I'm getting a game freeze / crash using this MOD.
I think it happens when you empty a lake, while placing a pipe section.
Great Mod, so please fix the issue
Log's attached if that helps.
Thanks.
[0.12.4] Game Freeze / Crash - Finitewater_1.0.0
[0.12.4] Game Freeze / Crash - Finitewater_1.0.0
- Attachments
-
- finitewater_1.0.0.zip
- finitewater_1.0.0
- (86.54 KiB) Downloaded 191 times
-
- factorio-current2.log
- Log 2
- (7.7 KiB) Downloaded 371 times
-
- factorio-current.log
- Log 1
- (7.62 KiB) Downloaded 388 times
Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0
Have you updated your mods to 12.x version?28.215 Info LocaleProvider.cpp:127: Using locale files from the pre 0.11.0
Last edited by EditorRUS on Sun Aug 23, 2015 5:14 am, edited 1 time in total.
Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0
That's weird...EditorRUS wrote:Have you updated your mods to 12.x version?28.215 Info LocaleProvider.cpp:127: Using locale files from the pre 0.11.0
All my mods are updated.
Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0
I see a similar game freeze related to Finite water as well, but my logs look very different. The game simply locks, and I have to use kill -9 to exit it. I was capturing stdout and stderr, and here is the log: http://git.raleigh.afforess.com/snippets/1/raw
The only relevant line I see is:
If wanted, I could try to produce a core dump of the game memory next time it happens.
The only relevant line I see is:
The game freeze is not reproducible, doing the same set of actions does not reproduce it. Whether it happens or not seems random.*** Error in `/home/afforess/Downloads/factorio/bin/x64/factorio': corrupted double-linked list (not small): 0x00007fb7c4030a00 ***
If wanted, I could try to produce a core dump of the game memory next time it happens.
Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0
Looking over the mod I noticed it uses coroutines (something we haven't tested and as such don't officially support right now).
Unfortunately without a reliable method or save to reproduce this crash all I can say at this point is "it's probably due to coroutine usage" and recommend the mod author re-write the mod to not use them.
Unfortunately without a reliable method or save to reproduce this crash all I can say at this point is "it's probably due to coroutine usage" and recommend the mod author re-write the mod to not use them.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0
Yeah, that is exactly what I thought, and exactly what I told the mod developer.Rseding91 wrote:Looking over the mod I noticed it uses coroutines (something we haven't tested and as such don't officially support right now).
Unfortunately without a reliable method or save to reproduce this crash all I can say at this point is "it's probably due to coroutine usage" and recommend the mod author re-write the mod to not use them.