Generally it's working pretty stable, but in the ~60 hours right now it crashed twice. It said to report the contents of the log to the forums, so that's what I'm doing here.
I wasn't actually on the server when the crashes happened, so I can't give you more detailed information.
Crash 1
28821.349 Info MultiplayerManager.cpp:848: networkTick(1626256) mapTick(3411874) changing state from(InGameAligning) to(InGameAligned)
28821.349 Info MultiplayerManager.cpp:848: networkTick(1626256) mapTick(3411874) changing state from(InGameAligned) to(InGameSavingMap)
28821.512 Info MultiplayerManager.cpp:989: networkTick(1626262) mapTick(3411874) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
28821.512 Info MultiplayerManager.cpp:989: networkTick(1626262) mapTick(3411874) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
28821.512 Info MultiplayerManager.cpp:989: networkTick(1626262) mapTick(3411874) received stateChanged peerID(7) oldState(InGameAligning) newState(InGameAligned)
28821.512 Info MultiplayerManager.cpp:989: networkTick(1626262) mapTick(3411874) received stateChanged peerID(7) oldState(InGameAligned) newState(InGameSavingMap)
28822.462 Info MultiplayerManager.cpp:848: networkTick(1626303) mapTick(3411874) changing state from(InGameSavingMap) to(InGameSendingMap)
28822.508 Info MultiplayerManager.cpp:1089: MapTick(3411874) Serving map(/factorio/temp/mp-download.zip) for peer(8) size(13192848) crc(-420777845)
28822.612 Info MultiplayerManager.cpp:989: networkTick(1626309) mapTick(3411874) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
28822.762 Info MultiplayerManager.cpp:989: networkTick(1626315) mapTick(3411874) received stateChanged peerID(8) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
28822.795 Info MultiplayerManager.cpp:989: networkTick(1626317) mapTick(3411874) received stateChanged peerID(7) oldState(InGameSavingMap) newState(InGameSendingMap)
28882.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(100/900).
28882.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(100/900).
28882.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(100/900).
28882.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(100/900).
28883.960 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(200/900).
28883.960 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(200/900).
28883.960 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(200/900).
28883.960 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(200/900).
28885.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(300/900).
28885.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(300/900).
28885.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(300/900).
28885.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(300/900).
28887.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(400/900).
28887.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(400/900).
28887.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(400/900).
28887.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(400/900).
28888.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(500/900).
28888.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(500/900).
28888.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(500/900).
28888.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(500/900).
28890.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(600/900).
28890.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(600/900).
28890.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(600/900).
28890.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(600/900).
28892.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(700/900).
28892.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(700/900).
28892.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(700/900).
28892.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(700/900).
28893.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(800/900).
28893.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(800/900).
28893.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(800/900).
28893.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(800/900).
28895.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(900/900).
28895.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(900/900).
28895.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(900/900).
28895.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(900/900).
28895.642 Info Synchronizer.cpp:585: NetworkTick(1628814) peer(8) peerHeartbeatsEmpty(true) is not responding, dropping.
28895.759 Info MultiplayerManager.cpp:1362: Peer dropout for peer (8) by peer (0) -- removing now
28895.759 Info MultiplayerManager.cpp:935: networkTick(1628820) mapTick(3411874) removing peer(8) dropout(true)
28895.759 Info Synchronizer.cpp:507: networkTick(1628820) removing peer(8) success(false).
28895.759 Info MultiplayerManager.cpp:1496: networkTick(1628820) mapTick(3411874) adding mapAlignTask(RemovePlayerAlignTask)
28895.759 Info MultiplayerManager.cpp:1362: Peer dropout for peer (8) by peer (7) -- removing now
28895.759 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
28895.759 Canceling serving for peer 8
28895.759 Info MultiplayerManager.cpp:848: networkTick(1628821) mapTick(3411874) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
28895.876 Info MultiplayerManager.cpp:989: networkTick(1628827) mapTick(3411874) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
28895.876 Info MultiplayerManager.cpp:989: networkTick(1628827) mapTick(3411874) received stateChanged peerID(7) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
28895.876 Info MultiplayerManager.cpp:1160: networkTick(1628827) mapTick(3411874) stopping mapAlign
28895.876 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
28895.876 Info MultiplayerManager.cpp:1679: networkTick(1628827) mapTick(3411874) finishing removing peer(8) hasPeer(false)
