When robots divert to charge at roboport on Aquilo they are jumping backwards. See video attachment.
Seems to be purely visual gameplay is working perfectly otherwise.
Worker robot speed 6 researched.
Using Factorio 2.0.16 experimental / Steam / Linux.
[2.0.14] Bots jumping / snapping backwards on Aquilo
[2.0.14] Bots jumping / snapping backwards on Aquilo
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- bots jumping.zip
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- screenrecording-2024-11-06_11.20.36.mp4
- (1.54 MiB) Downloaded 24 times
Re: [2.0.14] Bots jumping / snapping backwards on Aquilo
Looks like this is just the point they are all running out of power so the position is corrected retroactively, see https://factorio.com/blog/post/fff-421.
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Re: [2.0.14] Bots jumping / snapping backwards on Aquilo
Seems like it, but shouldn't running out of power immediately update the position to avoid such jumps?
Re: [2.0.14] Bots jumping / snapping backwards on Aquilo
The performance optimization means that it doesn't actually check the power level at every point. Seems like it's not checking for how much power is left until after it tries to subtract how much it would have used and sees it was too much. They might have done it that way to avoid an extra step of predicting whether it will run out of power before the next update point. It does seem like it might be worth the tradeoff to make the visuals better thoughDarkShadow44 wrote: ↑Wed Nov 20, 2024 4:27 pm Seems like it, but shouldn't running out of power immediately update the position to avoid such jumps?
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: [2.0.14] Bots jumping / snapping backwards on Aquilo
The performance optimization should take the remaining power into account?
Re: [2.0.14] Bots jumping / snapping backwards on Aquilo
An easy fix is also to reduce the robo energy drain on Aquilo