Factorio does not use the locale files provided in mod_dir/locale/en when the mod directories are provided in the zip format. Unpacked format, locale seems to work correctly.
Attached pre-release of AmmoBox 0.13, locale previously worked in Factorio 0.12.10.
System: Ubuntu 15.10 Wily x64
Factorio Release: 0.12.11
Start a new game, try `/c game.local_player.insert{name='gun-turret-2', count='10'}` and place a the turrets. The names of the turret entities when you hover show entity-name.gun-turret-2, despite there being a perfectly valid and previously working ammo-box.cfg in the locale/en directory.
[0.12.11] [kovarex] Factorio does not use locale files in mods zips
[0.12.11] [kovarex] Factorio does not use locale files in mods zips
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- AmmoBox_0.1.3.zip
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- bobingabout
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Re: [0.12.11] Factorio does not use locale files in mods zips
You're right, I just checked myself, it does seem specific to mods inside a zip file, if you extract it, it works fine.
Re: [0.12.11] [kovarex] Factorio does not use locale files in mods zips
Thanks for the reply, it is fixed for 0.12.12 now.