28895.876 Info NetworkInputHandler.cpp:506: expectedMapTick(3411874) removing peer(8) success(true).
28895.876 Info Synchronizer.cpp:507: networkTick(1628827) removing peer(8) success(false).
28895.876 Info MultiplayerManager.cpp:848: networkTick(1628827) mapTick(3411874) changing state from(InGameWaitingForOthers) to(InGame)
28895.876 Info MultiplayerManager.cpp:1470: networkTick(1628827) mapTick(3411874) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(7) state(InGameWaitingForOthers) mapAlignTick(-1))
)
28895.976 Info MultiplayerManager.cpp:989: networkTick(1628833) mapTick(3411880) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
28895.976 Info MultiplayerManager.cpp:989: networkTick(1628833) mapTick(3411880) received stateChanged peerID(7) oldState(InGameWaitingForOthers) newState(InGame)
29101.668 Info MultiplayerManager.cpp:1470: networkTick(1641173) mapTick(3423784) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
29401.672 Info MultiplayerManager.cpp:1470: networkTick(1659080) mapTick(3441431) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
29701.677 Info MultiplayerManager.cpp:1470: networkTick(1677053) mapTick(3459119) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
30001.682 Info MultiplayerManager.cpp:1470: networkTick(1695054) mapTick(3477006) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
30301.686 Info MultiplayerManager.cpp:1470: networkTick(1713054) mapTick(3494677) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
30601.691 Info MultiplayerManager.cpp:1470: networkTick(1731051) mapTick(3512374) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
30901.696 Info MultiplayerManager.cpp:1470: networkTick(1749049) mapTick(3530066) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
31201.700 Info MultiplayerManager.cpp:1470: networkTick(1766969) mapTick(3547515) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
31353.695 Warning Logger.cpp:315: Symbols.size() == 33, usedSize == 27
#0 0x5e7499 in SignalHandler at /tmp/factorio-tDqLaj/src/Util/CrashHandler.cpp:139
#1 0x7f816515f180 in ?? at ??:0
#2 0x708523 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:194
#3 0x7086da in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:218
#4 0x7086da in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:218
#5 0x7086da in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:218
#6 0x708f71 in update at /tmp/factorio-tDqLaj/src/Entity/Splitter.cpp:193
#7 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#8 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#9 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#10 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#11 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#12 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#13 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#14 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#15 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#16 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#17 0x708b11 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBeltToGround.cpp:247
#18 0x708b11 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBeltToGround.cpp:247
#19 0x84cd89 in get_next at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/intrusive/detail/list_node.hpp:62
#20 0x94d276 in operator++ at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/intrusive/detail/list_iterator.hpp:80
#21 0x9a04a3 in update at /tmp/factorio-tDqLaj/src/Surface/Chunk.cpp:438
#22 0x9c00d7 in update at /tmp/factorio-tDqLaj/src/Surface/Surface.cpp:740
#23 0x9efb3c in update at /tmp/factorio-tDqLaj/src/Map/Map.cpp:897
#24 0xa3b139 in update at /tmp/factorio-tDqLaj/src/Game.cpp:134
#25 0x7f816514bb45 in update at /tmp/factorio-tDqLaj/src/Scenario/Scenario.cpp:733
#26 0x40a3c9 in gameUpdateStep at /tmp/factorio-tDqLaj/src/MainLoop.cpp:244
31354.516 Warning Logger.cpp:315: Symbols.size() == 32, usedSize == 26
31354.517 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
28821.349 Info MultiplayerManager.cpp:848: networkTick(1626256) mapTick(3411874) changing state from(InGameAligned) to(InGameSavingMap)
28821.512 Info MultiplayerManager.cpp:989: networkTick(1626262) mapTick(3411874) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
28821.512 Info MultiplayerManager.cpp:989: networkTick(1626262) mapTick(3411874) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
28821.512 Info MultiplayerManager.cpp:989: networkTick(1626262) mapTick(3411874) received stateChanged peerID(7) oldState(InGameAligning) newState(InGameAligned)
28821.512 Info MultiplayerManager.cpp:989: networkTick(1626262) mapTick(3411874) received stateChanged peerID(7) oldState(InGameAligned) newState(InGameSavingMap)
28822.462 Info MultiplayerManager.cpp:848: networkTick(1626303) mapTick(3411874) changing state from(InGameSavingMap) to(InGameSendingMap)
