I am having crashes ever since the update. Attached is the crash log.
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0.001 2024-11-07 18:53:26; Factorio 2.0.14 (build 79988, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/jacob/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/jacob/AppData/Roaming/Factorio [37104/457238MB]
0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
0.040 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 11748/49061 MB, page: 14867/65445 MB, virtual: 4345/134217727 MB, extended virtual: 0 MB]
0.077 Memory info:
0.077 [0]: Corsair CMW16GX4M2C3200C16 8192 MB 2133 MHz 1.2 v
0.077 [1]: Corsair CMW32GX4M2C3200C16 16384 MB 2133 MHz 1.2 v
0.077 [2]: Corsair CMW16GX4M2C3200C16 8192 MB 2133 MHz 1.2 v
0.077 [3]: Corsair CMW32GX4M2C3200C16 16384 MB 2133 MHz 1.2 v
0.483 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
40.784 Video driver: windows
40.784 Available displays: 2
40.785 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 Ti {0x05, [0,0], 1920x1080, 32bit, 144Hz}
40.785 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 Ti {0x01, [1920,0], 2560x1080, 32bit, 75Hz}
40.815 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
40.981 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070 Ti; id: 10de-2482; driver: nvldumdx.dll 32.0.15.6094
40.981 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
40.981 [Local Video Memory] Budget: 7249MB, CurrentUsage: 7MB, Reservation: 0/3752MB
40.981 [Non-Local Vid.Mem.] Budget: 23762MB, CurrentUsage: 0MB, Reservation: 0/12009MB
40.981 Tiled resources: Tier 2
40.981 Unified Memory Architecture: No
40.981 BGR 565 Supported: Yes
40.981 MaximumFrameLatency: 3, GPUThreadPriority: 0
40.982 Graphics settings preset: very-high
40.982 Dedicated video memory size 8017 MB
41.029 Desktop composition is active.
41.029 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
41.029 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:15,C:0,S:100]
