- User A had their laptop crash (unrelated to Factorio).
- User B clicks on user A in map view just after A crashed (preview worked, crash happens immediately upon clicking on user A).
- User B's game instantly crashes with the attached info (.log and .dmp attached).
- Can attempt to repro if needed but may be a bit tricky. Easiest may be have user A pull network link right as B attempts to view A.
pic
Code: Select all
0.000 2024-10-31 12:36:37; Factorio 2.0.12 (build 79795, win64, full, space-age)
0.000 Operating system: Windows 10 (build 19045)
0.000 Program arguments: "C:\games\Factorio\bin\x64\factorio.exe"
0.000 Config path: C:/Users/Al/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: C:/games/Factorio/data
0.000 Write data path: C:/Users/Al/AppData/Roaming/Factorio [3047097/5722531MB]
0.000 Binaries path: C:/games/Factorio/bin
0.018 System info: [CPU: Intel(R) Xeon(R) w7-2495X, 48 cores, RAM: 27617/65044 MB, page: 34751/130579 MB, virtual: 4290/134217727 MB, extended virtual: 0 MB]
0.161 Memory info:
0.161 [0]: Kingston KF564R32-16 16384 MB 6400 MHz 1.1 v
0.161 [1]: Kingston KF564R32-16 16384 MB 6400 MHz 1.1 v
0.161 [2]: Kingston KF564R32-16 16384 MB 6400 MHz 1.1 v
0.161 [3]: Kingston KF564R32-16 16384 MB 6400 MHz 1.1 v
0.170 Info ModManager.cpp:255: Found duplicate mod factoryplanner, using higher version (2.0.2 > 2.0.1).
0.173 Info ModManager.cpp:255: Found duplicate mod RateCalculator, using higher version (3.3.1 > 3.3.0).
0.185 Info ModManager.cpp:255: Found duplicate mod textplates, using higher version (0.7.1 > 0.7.0).
0.186 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.393 Video driver: windows
0.393 Available displays: 2
0.393 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3090 {0x05, [0,0], 2560x1440, 32bit, 170Hz}
0.394 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3090 {0x01, [-2560,0], 2560x1440, 32bit, 170Hz}
0.457 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.606 Initialised Direct3D[0]: NVIDIA GeForce RTX 3090; id: 10de-2204; driver: nvldumdx.dll 32.0.15.6603
0.606 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.606 [Local Video Memory] Budget: 23558MB, CurrentUsage: 8MB, Reservation: 0/11907MB
0.606 [Non-Local Vid.Mem.] Budget: 31754MB, CurrentUsage: 0MB, Reservation: 0/16005MB
0.606 Tiled resources: Tier 2
0.606 Unified Memory Architecture: No
0.606 BGR 565 Supported: Yes
0.606 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.606 Graphics settings preset: very-high
0.606 Dedicated video memory size 24326 MB
0.659 Desktop composition is active.
0.659 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.659 [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.704 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.771 Logitech LED Controller initialized.
0.795 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.795 Info ModManager.cpp:434: FeatureFlag freezing = true
0.795 Info ModManager.cpp:434: FeatureFlag quality = true
0.795 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.795 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.795 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.795 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.797 Loading mod settings AutoDeconstruct 1.0.2 (settings.lua)
