File spitter-projectiles.lua
...
function acid_splash_fire(data)
return
{
type = "fire",
name = data.name,
localised_name = {"entity-name.acid-splash"},
flags = {"placeable-off-grid", "not-on-map"},
damage_per_tick = {amount = 0 / 60, type = "acid"},
maximum_damage_multiplier = 3,
damage_multiplier_increase_per_added_fuel = 1,
damage_multiplier_decrease_per_tick = 0.005,
spread_delay = 300,
spread_delay_deviation = 180,
maximum_spread_count = 100,
-- CHANGED PARAMETER
emissions_per_second = 100,--0
...
Pollution is shown on the map, but does not change the evolution value.
[1.1.109] Positive emission_per_second has no effect on evolution
[1.1.109] Positive emission_per_second has no effect on evolution
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- emissions_per_second.png (131.84 KiB) Viewed 286 times
Re: [1.1.109] Positive emission_per_second has no effect on evolution
Thanks for the report. I looked into this and it seems intended to work this way.
If you want to get ahold of me I'm almost always on Discord.