28822.508 Info MultiplayerManager.cpp:1089: MapTick(3411874) Serving map(/factorio/temp/mp-download.zip) for peer(8) size(13192848) crc(-420777845)
28822.612 Info MultiplayerManager.cpp:989: networkTick(1626309) mapTick(3411874) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
28822.762 Info MultiplayerManager.cpp:989: networkTick(1626315) mapTick(3411874) received stateChanged peerID(8) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
28822.795 Info MultiplayerManager.cpp:989: networkTick(1626317) mapTick(3411874) received stateChanged peerID(7) oldState(InGameSavingMap) newState(InGameSendingMap)
28882.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(100/900).
28882.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(100/900).
28882.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(100/900).
28882.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(100/900).
28883.960 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(200/900).
28883.960 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(200/900).
28883.960 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(200/900).
28883.960 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(200/900).
28885.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(300/900).
28885.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(300/900).
28885.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(300/900).
28885.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(300/900).
28887.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(400/900).
28887.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(400/900).
28887.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(400/900).
28887.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(400/900).
28888.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(500/900).
28888.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(500/900).
28888.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(500/900).
28888.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(500/900).
28890.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(600/900).
28890.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(600/900).
28890.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(600/900).
28890.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(600/900).
28892.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(700/900).
28892.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(700/900).
28892.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(700/900).
28892.293 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(700/900).
28893.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(800/900).
28893.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(800/900).
28893.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(800/900).
28893.959 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(800/900).
28895.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628808) from peer(8). Drop detection state(900/900).
28895.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628809) from peer(8). Drop detection state(900/900).
28895.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628810) from peer(8). Drop detection state(900/900).
28895.626 Info Synchronizer.cpp:455: NetworkTick(1628814) Requesting heartbeat for networkTick(1628811) from peer(8). Drop detection state(900/900).
28895.642 Info Synchronizer.cpp:585: NetworkTick(1628814) peer(8) peerHeartbeatsEmpty(true) is not responding, dropping.
28895.759 Info MultiplayerManager.cpp:1362: Peer dropout for peer (8) by peer (0) -- removing now
28895.759 Info MultiplayerManager.cpp:935: networkTick(1628820) mapTick(3411874) removing peer(8) dropout(true)
28895.759 Info Synchronizer.cpp:507: networkTick(1628820) removing peer(8) success(false).
28895.759 Info MultiplayerManager.cpp:1496: networkTick(1628820) mapTick(3411874) adding mapAlignTask(RemovePlayerAlignTask)
28895.759 Info MultiplayerManager.cpp:1362: Peer dropout for peer (8) by peer (7) -- removing now
28895.759 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
28895.759 Canceling serving for peer 8
28895.759 Info MultiplayerManager.cpp:848: networkTick(1628821) mapTick(3411874) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
28895.876 Info MultiplayerManager.cpp:989: networkTick(1628827) mapTick(3411874) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
28895.876 Info MultiplayerManager.cpp:989: networkTick(1628827) mapTick(3411874) received stateChanged peerID(7) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
28895.876 Info MultiplayerManager.cpp:1160: networkTick(1628827) mapTick(3411874) stopping mapAlign
28895.876 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
28895.876 Info MultiplayerManager.cpp:1679: networkTick(1628827) mapTick(3411874) finishing removing peer(8) hasPeer(false)
