log is in attached file.
The game is fine at previous version.
After updated, game now can not be started and error happened on 89%(Loading sprites).
Hardware: MacBook Air, (2011 Mid), 1.7 Core i5, 4G DDR3, HD 3000,
OS: OS X 10.9.5
Game Related: Installed on Steam, no installed any mod, downloaded a cloud sync save files from steam.
*I migrate this post from technical help section
[0.13.19] Error at game startup (89% loading sprites) on Mac
[0.13.19] Error at game startup (89% loading sprites) on Mac
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Re: [0.13.19] Error at game startup (89% loading sprites) on Mac
Steam is more problem then solution (as it forces you to install a additional proprietary layer before you can even load anything)ot32em wrote:log is in attached file.
The game is fine at previous version.
After updated, game now can not be started and error happened on 89%(Loading sprites).
Hardware: MacBook Air, (2011 Mid), 1.7 Core i5, 4G DDR3, HD 3000,
OS: OS X 10.9.5
Game Related: Installed on Steam, no installed any mod, downloaded a cloud sync save files from steam.
*I migrate this post from technical help section
and you are running an outdated Mac OS.
Try to get the latest Factorio version right from the developers site and get the latest mac revision.
Factorio 0.14 experimental works great on my true vintage late 2008 MacBook under OS X 10.11.6
Re: [0.13.19] Error at game startup (89% loading sprites) on Mac
Try: In your settings.ini
Code: Select all
[graphics]
max-texture-size=4096
Code: Select all
0.000 2016-08-27 15:12:18; Factorio 0.13.19 (build 24004, mac, steam)
0.000 Operating system: Mac OS X 10.9.5
0.000 Program arguments: "/Users/ot32em/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/ot32em/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/ot32em/Library/Application Support/factorio
0.000 Binaries path: /Users/ot32em/Library/Application Support/Steam/steamapps/common
0.025 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
0.025 Available display adapters: 1
0.025 [0]: resolution 1440x900px at [0,0]
0.025 Create display on adapter 0. Size 1280x720 at position [70, 72].
0.152 Initialised OpenGL:[0] Intel HD Graphics 3000 OpenGL Engine; driver: 2.1 INTEL-8.24.17
0.369 Loading mod core 0.0.0 (data.lua)
0.383 Loading mod base 0.13.19 (data.lua)
0.625 Checksum for core: 303426634
0.625 Checksum for mod base: 423724387
1.137 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1471788694
1.137 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472229126
1.384 Initial atlas bitmap size is 8192
1.403 Created atlas bitmap 8192x8191
1.404 Created atlas bitmap 8192x2765
1.404 Created atlas bitmap 4096x968
1.404 Created atlas bitmap 4096x3652
24.835 Sprites loaded
24.835 Convert atlas 4096x968 to: trilinear-filtering
25.109 Convert atlas 4096x3652 to: mipmap
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x1005bbbd2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x1005b3e69 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2 0x1005b3dfe in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:215)
#3 0x7fff8c9b35aa in 0x7fff8c9b35aa
#4 0x5f in 0x0000005f (in factorio)
#5 0x7fff91757b2e in 0x7fff91757b2e
#6 0x1027e4cba in 0x00000001027e4cba (in factorio)
#7 0x110002e6e in 0x110002e6e
#8 0x110024408 in 0x110024408
#9 0x11002417d in 0x11002417d
#10 0x1102deddd in 0x1102deddd
#11 0x1102defc3 in 0x1102defc3
#12 0x1102def45 in 0x1102def45
#13 0x1102f198f in 0x1102f198f
#14 0x7fff8734c9b5 in 0x7fff8734c9b5
#15 0x7fff91c288d4 in 0x7fff91c288d4
#16 0x1009ff491 in _al_ogl_unlock_region_new (in factorio) (ogl_lock.c:678)
#17 0x1009b0599 in al_unlock_bitmap (in factorio) (bitmap_lock.c:161)
#18 0x1009ae044 in al_clone_bitmap (in factorio) (bitmap.c:605)
#19 0x1009ae1e3 in al_convert_bitmap (in factorio) (bitmap_type.c:169)
#20 0x10028fe9a in AtlasSystem::loadSprites() (in factorio) (AtlasSystem.cpp:476)
#21 0x10027f1f5 in GlobalContext::init(bool, bool) (in factorio) (GlobalContext.cpp:375)
#22 0x100435036 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:137)
#23 0x10043306b in _al_mangled_main (in factorio) (Main.cpp:743)
#24 0x100a30117 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:218)
#25 0x7fff8a757d8b in 0x7fff8a757d8b
#26 0x7fff91b84899 in 0x7fff91b84899
#27 0x7fff91b8472a in 0x7fff91b8472a
#28 0x7fff91b88fc9 in 0x7fff91b88fc9
26.580 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.13.19] Error at game startup (89% loading sprites) on Mac
With 4GB of RAM, the system only allocates 384MB for video memory which is below the minimum requirements for factorio. Try decreasing the video memory usage/texture size as suggested. Moving to not a bug.