41.060 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
41.279 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
41.279 Info ModManager.cpp:434: FeatureFlag freezing = true
41.279 Info ModManager.cpp:434: FeatureFlag quality = true
41.279 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
41.279 Info ModManager.cpp:434: FeatureFlag segmented-units = true
41.279 Info ModManager.cpp:434: FeatureFlag space-travel = true
41.279 Info ModManager.cpp:434: FeatureFlag spoiling = true
41.307 Loading mod core 0.0.0 (data.lua)
41.425 Loading mod base 2.0.14 (data.lua)
42.653 Loading mod elevated-rails 2.0.14 (data.lua)
42.928 Loading mod quality 2.0.14 (data.lua)
43.100 Loading mod space-age 2.0.14 (data.lua)
46.410 Loading mod base 2.0.14 (data-updates.lua)
46.433 Loading mod quality 2.0.14 (data-updates.lua)
46.466 Loading mod space-age 2.0.14 (data-updates.lua)
46.606 Checksum for core: 3504056361
46.606 Checksum of base: 48730768
46.606 Checksum of elevated-rails: 971617432
46.606 Checksum of quality: 3898255384
46.606 Checksum of space-age: 1545753807
46.967 Prototype list checksum: 124222065
47.023 Loading sounds...
54.804 Info PlayerData.cpp:68: Local player-data.json unavailable
54.804 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730614987
55.092 Crop bitmaps.
55.095 Parallel sprite loader initialized (threads: 12, bitmaps: 8227)
69.536 Initial atlas bitmap size is 16384
69.549 Created an atlas bitmap (size 16384x16380) [none]
69.564 Created an atlas bitmap (size 16384x16384) [none]
69.582 Created an atlas bitmap (size 16384x16384) [none]
69.583 Created an atlas bitmap (size 16384x15420) [none]
69.583 Created an atlas bitmap (size 16384x8392) [decal]
69.588 Created an atlas bitmap (size 16384x16384) [low-object]
69.588 Created an atlas bitmap (size 4096x960) [low-object]
69.589 Created an atlas bitmap (size 16384x13440) [corpse-decay]
69.589 Created an atlas bitmap (size 16384x5596) [none]
69.589 Created an atlas bitmap (size 1676x79) [not-compressed]
69.590 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
69.595 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
69.596 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
69.596 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
69.596 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
69.596 Created an atlas bitmap (size 8192x2576) [mipmap]
69.596 Created an atlas bitmap (size 2048x1520) [mipmap]
69.597 Created an atlas bitmap (size 4096x3152) [mipmap]
69.597 Created an atlas bitmap (size 4096x3152) [mipmap]
69.597 Created an atlas bitmap (size 4096x3152) [mipmap]
69.597 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
69.598 Created an atlas bitmap (size 16384x6120) [alpha-mask]
69.616 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
69.621 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
69.621 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
69.621 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
69.621 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
69.621 Loading 3D bitmaps.
69.689 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
69.703 Parallel sprite loader initialized (threads: 11, bitmaps: 8227)
88.574 Sprites loaded
88.629 Generated mipmaps (4) for atlas [5] of size 16384x16384
88.640 Generated mipmaps (4) for atlas [6] of size 4096x960
88.651 Generated mipmaps (3) for atlas [10] of size 8192x6096
88.682 Generated mipmaps (3) for atlas [11] of size 16384x16320
88.692 Generated mipmaps (3) for atlas [12] of size 16384x4832
88.703 Generated mipmaps (3) for atlas [13] of size 8192x3872
88.714 Generated mipmaps (3) for atlas [14] of size 4096x3104
88.757 Generated mipmaps (3) for atlas [15] of size 8192x2576
88.768 Generated mipmaps (3) for atlas [16] of size 2048x1520
88.779 Generated mipmaps (3) for atlas [17] of size 4096x3152
88.804 Generated mipmaps (3) for atlas [18] of size 4096x3152
88.815 Generated mipmaps (3) for atlas [19] of size 4096x3152
88.826 Generated mipmaps (5) for atlas [20] of size 8192x3792
88.837 Generated mipmaps (3) for atlas [25] of size 8192x2352
88.874 Custom mipmaps uploaded (3203)
88.883 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB)
89.162 Factorio initialised
89.187 Steam Storage Quota: 23595/23841
129.866 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
129.866 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
129.866 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
129.867 Loading map C:\Users\jacob\AppData\Roaming\Factorio\saves\space age time.zip: 13620896 bytes.
129.915 Loading level.dat: 32667835 bytes.
129.919 Info Scenario.cpp:178: Map version 2.0.13-1
130.608 Loading blueprint storage: Local timestamp 1729560108, Cloud timestamp 1729560078
130.904 Loading script.dat: 1222 bytes.
130.909 Checksum for script __level__/control.lua: 2463946943
130.921 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
130.922 Hosting game at IP ADDR:({0.0.0.0:34197})
130.922 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
131.236 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (iYEEZ9LA4UYShf1vDRYiz9OLNqsMp9A6) from the auth server.
131.236 Info ServerMultiplayerManager.cpp:805: updateTick(7713475) changing state from(CreatingGame) to(InGame)
131.241 Info UDPSocket.cpp:44: Opening socket for broadcast
131.251 Info GameActionHandler.cpp:4309: UpdateTick (7713475) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
131.398 Info SteamContext.cpp:540: Lobby created callback started.
131.398 Info SteamContext.cpp:547: Lobby created succeeded.
131.398 Info SteamContext.cpp:569: Lobby creation finished.
131.398 Info SteamContext.cpp:577: Entered own lobby.
273.342 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
273.610 Info AppManagerStates.cpp:2069: Saving finished
404.978 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2CF28BF)
00007FFAA2CF28BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2CA2554)
00007FFAA2CA2554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2CF13CE)
00007FFAA2CF13CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\HeuristicEntitySearch.cpp(67): HeuristicEntityIterator<Surface const >::moveUntilEntityFound
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Sound\EnvironmentSoundPlayer.cpp(387): EnvironmentSoundPlayer::findEntityCandidates
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Sound\EnvironmentSoundPlayer.cpp(153): EnvironmentSoundPlayer::update
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\GameView.cpp(736): GameView::updateSounds
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Game.cpp(332): Game::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(1137): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(707): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Main.cpp(1348): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Main.cpp(1370): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA0E57374)
00007FFAA0E57374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2C9CC91)
00007FFAA2C9CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
406.472 Error CrashHandler.cpp:190: Map tick at moment of crash: 7729878
406.520 Info CrashHandler.cpp:318: Executable CRC: 4096785034
406.520 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
410.703 Uploading log file
410.718 Error CrashHandler.cpp:270: Heap validation: success.
410.719 Creating crash dump.
410.946 CrashDump success