28895.876 Info NetworkInputHandler.cpp:506: expectedMapTick(3411874) removing peer(8) success(true).
28895.876 Info Synchronizer.cpp:507: networkTick(1628827) removing peer(8) success(false).
28895.876 Info MultiplayerManager.cpp:848: networkTick(1628827) mapTick(3411874) changing state from(InGameWaitingForOthers) to(InGame)
28895.876 Info MultiplayerManager.cpp:1470: networkTick(1628827) mapTick(3411874) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(7) state(InGameWaitingForOthers) mapAlignTick(-1))
)
28895.976 Info MultiplayerManager.cpp:989: networkTick(1628833) mapTick(3411880) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
28895.976 Info MultiplayerManager.cpp:989: networkTick(1628833) mapTick(3411880) received stateChanged peerID(7) oldState(InGameWaitingForOthers) newState(InGame)
29101.668 Info MultiplayerManager.cpp:1470: networkTick(1641173) mapTick(3423784) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
29401.672 Info MultiplayerManager.cpp:1470: networkTick(1659080) mapTick(3441431) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
29701.677 Info MultiplayerManager.cpp:1470: networkTick(1677053) mapTick(3459119) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
30001.682 Info MultiplayerManager.cpp:1470: networkTick(1695054) mapTick(3477006) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
30301.686 Info MultiplayerManager.cpp:1470: networkTick(1713054) mapTick(3494677) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
30601.691 Info MultiplayerManager.cpp:1470: networkTick(1731051) mapTick(3512374) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
30901.696 Info MultiplayerManager.cpp:1470: networkTick(1749049) mapTick(3530066) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
31201.700 Info MultiplayerManager.cpp:1470: networkTick(1766969) mapTick(3547515) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(7) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
31353.695 Warning Logger.cpp:315: Symbols.size() == 33, usedSize == 27
#0 0x5e7499 in SignalHandler at /tmp/factorio-tDqLaj/src/Util/CrashHandler.cpp:139
#1 0x7f816515f180 in ?? at ??:0
#2 0x708523 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:194
#3 0x7086da in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:218
#4 0x7086da in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:218
#5 0x7086da in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:218
#6 0x708f71 in update at /tmp/factorio-tDqLaj/src/Entity/Splitter.cpp:193
#7 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#8 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#9 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#10 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#11 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#12 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#13 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#14 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#15 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#16 0x708731 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBelt.cpp:204
#17 0x708b11 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBeltToGround.cpp:247
#18 0x708b11 in update at /tmp/factorio-tDqLaj/src/Entity/TransportBeltToGround.cpp:247
#19 0x84cd89 in get_next at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/intrusive/detail/list_node.hpp:62
#20 0x94d276 in operator++ at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/intrusive/detail/list_iterator.hpp:80
#21 0x9a04a3 in update at /tmp/factorio-tDqLaj/src/Surface/Chunk.cpp:438
#22 0x9c00d7 in update at /tmp/factorio-tDqLaj/src/Surface/Surface.cpp:740
#23 0x9efb3c in update at /tmp/factorio-tDqLaj/src/Map/Map.cpp:897
#24 0xa3b139 in update at /tmp/factorio-tDqLaj/src/Game.cpp:134
#25 0x7f816514bb45 in update at /tmp/factorio-tDqLaj/src/Scenario/Scenario.cpp:733
