no mod.
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[...]
828.363 Finished download (28 s, 34 MB, 1.1 MB/s)
828.550 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
828.551 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
832.276 Info ParallelDesyncReportCreator.cpp:64: Created desync report
832.285 Loading map D:\Dropbox\Dropbox\Jeux\Factorio\temp\mp-download.zip
832.285 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
832.413 Info Scenario.cpp:148: Map version 0.14.1-1
835.671 Checksum for script D:/Dropbox/Dropbox/Jeux/Factorio/temp/currently-playing/control.lua: 900459546
835.736 Info ClientMultiplayerManager.cpp:567: MapTick(17218047) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
846.907 Info ClientMultiplayerManager.cpp:567: MapTick(17221016) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vupmpy\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vupmpy\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vupmpy\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vupmpy\src\net\networkinputlistener.cpp (24): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-vupmpy\src\net\clientmultiplayermanager.cpp (863): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-vupmpy\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-vupmpy\src\mainloop.cpp (680): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vupmpy\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-vupmpy\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFC1E68102)
00007FFFC1E68102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFC228C5B4)
00007FFFC228C5B4 (ntdll): (filename not available): RtlUserThreadStart
847.941 Error NetworkInputListener.cpp:27: +- one errors are the worst. Map Tick (17221016), latency (107), firstTickToSendClosureFor(17221058)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vupmpy\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vupmpy\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vupmpy\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vupmpy\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vupmpy\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-vupmpy\src\net\networkinputlistener.cpp (24): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-vupmpy\src\net\clientmultiplayermanager.cpp (863): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-vupmpy\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-vupmpy\src\mainloop.cpp (680): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vupmpy\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-vupmpy\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFC1E68102)
00007FFFC1E68102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFC228C5B4)
00007FFFC228C5B4 (ntdll): (filename not available): RtlUserThreadStart
848.682 Error CrashHandler.cpp:106: Map tick at moment of crash: 17221016
848.682 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.