Where is this crash coiming from?

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nuhll
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Where is this crash coiming from?

Post by nuhll »

Its my first...

Code: Select all

0.000 2016-07-17 20:15:58; Factorio 0.13.9 (build 23372, win64, steam)
   0.000 Operating system: Windows 10 
   0.000 Program arguments: "D:\Programme\Steam\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "1908" 
   0.000 Read data path: D:/Programme/Steam/SteamLibrary/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Christoph/AppData/Roaming/Factorio
   0.000 Binaries path: D:/Programme/Steam/SteamLibrary/steamapps/common/Factorio/bin
   0.013 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 125%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.015 Available display adapters: 1
   0.015  [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 390 Series {0x80005, [0,0], 3840x2160, 32bit, 60Hz}
   0.015 Create display on adapter 0. Size 1600x900 at position [1110, 612].
   0.365 Initialised OpenGL:[0] AMD Radeon (TM) R9 390 Series; driver: 4.5.13431 Compatibility Profile Context 16.150.2211.0
   0.398 Desktop composition is active.
   0.621 Loading mod core 0.0.0 (data.lua)
   0.624 Loading mod base 0.13.9 (data.lua)
   0.687 Loading mod DeathChest 0.13.1 (data.lua)
   0.726 Loading mod EvoGUI 0.4.104 (data.lua)
   0.766 Loading mod Foreman 0.2.3 (data.lua)
   0.805 Loading mod Laser_Beam_Turrets 0.1.7 (data.lua)
   0.852 Loading mod robotarmy 0.2.0 (data.lua)
   0.894 Loading mod Misanthrope 0.6.1 (data.lua)
   0.941 Loading mod Misanthrope 0.6.1 (data-updates.lua)
   0.984 Checksum for core: 1287107447
   0.984 Checksum for mod base: 2251615999
   0.984 Checksum for mod autofill: 0
   0.984 Checksum for mod DeathChest: 1731457189
   0.984 Checksum for mod EvoGUI: 1040096666
   0.984 Checksum for mod Foreman: 3917701573
   0.984 Checksum for mod Laser_Beam_Turrets: 3880469623
   0.984 Checksum for mod robotarmy: 2391337320
   0.984 Checksum for mod Misanthrope: 1522759683
   1.306 Initial atlas bitmap size is 16384
   1.309 Created atlas bitmap 16384x9376
   1.309 Created atlas bitmap 4096x992
   5.984 Sprites loaded
   5.984 Convert atlas 4096x992 to: trilinear-filtering 
   6.007 Loading sounds...
   7.072 Custom inputs active: 1
   7.102 Factorio initialised
  21.732 Info Router.cpp:558: Router peerID(65535) shutting down.
  21.732 Info Router.cpp:594: Router state -> Disconnected
  21.737 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  21.737 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  21.737 Loading map C:/Users\Christoph\AppData\Roaming\Factorio\saves\jaqiundchrismit mods.zip
  21.759 Info Scenario.cpp:127: Map version 0.13.9-2
  22.537 Applying migration: Robot Army: robotarmy_0.2.0.lua
  22.559 Checksum for script C:/Users/Christoph/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  22.561 Checksum for script __autofill__/control.lua: 2546383396
  22.562 Checksum for script __DeathChest__/control.lua: 2457025550
  22.564 Checksum for script __EvoGUI__/control.lua: 2392634121
  22.572 Checksum for script __Foreman__/control.lua: 177747176
  22.575 Checksum for script __robotarmy__/control.lua: 4219419030
  22.584 Checksum for script __Misanthrope__/control.lua: 2626698353
  48.414 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
  48.415 Info Router.cpp:594: Router state -> Connected
  48.415 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(5).
  48.415 Hosting game at port 34197, peerID 0, session magic 3126
  48.415 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(2256624) changing state from(CreatingGame) to(InGame)
  48.415 Info NetworkInputHandler.cpp:45: mapTick(2256624) networkTick(0) initialized NetworkInputHandler local peer(0).
  48.415 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
  48.492 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(Nuhll).
  48.492 Info MultiplayerManager.cpp:1143: networkTick(5) mapTick(2256628) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  48.492 Info MultiplayerManager.cpp:1143: networkTick(5) mapTick(2256628) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  48.546 Info NetworkInputHandler.cpp:754: mapTick(2256632) networkTick(9) connecting to player(Nuhll).
  48.546 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(0)
  48.546 Info GameActionHandler.cpp:2693: MapTick(2256632) processed PlayerJoinGame peerID(0) playerIndex(2) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-jvrtr9\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (151): CrashHandler::PureCallHandler
f:\dd\vctools\crt\vcruntime\src\misc\purevirt.cpp (29): _purecall
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\attackareabehavior.cpp (147): AttackAreaBehavior::getCurrentDestination
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (168): Unit::hasSameDestination
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (44): enemyCanPassToDestination
c:\cygwin64\tmp\factorio-jvrtr9\src\map\advancedtile.cpp (8): AdvancedTile::collidePredicate
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (764): Surface::collideWithEntityPredicate
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (730): Surface::collidePredicate
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (486): Unit::hasClearViewOfTarget
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (218): GotoBehavior::updatePath
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (75): GotoBehavior::GotoBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\pursuebehavior.cpp (12): PursueBehavior::PursueBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\attackareabehavior.cpp (74): AttackAreaBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (242): Unit::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (479): Chunk::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (911): Surface::update
c:\cygwin64\tmp\factorio-jvrtr9\src\map\map.cpp (1097): Map::update
c:\cygwin64\tmp\factorio-jvrtr9\src\game.cpp (141): Game::update
c:\cygwin64\tmp\factorio-jvrtr9\src\scenario\scenario.cpp (779): Scenario::update
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (338): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (477): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\cygwin64\tmp\factorio-jvrtr9\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF734348513)
00007FF734348513 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE3438102)
00007FFFE3438102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE3EAC5B4)
00007FFFE3EAC5B4 (ntdll): (filename not available): RtlUserThreadStart
1497.887 Error CrashHandler.cpp:85: Map tick at moment of crash: 2342310
1497.887 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

