In the hand-crafting interface, when using the god-controller, in Space Age. NOT in Vanilla; Vanilla works as usual.
This is when using "/c game.player.character = nil" to play without a character.
I don't know if this is a bug, but someone noticed it on reddit and I looked into the cause.
This makes confirming it easier:
Code: Select all
/c game.player.character = nil
game.player.insert{name="iron-plate", count=100}
game.player.insert{name="copper-plate", count=100}
In Vanilla 2.0, there aren't so many "crafting categories", and the god controller can craft anything the player can.
Space Age is changed
In Space Age, data/space-age/base-data-updates.lua gives the character 6 crafting categories, while god-controller is not updated the same way and only retains the single category called "crafting", which many recipes are moved out of in Space Age.
Experimental Fix
I tested that 1 line giving data.raw["god-controller"].default the same categories data.raw.character.character gets in the previous line will fix this. (If it isn't intended. I have no idea!)
data change