#26 0x40a3c9 in gameUpdateStep at /tmp/factorio-tDqLaj/src/MainLoop.cpp:244
31354.516 Warning Logger.cpp:315: Symbols.size() == 32, usedSize == 26
31354.517 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Crash 2
8754.267 Info MultiplayerManager.cpp:989: networkTick(508395) mapTick(6529333) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
8754.267 Info MultiplayerManager.cpp:989: networkTick(508395) mapTick(6529333) received stateChanged peerID(4) oldState(InGameWaitingForOthers) newState(InGame)
8754.267 Info MultiplayerManager.cpp:989: networkTick(508395) mapTick(6529333) received stateChanged peerID(6) oldState(InGameWaitingForOthers) newState(InGame)
8754.267 Info MultiplayerManager.cpp:989: networkTick(508395) mapTick(6529333) received stateChanged peerID(10) oldState(InGameWaitingForOthers) newState(InGame)
9001.673 Info MultiplayerManager.cpp:1470: networkTick(523219) mapTick(6543988) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(4) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9245.530 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (4)
9245.530 Info MultiplayerManager.cpp:935: networkTick(536758) mapTick(6557185) removing peer(4) dropout(false)
9245.530 Info MultiplayerManager.cpp:848: networkTick(536758) mapTick(6557185) changing state from(InGame) to(InGameAligning)
9245.530 Info MultiplayerManager.cpp:1582: networkTick(536758) mapTick(6557185) starting mapAlign
9245.530 Info MultiplayerManager.cpp:1496: networkTick(536758) mapTick(6557185) adding mapAlignTask(RemovePlayerAlignTask)
9245.630 Info MultiplayerManager.cpp:989: networkTick(536764) mapTick(6557185) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
9245.630 Info MultiplayerManager.cpp:989: networkTick(536764) mapTick(6557185) received stateChanged peerID(4) oldState(InGame) newState(InGameAligning)
9245.630 Info MultiplayerManager.cpp:989: networkTick(536764) mapTick(6557185) received stateChanged peerID(6) oldState(InGame) newState(InGameAligning)
9245.630 Info MultiplayerManager.cpp:989: networkTick(536764) mapTick(6557185) received stateChanged peerID(10) oldState(InGame) newState(InGameAligning)
9245.630 Info MultiplayerManager.cpp:1516: networkTick(536764) mapTick(6557185) sending mapAlignAction
9246.014 Info MultiplayerManager.cpp:1204: networkTick(536770) mapTick(6557185) received MapAlignAction from peer(0), mapAlignTick(6557186) appliedTickClosuresCount(0)
9246.014 Info MultiplayerManager.cpp:1204: networkTick(536770) mapTick(6557185) received MapAlignAction from peer(4), mapAlignTick(6557185) appliedTickClosuresCount(33)
9246.014 Info MultiplayerManager.cpp:1204: networkTick(536770) mapTick(6557185) received MapAlignAction from peer(6), mapAlignTick(6557185) appliedTickClosuresCount(33)
9246.014 Info MultiplayerManager.cpp:1204: networkTick(536770) mapTick(6557185) received MapAlignAction from peer(10), mapAlignTick(6557185) appliedTickClosuresCount(34)
9246.014 Info MultiplayerManager.cpp:1598: networkTick(536771) mapTick(6557185) mapAlign finished targetTick(6557186) updating map and running the tasks ...
9246.014 Info MultiplayerManager.cpp:1470: networkTick(536771) mapTick(6557185) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6557186))
((peerID(4) state(InGameAligning) mapAlignTick(6557185))
((peerID(6) state(InGameAligning) mapAlignTick(6557185))
((peerID(10) state(InGameAligning) mapAlignTick(6557185))
)
9246.017 Info MultiplayerManager.cpp:1619: maptick(6557186) crc before applying all ticks: 1343529539
9246.017 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6557186) lastTickApplied(6557177) referenceMapTick(6557186) networkTick(536771)
9246.017 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6557178) inputActions((PlayerLeaveGame) ) ) for peer(4)
9246.017 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6557181) inputActions((SelectedEntityChanged) ) ) for peer(10)
