[1.1.109] Positive emission_per_second has no effect on evolution

Bugs that are actually features.
ko3dzi
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Aug 23, 2024 6:44 am
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[1.1.109] Positive emission_per_second has no effect on evolution

Post by ko3dzi »

File spitter-projectiles.lua

...
function acid_splash_fire(data)
return
{
type = "fire",
name = data.name,
localised_name = {"entity-name.acid-splash"},
flags = {"placeable-off-grid", "not-on-map"},
damage_per_tick = {amount = 0 / 60, type = "acid"},
maximum_damage_multiplier = 3,
damage_multiplier_increase_per_added_fuel = 1,
damage_multiplier_decrease_per_tick = 0.005,

spread_delay = 300,
spread_delay_deviation = 180,
maximum_spread_count = 100,

-- CHANGED PARAMETER
emissions_per_second = 100,--0
...
Pollution is shown on the map, but does not change the evolution value.
Image
Attachments
emissions_per_second.png
emissions_per_second.png (131.84 KiB) Viewed 286 times
Rseding91
Factorio Staff
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Posts: 14798
Joined: Wed Jun 11, 2014 5:23 am
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Re: [1.1.109] Positive emission_per_second has no effect on evolution

Post by Rseding91 »

Thanks for the report. I looked into this and it seems intended to work this way.
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