nuhll
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Re: Where is this crash coiming from?

Post by nuhll »

I cant play my map, always after some minutes crash...

nuhll
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Re: Where is this crash coiming from?

Post by nuhll »

Code: Select all

0.000 2016-07-17 20:55:07; Factorio 0.13.9 (build 23372, win64, steam)
   0.000 Operating system: Windows 10 
   0.000 Program arguments: "D:\Programme\Steam\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: D:/Programme/Steam/SteamLibrary/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Christoph/AppData/Roaming/Factorio
   0.000 Binaries path: D:/Programme/Steam/SteamLibrary/steamapps/common/Factorio/bin
   0.013 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 125%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.014 Available display adapters: 1
   0.014  [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 390 Series {0x80005, [0,0], 3840x2160, 32bit, 60Hz}
   0.014 Create display on adapter 0. Size 1600x900 at position [1110, 612].
   0.309 Initialised OpenGL:[0] AMD Radeon (TM) R9 390 Series; driver: 4.5.13431 Compatibility Profile Context 16.150.2211.0
   0.339 Desktop composition is active.
   0.530 Loading mod core 0.0.0 (data.lua)
   0.532 Loading mod base 0.13.9 (data.lua)
   0.595 Loading mod DeathChest 0.13.1 (data.lua)
   0.635 Loading mod EvoGUI 0.4.104 (data.lua)
   0.676 Loading mod Foreman 0.2.3 (data.lua)
   0.715 Loading mod Laser_Beam_Turrets 0.1.7 (data.lua)
   0.761 Loading mod robotarmy 0.2.0 (data.lua)
   0.802 Loading mod Misanthrope 0.6.1 (data.lua)
   0.852 Loading mod Natural_Evolution_Buildings 6.0.5 (data.lua)
   0.898 Loading mod Natural_Evolution_Enemies 6.0.5 (data.lua)
   0.946 Loading mod Natural_Evolution_Expansion 6.0.5 (data.lua)
   0.999 Loading mod Misanthrope 0.6.1 (data-updates.lua)
   1.044 Loading mod Natural_Evolution_Buildings 6.0.5 (data-updates.lua)
   1.098 Loading mod Natural_Evolution_Enemies 6.0.5 (data-updates.lua)
   1.144 Loading mod Natural_Evolution_Expansion 6.0.5 (data-updates.lua)
   1.191 Checksum for core: 1287107447
   1.191 Checksum for mod base: 2251615999
   1.191 Checksum for mod autofill: 0
   1.191 Checksum for mod DeathChest: 1731457189
   1.191 Checksum for mod EvoGUI: 1040096666
   1.191 Checksum for mod Foreman: 3917701573
   1.191 Checksum for mod Laser_Beam_Turrets: 3880469623
   1.191 Checksum for mod robotarmy: 2391337320
   1.191 Checksum for mod Misanthrope: 1522759683
   1.191 Checksum for mod Natural_Evolution_Buildings: 262363654
   1.191 Checksum for mod Natural_Evolution_Enemies: 203429404
   1.191 Checksum for mod Natural_Evolution_Expansion: 940947715
   1.577 Initial atlas bitmap size is 16384
   1.580 Created atlas bitmap 16384x10635
   1.580 Created atlas bitmap 4096x1068
   6.343 Sprites loaded
   6.343 Convert atlas 4096x1068 to: trilinear-filtering 
   6.395 Loading sounds...
   7.484 Custom inputs active: 1
   7.515 Factorio initialised
  23.196 Info Router.cpp:558: Router peerID(65535) shutting down.
  23.196 Info Router.cpp:594: Router state -> Disconnected
  23.200 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  23.200 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  23.201 Loading map C:/Users\Christoph\AppData\Roaming\Factorio\saves\_autosave3.zip
  23.223 Info Scenario.cpp:127: Map version 0.13.9-2
  24.003 Applying migration: Natural_Evolution_Buildings: Natural_Evolution_Buildings_5.3.2.lua
  24.020 Applying migration: Natural_Evolution_Buildings: Natural_Evolution_Buildings_6.0.0.lua
  24.036 Applying migration: Natural_Evolution_Buildings: Natural_Evolution_Buildings_6.0.1.lua
  24.052 Applying migration: Natural_Evolution_Buildings: Natural_Evolution_Buildings_6.0.4.lua
  24.068 Applying migration: Natural_Evolution_Enemies: Natural_Evolution_Enemies_5.3.2.lua
  24.084 Applying migration: Natural_Evolution_Enemies: Natural_Evolution_Enemies_6.0.0.lua
  24.100 Applying migration: Natural_Evolution_Enemies: Natural_Evolution_Enemies_6.0.1.lua
  24.115 Applying migration: Natural_Evolution_Enemies: Natural_Evolution_Enemies_6.0.4.lua
  24.136 Checksum for script C:/Users/Christoph/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  24.138 Checksum for script __autofill__/control.lua: 2546383396
  24.139 Checksum for script __DeathChest__/control.lua: 2457025550
  24.141 Checksum for script __EvoGUI__/control.lua: 2392634121
  24.150 Checksum for script __Foreman__/control.lua: 177747176
