Platform: Macbook pro M1 pro
Mod:
base
elevated-rails
quality
space-age
Server: Red Name's Comfy Space Age
Description:
I was playing on the server for quite number of hours since space age release. There wasn't any desync or crash problem.
But in about 8 hrs ago, it comes to a state that the server desync following with client crash. So there is no desync log that I can provide.
The situation is only happen on this server. I can join other server and still working fine no crash / desync.
I tried many way trying to solve it:
1. removing mod folder
2. removing scenario folder
3. remove local blueprint-storage.dat / blueprint-storage-2.dat
But the situation doesn't solve. When joining the server the catch up bar stop at the center(likely 50%) and the client busy to freeze/keep loading spinning(mac style). By removing the bp file it does make some different, the catch up bar load a bit but then still freeze there.
And by constantly trying to get in again, it usually result in server desync ( in other player's eye seeing the chat ), but in my side it just load something and crash out.
Rare case I can get in but within like 30 seconds my client simply flash crash / freeze out. In the latest one I got a log on it.
Please help to see what the problem is on my side, while I can see other players still playing as usual.
Thank you.
[2.0.11] Desync into crash (Error ItemStack.cpp:127: Prototype doesn't exist)
[2.0.11] Desync into crash (Error ItemStack.cpp:127: Prototype doesn't exist)
- Attachments
-
- factorio-current.log
- (40.14 KiB) Downloaded 11 times
Re: [2.0.11][2.0.10]Multiplaying freeze up in "Catching up" or Flash Crash or Client keep busy
By flash crash it means factorio suddenly disappeared and a pop up saying factorio ended unexpectedly.
The UI showing the button to report to Apple but I guess that doesn't help.
Attached the log
The UI showing the button to report to Apple but I guess that doesn't help.
Attached the log
- Attachments
-
- crashlog.log
- (269.11 KiB) Downloaded 8 times