[Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown
- Quezler
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[Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown
The expected behavior is that hidden planets do not offer worldgen previews.
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Rseding91
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Re: [Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
- Hares
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Re: [Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown
Now I want to dig in and see what these surfaces are about.
Fulgora is the best planet. Vulcanus needs rework. Feel free to prove me wrong.
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Re: [Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown
well if you must know:
"holmium chemical plant" has some combinator & hidden entity stuff going on that dispenses extra fluids via a linked connection when quality items pass by.
"graveyard" doesn't even get a surface created for it ingame, its a space location i clone dead platforms to so you can see what killed your ship and grab a bp.
"thruster control behavior" is basically just an inserter waiting on a circuit condition before grabbing an item, and grabbing said item triggers a lua event.
"undersea data cable" just places tiles where you're placing the cables in the real world so i can run a "cheap" get_connected_tiles() on those to find networks.
"holmium chemical plant" has some combinator & hidden entity stuff going on that dispenses extra fluids via a linked connection when quality items pass by.
"graveyard" doesn't even get a surface created for it ingame, its a space location i clone dead platforms to so you can see what killed your ship and grab a bp.
"thruster control behavior" is basically just an inserter waiting on a circuit condition before grabbing an item, and grabbing said item triggers a lua event.
"undersea data cable" just places tiles where you're placing the cables in the real world so i can run a "cheap" get_connected_tiles() on those to find networks.