  24.152 Checksum for script __robotarmy__/control.lua: 4219419030
  24.160 Checksum for script __Misanthrope__/control.lua: 2626698353
  24.162 Checksum for script __Natural_Evolution_Buildings__/control.lua: 2690416564
  24.164 Checksum for script __Natural_Evolution_Enemies__/control.lua: 387778203
  24.166 Checksum for script __Natural_Evolution_Expansion__/control.lua: 2192307618
  24.646 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
  24.646 Info Router.cpp:594: Router state -> Connected
  24.646 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(3).
  24.646 Hosting game at port 34197, peerID 0, session magic 1978
  24.646 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(2340001) changing state from(CreatingGame) to(InGame)
  24.646 Info NetworkInputHandler.cpp:45: mapTick(2340001) networkTick(0) initialized NetworkInputHandler local peer(0).
  24.647 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
  24.711 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(Nuhll).
  24.711 Info MultiplayerManager.cpp:1143: networkTick(3) mapTick(2340001) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  24.711 Info MultiplayerManager.cpp:1143: networkTick(3) mapTick(2340001) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  24.792 Info NetworkInputHandler.cpp:754: mapTick(2340007) networkTick(10) connecting to player(Nuhll).
  24.792 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(0)
  24.793 Info GameActionHandler.cpp:2693: MapTick(2340007) processed PlayerJoinGame peerID(0) playerIndex(2) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-jvrtr9\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (151): CrashHandler::PureCallHandler
f:\dd\vctools\crt\vcruntime\src\misc\purevirt.cpp (29): _purecall
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\attackareabehavior.cpp (147): AttackAreaBehavior::getCurrentDestination
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (168): Unit::hasSameDestination
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (44): enemyCanPassToDestination
c:\cygwin64\tmp\factorio-jvrtr9\src\map\advancedtile.cpp (8): AdvancedTile::collidePredicate
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (764): Surface::collideWithEntityPredicate
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (730): Surface::collidePredicate
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (486): Unit::hasClearViewOfTarget
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (218): GotoBehavior::updatePath
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (75): GotoBehavior::GotoBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\pursuebehavior.cpp (12): PursueBehavior::PursueBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\attackareabehavior.cpp (74): AttackAreaBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (242): Unit::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (479): Chunk::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (911): Surface::update
c:\cygwin64\tmp\factorio-jvrtr9\src\map\map.cpp (1097): Map::update
c:\cygwin64\tmp\factorio-jvrtr9\src\game.cpp (141): Game::update
c:\cygwin64\tmp\factorio-jvrtr9\src\scenario\scenario.cpp (779): Scenario::update
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (338): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (477): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\cygwin64\tmp\factorio-jvrtr9\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF734348513)
00007FF734348513 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE3438102)
00007FFFE3438102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE3EAC5B4)
00007FFFE3EAC5B4 (ntdll): (filename not available): RtlUserThreadStart
 129.112 Error CrashHandler.cpp:85: Map tick at moment of crash: 2346219
 129.112 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

nuhll
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Re: Where is this crash coiming from?

Post by nuhll »

http://www.file-upload.net/download-117 ... s.zip.html

crashing at 1860mb memory... facotrio bug?


If you dont move and dont deploy more of the units from robot mod, it wont crash.

Loewchen
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Re: Where is this crash coiming from?

Post by Loewchen »

Please describe what you were doing at the time of the crash.
Does it only happen on that map?


Edit: Duplicate of: viewtopic.php?f=7&t=29202&p=185477

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