[2.0.24] Upgrade planner not inserting modules depending on what slots are occupied

Things that has been reported already before.
m44v
Fast Inserter
Fast Inserter
Posts: 136
Joined: Sun May 15, 2016 8:55 pm
Contact:

[2.0.24] Upgrade planner not inserting modules depending on what slots are occupied

Post by m44v »

I have this upgrade planner, my intention is to insert 2 prod modules in any empty slot.
Screenshot_20241207_142202.png
Screenshot_20241207_142202.png (12.3 KiB) Viewed 103 times
I noticed that sometimes this worked as I expected and sometimes It did not. If I have these machines:
Screenshot_20241207_143002.png
Screenshot_20241207_143002.png (489.45 KiB) Viewed 103 times
After the upgrade:
Screenshot_20241207_143018.png
Screenshot_20241207_143018.png (509.64 KiB) Viewed 103 times
So although there's enough empty slots for put 2 prod modules in all machines, only some get two, some get only one, and some get nothing. It seems to work reliably when the two rightmost slots are empty but this isn't transmitted by the UI to the player.
m44v
Fast Inserter
Fast Inserter
Posts: 136
Joined: Sun May 15, 2016 8:55 pm
Contact:

Re: [2.0.24] Upgrade planner not inserting modules depending on what slots are occupied

Post by m44v »

This is also true if I don't put any module count limit in the upgrade planner, only the rightmost empty slots are filled.
Post Reply

Return to “Duplicates”