9246.017 Info NetworkInputHandler.cpp:506: expectedMapTick(6557186) removing peer(4) success(true).
9246.017 Info GameActionHandler.cpp:1927: MapTick(6557186) processed PlayerLeaveGame peerID(4) playerIndex(0)
9246.017 Info MultiplayerManager.cpp:1630: maptick(6557186) crc after applying all ticks: 986003997
9246.017 Info MultiplayerManager.cpp:848: networkTick(536771) mapTick(6557186) changing state from(InGameAligning) to(InGameAligned)
9246.263 Info MultiplayerManager.cpp:989: networkTick(536777) mapTick(6557186) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
9246.264 Info MultiplayerManager.cpp:989: networkTick(536777) mapTick(6557186) received stateChanged peerID(4) oldState(InGameAligning) newState(InGameAligned)
9246.264 Info NetworkInputHandler.cpp:482: expectedMapTick(6557186) adding peer(4).
9246.264 Info MultiplayerManager.cpp:989: networkTick(536777) mapTick(6557186) received stateChanged peerID(6) oldState(InGameAligning) newState(InGameAligned)
9246.264 Info MultiplayerManager.cpp:989: networkTick(536777) mapTick(6557186) received stateChanged peerID(10) oldState(InGameAligning) newState(InGameAligned)
9246.264 Info MultiplayerManager.cpp:848: networkTick(536777) mapTick(6557186) changing state from(InGameAligned) to(InGameWaitingForOthers)
9246.363 Info MultiplayerManager.cpp:989: networkTick(536783) mapTick(6557186) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
9246.364 Info MultiplayerManager.cpp:989: networkTick(536783) mapTick(6557186) received stateChanged peerID(4) oldState(InGameAligned) newState(InGameWaitingForOthers)
9246.364 Info MultiplayerManager.cpp:989: networkTick(536783) mapTick(6557186) received stateChanged peerID(6) oldState(InGameAligned) newState(InGameWaitingForOthers)
9246.364 Info MultiplayerManager.cpp:989: networkTick(536783) mapTick(6557186) received stateChanged peerID(10) oldState(InGameAligned) newState(InGameWaitingForOthers)
9246.364 Info MultiplayerManager.cpp:1160: networkTick(536783) mapTick(6557186) stopping mapAlign
9246.364 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
9246.364 Info MultiplayerManager.cpp:1679: networkTick(536783) mapTick(6557186) finishing removing peer(4) hasPeer(true)
9246.364 Info NetworkInputHandler.cpp:506: expectedMapTick(6557186) removing peer(4) success(true).
9246.364 Info Synchronizer.cpp:507: networkTick(536783) removing peer(4) success(true).
9246.364 Info MultiplayerManager.cpp:848: networkTick(536783) mapTick(6557186) changing state from(InGameWaitingForOthers) to(InGame)
9246.364 Info MultiplayerManager.cpp:1470: networkTick(536783) mapTick(6557186) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(6) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(10) state(InGameWaitingForOthers) mapAlignTick(-1))
)
9246.464 Info MultiplayerManager.cpp:989: networkTick(536789) mapTick(6557192) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
9246.464 Info MultiplayerManager.cpp:989: networkTick(536789) mapTick(6557192) received stateChanged peerID(6) oldState(InGameWaitingForOthers) newState(InGame)
9246.464 Info MultiplayerManager.cpp:989: networkTick(536789) mapTick(6557192) received stateChanged peerID(10) oldState(InGameWaitingForOthers) newState(InGame)
9301.678 Info MultiplayerManager.cpp:1470: networkTick(540101) mapTick(6560503) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9601.683 Info MultiplayerManager.cpp:1470: networkTick(558006) mapTick(6578392) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9901.687 Info MultiplayerManager.cpp:1470: networkTick(575933) mapTick(6596222) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
10201.692 Info MultiplayerManager.cpp:1470: networkTick(593864) mapTick(6614127) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
10501.697 Info MultiplayerManager.cpp:1470: networkTick(611789) mapTick(6631942) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x5e7499 in SignalHandler at /tmp/factorio-tDqLaj/src/Util/CrashHandler.cpp:139
#1 0x7f1c6c9c3180 in ?? at ??:0
#2 0xea2d20 in .LC2 at jiss2red-64.asm:?
