[0.11.15] Factorio has stopped working

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dee-
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Re: [0.11.14] Factorio has stopped working

Post by dee- »

I have no idea. I suspect autosave but I'm not sure as it also crashes when autosave is disabled, although not as fast as with autosafe on. *shrugs*

rorror
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Re: [0.11.14] Factorio has stopped working

Post by rorror »

happens also in a new game? or only in your save game?

i was asking because of https://forums.factorio.com/forum/vie ... f=7&t=8433

But you not rezising the factorio windows? or move? switch to windows back and fourth.

dee-
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Re: [0.11.14] Factorio has stopped working

Post by dee- »

Yes, I have seen that thread and no, I did not resize the window.
After starting the game I doubleclick at the window title to maximize the frame and then leave it that way.

And I don't plan to start a new game as long as the bug is not found. It's a rare opportunity to harden the code ;)

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Re: [0.11.14] Factorio has stopped working

Post by kovarex »

Ok, so the stack trace didn't work properly because I messed it up (I naivly didn't put the debug information file ..)

Anyways, I made several fixes, and it should work properly (the reporting of the bug, the bug will not be solved properly) for 0.11.15 that is going to be released today.

If you could try to reproduce it in the 0.11.15 and give me the log file again it would be great. Sorry for the trouble, but this method will make the bug reporting much easier in the future.

dee-
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Re: [0.11.14] Factorio has stopped working

Post by dee- »

Hey, no problem. Logs are bread-and-butter.

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Re: [0.11.14] Factorio has stopped working

Post by dee- »

Well, I'm sorry for the drag, but it will take two more releases to see the crash :(

The current update uses the old binary, so it doesn't work properly
When testing it today, I realised, that the debug information isn't properly prepared when the updating binary (the one that crashes) is used, I fixed it for the next verison 0.11.16
But it means, that the first time where it will be applied properly is 0.11.16 -> 0.11.17 update :)
Anyway, here you go:

I uninstalled the previously installed Factorio version, found and deleted any leftovers and used the x64-zip-standalone-package.

Factorio 0.11.15 (Build 13276, win64)

Image
factorio-current.log

kovarex
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Re: [0.11.15] Factorio has stopped working

Post by kovarex »

Well, the stacktrace isn't helpful in this case, I'm trying to get some recapitulation.

Does it crash when you have autosave off?
Does it crash randomly when you play the game, or every time when you load the game.
Could you reupload the save? (It is not available now).
Does it crash when you play a new game?

2 of the bugs I recently fixed for 0.11.16 could be theoretically related, one is possible crash when autosaving, and other was the usage of 0X0 bitmaps (related to accumulator discharged animation, one of the frames was empty and the engine cropped the bitmap to 0X0).

So there is some slight chance, that it will work properly on 0.11.16, also could you specify your hardware specs?

dee-
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Re: [0.11.15] Factorio has stopped working

Post by dee- »

kovarex wrote:Well, the stacktrace isn't helpful in this case, I'm trying to get some recapitulation.

Does it crash when you have autosave off?
Yesterday I left it running with the factory producting many different items for storage, trains running around, drones flying.
It did not crash and ran along but it had nearly no user-input from me... because I was watching a movie. :mrgreen:
kovarex wrote:Does it crash randomly when you play the game, or every time when you load the game.
While playing, never while loading.
kovarex wrote:Could you reupload the save? (It is not available now).
Ah, I deleted it just yesterday morning. I restored it.
kovarex wrote:Does it crash when you play a new game?
I haven't started a new game.
kovarex wrote:2 of the bugs I recently fixed for 0.11.16 could be theoretically related, one is possible crash when autosaving, and other was the usage of 0X0 bitmaps (related to accumulator discharged animation, one of the frames was empty and the engine cropped the bitmap to 0X0).

So there is some slight chance, that it will work properly on 0.11.16, also could you specify your hardware specs?
link

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Re: [0.11.15] Factorio has stopped working

Post by kovarex »

There is very real chance that this is related to other bug I fixed for 0.11.16 (the stacktrace looks like it could be the cause).

So I'm moving it to resolved for the next release. If it ever crashes again in 0.11.16 this way, please let me know.

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Re: [0.11.15] Factorio has stopped working

Post by dee- »

Not resolved


It is still crashing in 0.11.21 with, as far as I can see, the exact same reason:
Log
:(

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Re: [0.11.15] Factorio has stopped working

Post by dee- »

Updated the video graphics driver to the most recent AMD Catalyst 15.4 but stable version 0.11.21 keeps on crashing and crashing.

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Re: [0.11.15] Factorio has stopped working

Post by Rseding91 »

If this still happens please post the crash log and if possible a save game and steps to reproduce .
If you want to get ahold of me I'm almost always on Discord.

dee-
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Re: [0.11.15] Factorio has stopped working

Post by dee- »

I'm waiting for the first 0.12 release, then install most recent gfx drivers and retest.

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Re: [0.11.15] Factorio has stopped working

Post by Rseding91 »

dee- wrote:I'm waiting for the first 0.12 release, then install most recent gfx drivers and retest.
Sounds good. Until then I'm going to move this into resolved for next release.
If you want to get ahold of me I'm almost always on Discord.

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Re: [0.11.15] Factorio has stopped working

Post by ssilk »

This is interesting and I think related: When I open the save of the one-minute rocket-defense ( https://forums.factorio.com/forum/vie ... =8&t=13269 ) on my windows desctop, it stops working after about a minute (I can run to the train station and a bit more, then the game freezes) exactly like here. (same save works on MacOS without problem).

I also have an AMD card (Radeon 9600 or so) and keep the driver always up to date.

Interesting is: Every other game I load (even very big maps) have not this problem.
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