0.797 Loading mod settings Fill4Me 0.11.2 (settings.lua)
0.797 Loading mod settings Warehousing 0.6.0 (settings.lua)
0.797 Loading mod settings RateCalculator 3.3.1 (settings.lua)
0.798 Loading mod settings AutoDeconstruct 1.0.2 (settings-final-fixes.lua)
0.799 Loading mod core 0.0.0 (data.lua)
0.817 Loading mod base 2.0.12 (data.lua)
0.989 Loading mod elevated-rails 2.0.12 (data.lua)
1.014 Loading mod Fill4Me 0.11.2 (data.lua)
1.018 Loading mod flib 0.15.0 (data.lua)
1.025 Loading mod quality 2.0.12 (data.lua)
1.040 Loading mod textplates 0.7.1 (data.lua)
1.056 Loading mod Warehousing 0.6.0 (data.lua)
1.065 Loading mod factoryplanner 2.0.2 (data.lua)
1.070 Loading mod RateCalculator 3.3.1 (data.lua)
1.076 Loading mod space-age 2.0.12 (data.lua)
1.394 Loading mod base 2.0.12 (data-updates.lua)
1.408 Loading mod CleanFloor 2.0.0 (data-updates.lua)
1.415 Loading mod quality 2.0.12 (data-updates.lua)
1.435 Loading mod textplates 0.7.1 (data-updates.lua)
1.443 Loading mod space-age 2.0.12 (data-updates.lua)
1.452 Loading mod Warehousing 0.6.0 (data-final-fixes.lua)
1.562 Checksum for core: 1043092351
1.562 Checksum of base: 3158838524
1.562 Checksum of CleanFloor: 2254551355
1.562 Checksum of AutoDeconstruct: 3603960023
1.562 Checksum of elevated-rails: 4201662503
1.562 Checksum of Fill4Me: 3833351903
1.562 Checksum of flib: 2235140407
1.562 Checksum of quality: 4264147466
1.562 Checksum of textplates: 1586580192
1.562 Checksum of Warehousing: 733549089
1.562 Checksum of factoryplanner: 2719536303
1.562 Checksum of RateCalculator: 2191928673
1.562 Checksum of space-age: 3246333523
1.841 Prototype list checksum: 2118369897
1.893 Loading sounds...
2.299 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1730334000
2.299 Info PlayerData.cpp:73: Cloud player-data.json unavailable
2.555 Initial atlas bitmap size is 16384
2.568 Created an atlas bitmap (size 16384x16380) [none]
2.584 Created an atlas bitmap (size 16384x16376) [none]
2.607 Created an atlas bitmap (size 16384x16372) [none]
2.607 Created an atlas bitmap (size 16384x15536) [none]
2.608 Created an atlas bitmap (size 16384x8392) [decal]
2.611 Created an atlas bitmap (size 16384x16384) [low-object]
2.611 Created an atlas bitmap (size 4096x1472) [low-object]
2.612 Created an atlas bitmap (size 16384x13440) [corpse-decay]
2.612 Created an atlas bitmap (size 16384x5596) [none]
2.612 Created an atlas bitmap (size 1676x79) [not-compressed]
2.612 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.619 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
2.619 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
2.620 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.620 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
2.620 Created an atlas bitmap (size 8192x2576) [mipmap]
2.620 Created an atlas bitmap (size 2048x1520) [mipmap]
2.620 Created an atlas bitmap (size 4096x3152) [mipmap]
2.620 Created an atlas bitmap (size 4096x3152) [mipmap]
2.620 Created an atlas bitmap (size 4096x3152) [mipmap]
2.621 Created an atlas bitmap (size 8192x5920) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.622 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.647 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
2.654 Created an atlas bitmap (size 16384x16372) [shadow, linear-magnification, alpha-mask]
2.654 Created an atlas bitmap (size 16384x8376) [shadow, linear-magnification, alpha-mask]
2.654 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
2.654 Created an atlas bitmap (size 2048x872) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.654 Loading 3D bitmaps.
2.664 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.669 Parallel sprite loader initialized (threads: 32, bitmaps: 9174)
13.806 Sprites loaded
13.829 Generated mipmaps (4) for atlas [5] of size 16384x16384
13.840 Generated mipmaps (4) for atlas [6] of size 4096x1472
13.851 Generated mipmaps (3) for atlas [10] of size 8192x6096
13.883 Generated mipmaps (3) for atlas [11] of size 16384x16320
13.894 Generated mipmaps (3) for atlas [12] of size 16384x4832
13.905 Generated mipmaps (3) for atlas [13] of size 8192x3872
13.916 Generated mipmaps (3) for atlas [14] of size 4096x3104
13.951 Generated mipmaps (3) for atlas [15] of size 8192x2576
13.962 Generated mipmaps (3) for atlas [16] of size 2048x1520
13.973 Generated mipmaps (3) for atlas [17] of size 4096x3152
13.996 Generated mipmaps (3) for atlas [18] of size 4096x3152
14.007 Generated mipmaps (3) for atlas [19] of size 4096x3152
14.018 Generated mipmaps (5) for atlas [20] of size 8192x5920
14.029 Generated mipmaps (3) for atlas [25] of size 8192x2352
14.047 Custom mipmaps uploaded (3271)
14.058 Custom inputs active: 16
14.107 Factorio initialised
14.108 Discord overlay detected (DiscordHook64.dll)
14.111 Info HttpSharedState.cpp:55: Downloading https://updater.factorio.com/updater/get-available-versions?username=malventano&token=<private>&apiVersion=2
14.227 1 packages available to download (experimental updates disabled).
21.255 Joining game IP ADDR:({72.84.104.199:34197})
21.255 Info UDPSocket.cpp:38: Opening socket
21.256 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
21.355 Connection refused
21.355 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
21.355 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
21.357 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6
21.572 Info AuthServerConnector.cpp:146: Received key from auth server.
21.648 Info UDPSocket.cpp:233: Closing socket
21.648 Info UDPSocket.cpp:263: Socket closed
21.648 Joining game IP ADDR:({72.84.104.199:34197})
21.648 Info UDPSocket.cpp:38: Opening socket
21.648 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
21.754 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32).