10555.562 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
8754.267 Info MultiplayerManager.cpp:989: networkTick(508395) mapTick(6529333) received stateChanged peerID(4) oldState(InGameWaitingForOthers) newState(InGame)
8754.267 Info MultiplayerManager.cpp:989: networkTick(508395) mapTick(6529333) received stateChanged peerID(6) oldState(InGameWaitingForOthers) newState(InGame)
8754.267 Info MultiplayerManager.cpp:989: networkTick(508395) mapTick(6529333) received stateChanged peerID(10) oldState(InGameWaitingForOthers) newState(InGame)
9001.673 Info MultiplayerManager.cpp:1470: networkTick(523219) mapTick(6543988) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(4) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9245.530 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (4)
9245.530 Info MultiplayerManager.cpp:935: networkTick(536758) mapTick(6557185) removing peer(4) dropout(false)
9245.530 Info MultiplayerManager.cpp:848: networkTick(536758) mapTick(6557185) changing state from(InGame) to(InGameAligning)
9245.530 Info MultiplayerManager.cpp:1582: networkTick(536758) mapTick(6557185) starting mapAlign
9245.530 Info MultiplayerManager.cpp:1496: networkTick(536758) mapTick(6557185) adding mapAlignTask(RemovePlayerAlignTask)
9245.630 Info MultiplayerManager.cpp:989: networkTick(536764) mapTick(6557185) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
9245.630 Info MultiplayerManager.cpp:989: networkTick(536764) mapTick(6557185) received stateChanged peerID(4) oldState(InGame) newState(InGameAligning)
9245.630 Info MultiplayerManager.cpp:989: networkTick(536764) mapTick(6557185) received stateChanged peerID(6) oldState(InGame) newState(InGameAligning)
9245.630 Info MultiplayerManager.cpp:989: networkTick(536764) mapTick(6557185) received stateChanged peerID(10) oldState(InGame) newState(InGameAligning)
9245.630 Info MultiplayerManager.cpp:1516: networkTick(536764) mapTick(6557185) sending mapAlignAction
9246.014 Info MultiplayerManager.cpp:1204: networkTick(536770) mapTick(6557185) received MapAlignAction from peer(0), mapAlignTick(6557186) appliedTickClosuresCount(0)
9246.014 Info MultiplayerManager.cpp:1204: networkTick(536770) mapTick(6557185) received MapAlignAction from peer(4), mapAlignTick(6557185) appliedTickClosuresCount(33)
9246.014 Info MultiplayerManager.cpp:1204: networkTick(536770) mapTick(6557185) received MapAlignAction from peer(6), mapAlignTick(6557185) appliedTickClosuresCount(33)
9246.014 Info MultiplayerManager.cpp:1204: networkTick(536770) mapTick(6557185) received MapAlignAction from peer(10), mapAlignTick(6557185) appliedTickClosuresCount(34)
9246.014 Info MultiplayerManager.cpp:1598: networkTick(536771) mapTick(6557185) mapAlign finished targetTick(6557186) updating map and running the tasks ...
9246.014 Info MultiplayerManager.cpp:1470: networkTick(536771) mapTick(6557185) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6557186))
((peerID(4) state(InGameAligning) mapAlignTick(6557185))
((peerID(6) state(InGameAligning) mapAlignTick(6557185))
((peerID(10) state(InGameAligning) mapAlignTick(6557185))
)
9246.017 Info MultiplayerManager.cpp:1619: maptick(6557186) crc before applying all ticks: 1343529539
9246.017 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6557186) lastTickApplied(6557177) referenceMapTick(6557186) networkTick(536771)
9246.017 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6557178) inputActions((PlayerLeaveGame) ) ) for peer(4)
9246.017 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6557181) inputActions((SelectedEntityChanged) ) ) for peer(10)
