A bug arises if a slider is set to be from discrete values, set to a min, min + 1 range, and then set again to a larger min/max.
The initial "Not a bug" behavior seems sensible, but the new bug is that setting it back to discrete stepping doesn't work, and save-load stability.
Example code:
Step 1:
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/c
local player = game.player
local gui = player.gui
local center = gui.center
if center.f then
center.f.destroy()
return
end
local frame = center.add{type = "frame", name = "f"}
local style = frame.style
style.height = 200
style.width = 200
local slider = frame.add{type = "slider", name = "slider", minimum_value = 1, maximum_value = 10}
Step 2:
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local slider = game.player.gui.center.f.children[1]
slider.set_slider_minimum_maximum(4, 5)
Step 3:
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/c
local slider = game.player.gui.center.f.children[1]
slider.set_slider_minimum_maximum(1, 10)
Optional 4:
Code: Select all
/c
local slider = game.player.gui.center.f.children[1]
slider.set_slider_discrete_values(true)
slider.set_slider_value_step(1)
Documented for posterity, I am not personally affected by this.