21.754 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
21.754 Info ClientRouter.cpp:228: ConnectionAccepted
22.671 Info ClientMultiplayerManager.cpp:742: Received mapReadyForDownload
22.671 Downloading file C:\Users\Al\AppData\Roaming\Factorio\temp\mp-download.zip (47609112 B, auxiliary 185 B, 94652 blocks)
22.681 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
25.250 Finished download (2 s, 47.6 MB, 18.5 MB/s)
25.310 Info ClientMultiplayerManager.cpp:722: updateTick(18446744073709551615) map download finished creating scenario
25.315 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
25.315 Loading map C:\Users\Al\AppData\Roaming\Factorio\temp\mp-download.zip: 47609112 bytes.
25.340 Loading level.dat: 151166652 bytes.
25.343 Info Scenario.cpp:178: Map version 2.0.12-2
27.756 Loading script.dat: 4605244 bytes.
27.761 Checksum for script __level__/control.lua: 2463946943
27.764 Checksum for script __AutoDeconstruct__/control.lua: 1679648599
27.769 Checksum for script __Fill4Me__/control.lua: 225850711
27.770 Checksum for script __textplates__/control.lua: 3995574987
27.771 Checksum for script __Warehousing__/control.lua: 1402982769
27.790 Checksum for script __factoryplanner__/control.lua: 3861966814
27.794 Checksum for script __RateCalculator__/control.lua: 1977779929
27.925 Info ClientMultiplayerManager.cpp:603: UpdateTick(33030799) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
29.407 Info ClientMultiplayerManager.cpp:603: UpdateTick(33031204) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
29.504 Info ClientMultiplayerManager.cpp:603: UpdateTick(33031204) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
29.571 Info GameActionHandler.cpp:4308: UpdateTick (33031208) processed PlayerJoinGame peerID(20) playerIndex(3) mode(connect)
39.355 Info ClientSynchronizer.cpp:319: Latency changed to (25)
44.355 Info ClientSynchronizer.cpp:319: Latency changed to (18)
49.355 Info ClientSynchronizer.cpp:319: Latency changed to (11)
54.354 Info ClientSynchronizer.cpp:319: Latency changed to (5)
94.354 Info ClientSynchronizer.cpp:319: Latency changed to (11)
119.354 Info ClientSynchronizer.cpp:319: Latency changed to (7)
124.355 Info ClientSynchronizer.cpp:319: Latency changed to (5)
154.354 Info ClientSynchronizer.cpp:319: Latency changed to (10)
179.354 Info ClientSynchronizer.cpp:319: Latency changed to (5)
184.354 Info ClientSynchronizer.cpp:319: Latency changed to (4)
204.355 Info ClientSynchronizer.cpp:319: Latency changed to (9)
244.355 Info ClientSynchronizer.cpp:319: Latency changed to (7)
249.354 Info ClientSynchronizer.cpp:319: Latency changed to (5)
254.353 Info ClientSynchronizer.cpp:319: Latency changed to (4)
256.017 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC6F528BF)
00007FFBC6F528BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC6F02554)
00007FFBC6F02554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC6F513CE)
00007FFBC6F513CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\xstring(4588): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy_deallocate
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Util\Container\SmallVector.hpp(375): SmallVector<TextDrawSection,2,0>::switchToBigData
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\TextRenderer.cpp(571): ParseContext::emplace<std::basic_string_view<char,std::char_traits<char> >,std::basic_string_view<char,std::char_traits<char> > &,WrappedFont const * &,ID<SpaceLocationPrototype,unsigned short> &,enum TagType &>
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\TextRenderer.cpp(1245): TextRenderer::parseIdTag<PrototypeList<SpaceLocationPrototype>,PlanetPrototype>
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\TextRenderer.cpp(777): TextRenderer::parseTag
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\TextRenderer.cpp(732): TextRenderer::parseTag
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\TextRenderer.cpp(660): TextRenderer::parse
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\TextRenderer.cpp(641): TextRenderer::getTextDrawSections
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\TextRenderer.cpp(608): TextRenderer::getTextDrawSections
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\libraries\Agui\ResizableText.cpp(550): agui::ResizableText::lines
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Entity\DisplayPanel.cpp(294): DisplayPanel::drawToChart
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\ChartRenderer.cpp(971): ChartRenderer::drawDisplayPanels
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\ChartRenderer.cpp(382): ChartRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Graphics\GameRenderer.cpp(100): GameRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\GameView.cpp(1497): GameView::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Game.cpp(328): Game::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\MainLoop.cpp(1137): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\MainLoop.cpp(707): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Main.cpp(1325): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-6d0Nrd\src\Main.cpp(1347): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC6DB7374)
00007FFBC6DB7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC6EFCC91)
00007FFBC6EFCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
256.964 Error CrashHandler.cpp:190: Map tick at moment of crash: 33044800
257.006 Info CrashHandler.cpp:318: Executable CRC: 512094220
257.006 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
277.861 Uploading log file
277.895 Error CrashHandler.cpp:270: Heap validation: success.
277.896 Creating crash dump.
278.047 CrashDump success