When the game autosaves, the green bar pauses for a moment at the end before throwing up a crash message. When trying to access the autosave that it attempted to make, it appears as 'autosave2.tmp' and fails to load.
It happened once previously today after the update, and I tried loading the previous save, but it happened at the same autosave once again. Then I loaded a further back autosave and it worked for about an hour, now it's throwing up the error again with the same symptoms.
Please help!!! I am very worried that my save may be bricked since the update.
EDIT: It happened again, so I'm including the most recent log as well (factorio-current.log). It may be worth mentioning that I am hosting the game for me and my friend.
[2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save)
-
- Manual Inserter
- Posts: 2
- Joined: Tue Dec 03, 2024 7:31 am
- Contact:
[2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save)
- Attachments
-
- factorio-current.log
- (14.89 KiB) Downloaded 4 times
-
- factorio-previous.log
- (19.01 KiB) Downloaded 2 times
Re: [2.0.23] Game crashes on autosave
Hello, please attach your save file. It looks like you have some corrupted blueprints in your inventory, so deleting them (right click -> delete) could help.
-
- Manual Inserter
- Posts: 2
- Joined: Tue Dec 03, 2024 7:31 am
- Contact:
Re: [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save)
This was correct! We tested it and it was occurring when the person I was playing with saved a blueprint of their space platform. Thank you for the help!
Re: [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save)
Seems I have the same issue.
Sorry for duplicate, didnt find this correlation before.
viewtopic.php?f=7&t=123691
Its when the blueprint contain the central Hub of the spaceship. Dont know if special settings in the Blueprint are neede for this. Here is a blueprint string, wich always crashes save after apply this blueprint to a spaceship. It is also when "Copy & Paste" and not a saved blueprint is used.
Sorry for duplicate, didnt find this correlation before.
viewtopic.php?f=7&t=123691
Its when the blueprint contain the central Hub of the spaceship. Dont know if special settings in the Blueprint are neede for this. Here is a blueprint string, wich always crashes save after apply this blueprint to a spaceship. It is also when "Copy & Paste" and not a saved blueprint is used.
Code: Select all
0eNrtmEtv2zgQx79KoLMJ2JKdrQO0t732sIdeCsOgqJHNhq/y4TYI/N13KDuiFCfZlem97aWpJeo3D/45HPK5qEUAY7nyxcNzwZlWrnj4/lw4vlNUxGeKSigeCmcoA2IE9a22kuxDXRxnBVcN/C4eFsfNrADluedw+r778bRVQdZgccDsA86sMNrhp1pFe4ibz4on/Bf5Fn4GcH7bcuHBuvjeAYtDT2Ze7M+KfsTo6dloS50n3lLljLae1CA8Wv0ZqEAn8b1CVzDaWcG0NNRSr9Hn4nP3IMTULOZzdKcnl2NywKd2Z3FocwW7HKGrMdoZxGBgk90dIJdjJFcObCZy1SOFVjuyp/i4uQn5vifXQTxeiVwNieueaLgB4jU5TVWOl4v5CDoNVY1RSabUOZC14JhRSdmeKyBVRuCLJFO2B8kZFXHhqcnaHzKTPk2Q5gdlj1PVPqQlaeq2dXttsTQgNgeZpAkCS4XljEiuYk4by4XIyWfSpuaCWGhxhuxTTjb/uHS2DVZhiczxMymeUbvTpKY5TpbzVziUUBPzaejUNTSkJtkbqxk4F5FB8YnqvB8X5vIyoaB2cSVNRy/H6DT7TgtqMXwFOXIq0+Q7D1QSH2yNnuYgPyVkqJ2n3aaawUtKktDwIEmfVaMF5FTQKqmq5rsc7sjjKsmKW626RgOy9vpqUEW1MWBvwayGUw/iGuRYndXylfC1wmQyblm4QvazIpZMGeS2AcEPWOS2b1tNxZY2B6oYNgH/uc2k8Room6rv0WZRrQd9KaDzUjdBACkzFLicDwtbE7BbPSDnJugkbqtrHXvZHFo5aOJ23HkUTMRmta/LarBalPM2dN36DcBJ4Ab7JBQIwfQeOHbeBLsbl5WJJOPzgeMW0MF+gSPpDvKRSa4BDzOxHjOqFKbX7WFqa1Ouhv18Eq2n6nHqto6nv9hTG3z+52+DO0Wc87vvsdkE//kQBLoZ3Obu2/l/+C2N6wLttVQ4GB+tPjzK5Qe+eOcol7MIcJrezsFX7OP3WnwQcPUPAUvwVIhgd+iZYxxUPD5f0XbPRy6+Pzd35Es/c4qGA8d3X7u/F0FsBgd0q+W2Dm3bxYHLHgand8m77m47rAhbiTue5cgZ0ByukFglT6kQGqPR0WD8vRi8j/cAFpi2zfm24tzpYCJePP1FuY8GT/NwGnZKDmz9k+m2rO4MeP6Rtq3+o2il5RYDSLch59EHbn3oEv6yxLsR5K94KdKFSTupXUzIMc78DfzoxcH2hFqJ9JHh1RuGN9F0ytQhrcX/c3WZq80xCtLzFzG+uqIii+6OiuCR5p2brTbeMZySHeN484rr6s/P5udZ1v/d15gF7kHGdqu/KpwV2J+5jre6L9fL9Xq1XJef7pfz4/Fv44jCkQ==