Steps to reproduce:
- Build a belt
- Place a belt ghost after it
- Mouse over the "real" belt and use the command:
Code: Select all
/c game.print(#game.player.selected.belt_neighbours.outputs)
- Mouse over the ghost belt and use the command:
Code: Select all
/c game.print(#game.player.selected.belt_neighbours.inputs)
Basically this is an inconsistency. Either the ghost belt shouldn't count as a belt_neighbour because it's not a "real" belt, or the ghost belt should have access to its belt_neighbours.