What did you do?
After creating rockets in rocket silos, I looked at them.
What happened?
A line appeared to clip through the rockets, both while inactive and while launching. The line stayed 'stuck' to rocket silo and did not move up with the rockets when launching.
What did you expect to happen instead?
I expected the rocket graphic to be drawn entirely over any silo graphics that it intersected.
Does it happen always, once, or sometimes?
Sometimes. It seems dependent on player position and zoom level. For example, after walking south of the rocket silo's center, the line disappeared (both states shown below). Additionally, it disappeared when zooming in or out any amount, and reappeared upon reaching to that specific zoom level again, assuming the same player position.
probably relevant: this is happening on a 4k monitor.
possibly relevant: viewtopic.php?f=48&t=119441&p=637863&hi ... ng#p637863
[2.0.17] Rocket silo visually clipping through built rockets
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- Burner Inserter
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[2.0.17] Rocket silo visually clipping through built rockets
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- Factorio clipping 1.jpg (436.63 KiB) Viewed 487 times
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- Factorio clipping 2.jpg (399.08 KiB) Viewed 487 times
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- factorio-current.log
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- Factorio Staff
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Re: [2.0.17] Rocket silo visually clipping through built rockets
If you can still reproduce this, can you provide a screenshot with the "show-detailed-info" option in the Debug settings (F4) menu enabled?
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Re: [2.0.17] Rocket silo visually clipping through built rockets
Sure thing. Screenshot from the same save, plus another of my interface settings since I noticed my scale wasn't an even 2.000 like yours.
My monitor is a gigabyte m32u
My monitor is a gigabyte m32u
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- Factorio clipping 3.jpg (2.77 MiB) Viewed 359 times
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- Factorio clipping 4.jpg (1.3 MiB) Viewed 359 times
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- Factorio Staff
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Re: [2.0.17] Rocket silo visually clipping through built rockets
Thank you for the additional info. I'm still unable to reproduce the issue, even with your save and exact settings. (I even forced the same display density, which I believe to be 1.5x.) It's possible this is specific to your GPU. If you have the Nvidia Control Panel installed, you could try checking that you don't have any antialiasing or texture filtering settings overridden in there. But for now, since this is lower priority and a bit out of my league, I'll leave this in bug reports until another dev picks it up.
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Re: [2.0.17] Rocket silo visually clipping through built rockets
Thanks for taking a look. Pretty low priority for sure.
Some additional info:
I was not able to reproduce this on my macbook pro, so I'm inclined to agree that it's something about this machine (uses a 4080).
I did access my nvidia control panel, but neither of those settings you suggested seemed to make a difference.
The only other thing I could think to mention if anyone else is trying to reproduce, is that it's a fairly narrow band where this might apear in north/south coords (walking strictly east/west seems to have no effect, line stays visible til silo leaves the screen), so you may have to walk around a bit up and down next to the silo for it to appear (pic attached for approx range)
I'm still confuddled why my scale shows 2.019 instead of an even 2.000, seeing as I'm on a monitor with a standard 4k ratio. Something tells me that's relevant.
Sorry for the info blast, at this point I'm more just curious what's causing it so I'm just troubleshooting in different ways.
Either way thanks for all you guys do!
Some additional info:
I was not able to reproduce this on my macbook pro, so I'm inclined to agree that it's something about this machine (uses a 4080).
I did access my nvidia control panel, but neither of those settings you suggested seemed to make a difference.
The only other thing I could think to mention if anyone else is trying to reproduce, is that it's a fairly narrow band where this might apear in north/south coords (walking strictly east/west seems to have no effect, line stays visible til silo leaves the screen), so you may have to walk around a bit up and down next to the silo for it to appear (pic attached for approx range)
I'm still confuddled why my scale shows 2.019 instead of an even 2.000, seeing as I'm on a monitor with a standard 4k ratio. Something tells me that's relevant.
Sorry for the info blast, at this point I'm more just curious what's causing it so I'm just troubleshooting in different ways.
Either way thanks for all you guys do!
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- Factorio clipping 5.jpg (738.97 KiB) Viewed 252 times
Re: [2.0.17] Rocket silo visually clipping through built rockets
I have also experienced some clipping issues when launching rockets. I have some beacons to the north of the rocket silo and when the rocket is launching, the module icons are clipping through the rocket up until a certain point.
Attached is a clip demonstrating the clipping. The save is also included. Immediately entering the rocket and heading to the space platform triggers it.
I am using a notebook Nvidia 3080 RTX video card with the 32.0.15.6614 drivers installed on Windows 10.
Edit: I forgot to mention, I am running on version 2.0.20.
Attached is a clip demonstrating the clipping. The save is also included. Immediately entering the rocket and heading to the space platform triggers it.
I am using a notebook Nvidia 3080 RTX video card with the 32.0.15.6614 drivers installed on Windows 10.
Edit: I forgot to mention, I am running on version 2.0.20.
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- SpaceAge.zip
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- rocket_clip.mp4
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