9246.017 Info NetworkInputHandler.cpp:506: expectedMapTick(6557186) removing peer(4) success(true).
9246.017 Info GameActionHandler.cpp:1927: MapTick(6557186) processed PlayerLeaveGame peerID(4) playerIndex(0)
9246.017 Info MultiplayerManager.cpp:1630: maptick(6557186) crc after applying all ticks: 986003997
9246.017 Info MultiplayerManager.cpp:848: networkTick(536771) mapTick(6557186) changing state from(InGameAligning) to(InGameAligned)
9246.263 Info MultiplayerManager.cpp:989: networkTick(536777) mapTick(6557186) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
9246.264 Info MultiplayerManager.cpp:989: networkTick(536777) mapTick(6557186) received stateChanged peerID(4) oldState(InGameAligning) newState(InGameAligned)
9246.264 Info NetworkInputHandler.cpp:482: expectedMapTick(6557186) adding peer(4).
9246.264 Info MultiplayerManager.cpp:989: networkTick(536777) mapTick(6557186) received stateChanged peerID(6) oldState(InGameAligning) newState(InGameAligned)
9246.264 Info MultiplayerManager.cpp:989: networkTick(536777) mapTick(6557186) received stateChanged peerID(10) oldState(InGameAligning) newState(InGameAligned)
9246.264 Info MultiplayerManager.cpp:848: networkTick(536777) mapTick(6557186) changing state from(InGameAligned) to(InGameWaitingForOthers)
9246.363 Info MultiplayerManager.cpp:989: networkTick(536783) mapTick(6557186) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
9246.364 Info MultiplayerManager.cpp:989: networkTick(536783) mapTick(6557186) received stateChanged peerID(4) oldState(InGameAligned) newState(InGameWaitingForOthers)
9246.364 Info MultiplayerManager.cpp:989: networkTick(536783) mapTick(6557186) received stateChanged peerID(6) oldState(InGameAligned) newState(InGameWaitingForOthers)
9246.364 Info MultiplayerManager.cpp:989: networkTick(536783) mapTick(6557186) received stateChanged peerID(10) oldState(InGameAligned) newState(InGameWaitingForOthers)
9246.364 Info MultiplayerManager.cpp:1160: networkTick(536783) mapTick(6557186) stopping mapAlign
9246.364 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
9246.364 Info MultiplayerManager.cpp:1679: networkTick(536783) mapTick(6557186) finishing removing peer(4) hasPeer(true)
9246.364 Info NetworkInputHandler.cpp:506: expectedMapTick(6557186) removing peer(4) success(true).
9246.364 Info Synchronizer.cpp:507: networkTick(536783) removing peer(4) success(true).
9246.364 Info MultiplayerManager.cpp:848: networkTick(536783) mapTick(6557186) changing state from(InGameWaitingForOthers) to(InGame)
9246.364 Info MultiplayerManager.cpp:1470: networkTick(536783) mapTick(6557186) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(6) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(10) state(InGameWaitingForOthers) mapAlignTick(-1))
)
9246.464 Info MultiplayerManager.cpp:989: networkTick(536789) mapTick(6557192) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
9246.464 Info MultiplayerManager.cpp:989: networkTick(536789) mapTick(6557192) received stateChanged peerID(6) oldState(InGameWaitingForOthers) newState(InGame)
9246.464 Info MultiplayerManager.cpp:989: networkTick(536789) mapTick(6557192) received stateChanged peerID(10) oldState(InGameWaitingForOthers) newState(InGame)
9301.678 Info MultiplayerManager.cpp:1470: networkTick(540101) mapTick(6560503) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9601.683 Info MultiplayerManager.cpp:1470: networkTick(558006) mapTick(6578392) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
9901.687 Info MultiplayerManager.cpp:1470: networkTick(575933) mapTick(6596222) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
10201.692 Info MultiplayerManager.cpp:1470: networkTick(593864) mapTick(6614127) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
10501.697 Info MultiplayerManager.cpp:1470: networkTick(611789) mapTick(6631942) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(6) state(InGame) mapAlignTick(-1))
((peerID(10) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x5e7499 in SignalHandler at /tmp/factorio-tDqLaj/src/Util/CrashHandler.cpp:139
#1 0x7f1c6c9c3180 in ?? at ??:0
#2 0xea2d20 in .LC2 at jiss2red-64.asm:?
10555.562 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.