[2.0.23] Funneltrunk tree collision does not match bounding box or visuals

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tagoth
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[2.0.23] Funneltrunk tree collision does not match bounding box or visuals

Post by tagoth »

Sorry if the terminology is not correct, but it looks like the collision that prevents the player from placing structures on the ground only overlaps the two top most tiles of funneltrunk trees, allowing you to place things such as belts that go below the tree roots. It looks wrong, if anything the bottom tiles should be blocking structures like nauvis trees or maybe the whole bounding box.

What did you do? Place belts over tree
What happened? Tree was not removed by bots nor is manually placing belts under it prevented like other trees and it seems to stand on top of the belt
What did you expect to happen instead? It might be obvious to you, but do it anyway! Bots remove the tree/manually placing things on the base of the tree prevents you from building on it
Does it happen always, once, or sometimes? Always
Screenshot_4.png
Screenshot_4.png (2.35 MiB) Viewed 76 times
Last edited by tagoth on Mon Dec 02, 2024 8:00 pm, edited 1 time in total.
tagoth
Manual Inserter
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Joined: Mon Dec 02, 2024 6:55 pm
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Re: [2.0.23] Funneltrunk tree collision does not match bounding box or visuals

Post by tagoth »

It also happens to Terfilly trees. Possibly more.
Screenshot_5.png
Screenshot_5.png (2.87 MiB) Viewed 61 times
Depending on placement it may look alright
Screenshot_6.png
Screenshot_6.png (2.21 MiB) Viewed 61 times
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