[boskid][2.0.23] Captive biter spawner can be "rotated"

This subforum contains all the issues which we already resolved.
jaylawl
Fast Inserter
Fast Inserter
Posts: 151
Joined: Sat Nov 23, 2024 10:14 am
Contact:

[boskid][2.0.23] Captive biter spawner can be "rotated"

Post by jaylawl »

Reproduction:
- Have a captive biter spawner
- Natural biter spawner, not crafted and placed
- Provide bioflux, biter spawner is active
- Use the "rotate" hotkey will hovering over the captive biter spawner

Issue:
- The rotation sound effect plays
- There is no observable difference
- The usual "this cant be rotated" message does not appear

I did not expect this to have different rotations. Just discovered this presumable oversight by chance.
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3295
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [boskid][2.0.23] Captive biter spawner can be "rotated"

Post by boskid »

Thanks for the report. This issue is now fixed for 2.0.25. Assembling machine 1 was also considered rotatable for the same reason: it has no fluid boxes and as such should not be rotatable but due to one of the changes i did for 2.0 one of the values on prototype was not setup correctly and so those assemblers were rotatable.
Post Reply

Return to “Resolved Problems and Bugs”