.942 Custom inputs active: 0
  17.942 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=mISSAO&token=<private>&apiVersion=2
  19.979 0 packages available to download (experimental updates enabled).
  20.065 Factorio initialised
  23.181 Loading map C:\Users\Phenom\AppData\Roaming\Factorio\saves\_autosave1.zip
  23.277 Info Scenario.cpp:148: Map version 0.14.2-2
  26.829 Error CrashHandler.cpp:135: Exception Code: c0000005, Address: 000000013F6D5BAA
ModuleBase: 000000013F520000, ImageSize: 01163000, RelativeAddress: 001b5baa
  26.829 Error CrashHandler.cpp:145: Exception Context:
rax=0000000000000001, rbx=0000000064b921a0, rcx=000000008140d180,
rdx=0000000000000000, rsi=000000000a26f4b8, rdi=0000000064b92170,
rip=000000013f6d5baa, rsp=000000000a26f460, rbp=000000008140d180,
 r8=00000000985f4640,  r9=0000000000000004, r10=0000000000000001,
r11=000000000a26f4a0, r12=0000000035d6dcc0, r13=000000003687bdc0,
r14=00000000985f4640, r15=0000000000000004
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-t0whcv\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-t0whcv\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-t0whcv\src\util\crashhandler.cpp (155): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007721BC00)
000000007721BC00 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007741FF88)
000000007741FF88 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773B78C8)
00000000773B78C8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773C7E8D)
00000000773C7E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773B84CF)
00000000773B84CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773EBAC8)
00000000773EBAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-t0whcv\src\entity\electricpole.cpp (750): ElectricPole::countOrientationTo
c:\cygwin64\tmp\factorio-t0whcv\src\entity\electricpole.cpp (738): ElectricPole::setupOrientation
c:\cygwin64\tmp\factorio-t0whcv\src\entity\electricpole.cpp (562): ElectricPole::setup
c:\cygwin64\tmp\factorio-t0whcv\src\map\map.cpp (696): Map::setupEntities
c:\cygwin64\tmp\factorio-t0whcv\src\scenario\scenario.cpp (216): Scenario::loadFactory
c:\cygwin64\tmp\factorio-t0whcv\src\scenario\parallelscenarioloader.cpp (58): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771959BD)
00000000771959BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773CA2E1)
00000000773CA2E1 (ntdll): (filename not available): RtlUserThreadStart
  31.133 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

aober93
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Re: [Twinsen][14.2] Crash on: "(750): ElectricPole::countOrientationTo"

Post by aober93 »

Uh this is not your log, why did you post mine??

And are you able to make me load up savegames again ? pleasse :o

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Re: [Twinsen][14.2] Crash on: "(750): ElectricPole::countOrientationTo"

Post by Deadly-Bagel »

Posting the log in the topic itself (rather than as an attachment) makes it searchable and easier to find if similar problems are reported.
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Re: [Twinsen][14.2] Crash on: "(750): ElectricPole::countOrientationTo"

Post by aober93 »

Well it seems like i figured the command. I thought it would display it like this when attaching, just like email attachments.

Is there any developer able to replicate this yet? Or anyone at all?

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Re: [Twinsen][14.2] Crash with Rail signal on diagonal rail.

Post by Twinsen »


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Re: [Twinsen][14.2] Crash with Rail signal on diagonal rail.

Post by aober93 »

Yea hope you find the problem :o

SOON :shock:

PS: my game :?

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Re: [Twinsen][14.2] Crash with Rail signal on diagonal rail.

Post by Twinsen »

This might take some time to fix, don't you have a old autosave that does not crash?

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Re: [Twinsen][14.2] Crash with Rail signal on diagonal rail.

Post by HanziQ »

As stated in the other topic, it should be fixed in 0.14.4, unless the fix introduces some other bigger issue, which it actually might.

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Re: [Twinsen][14.2] Crash with Rail signal on diagonal rail.

Post by Twinsen »

Unfortunately corrupted save games will continue to crash when loaded and you will have to use an old save game.

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Re: [Twinsen][14.2] Crash with Rail signal on diagonal rail.

Post by aober93 »

ok ;)

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