Same problem as the Gleba music that got fixed this patch (haven't been back to listen and check, though) except now it's on Fulgora. Here's a screenshot during some of the crispy noises that might not be entirely on purpose. I know the planet's got a very electric theme going in its music but I'm not 100% this sound is on purpose.
Edit: As I posted this, I'm hearing more. It definitely seems like Layer D-A is the problem, as the clipping went away once D was paused and other layers began playing instead.
[2.0.12] Possibly more music clipping issues on Fulgora.
Re: [2.0.12] Possibly more music clipping issues on Fulgora.
That's just what the D samples sound like, so not a bug. But I'll check with the sound designer and/or composer to confirm something didn't go wrong when exporting/mastering these samples.
(Edit: A little side note, these samples made my heart jump couple of times when working on the system thinking it's a bug, but I'm pretty sure it's on purpose for the theme)
(Edit: A little side note, these samples made my heart jump couple of times when working on the system thinking it's a bug, but I'm pretty sure it's on purpose for the theme)