[Rseding] Teleporting entity to other surface adds create_build_effect_smoke

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Pi-C
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[Rseding] Teleporting entity to other surface adds create_build_effect_smoke

Post by Pi-C »

I've originally posted this here in the Modding help subforum. Stringweasel suggested this may be a bug, therefore I'm crossposting here again:

My mod allows to teleport vehicles. If the destination is on the same surface as the vehicle, it is just moved there normally. However, when it is teleported to a different surface, I see the build-effect smoke -- just as if it was placed by

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surface.create_entity{…, create_build_effect_smoke = true, …} 
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

Rseding91
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Re: Teleporting entity to other surface adds create_build_effect_smoke

Post by Rseding91 »

Thanks for the report. It's now fixed for the next release.
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Pi-C
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Re: Teleporting entity to other surface adds create_build_effect_smoke

Post by Pi-C »

Great, thank you! :-)
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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