[2.0.15] Crash HeuristicEntityIterator<Surface const>::moveUntilEntityFound

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CrimsonFlame
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[2.0.15] Crash HeuristicEntityIterator<Surface const>::moveUntilEntityFound

Post by CrimsonFlame »

Hello,

I am having crashes ever since the update. Attached is the crash log.

Code: Select all

 0.001 2024-11-07 18:53:26; Factorio 2.0.14 (build 79988, win64, steam, space-age)
   0.001 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/jacob/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/jacob/AppData/Roaming/Factorio [37104/457238MB]
   0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.040 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 11748/49061 MB, page: 14867/65445 MB, virtual: 4345/134217727 MB, extended virtual: 0 MB]
   0.077 Memory info:
   0.077  [0]: Corsair CMW16GX4M2C3200C16 8192 MB 2133 MHz 1.2 v
   0.077  [1]: Corsair CMW32GX4M2C3200C16 16384 MB 2133 MHz 1.2 v
   0.077  [2]: Corsair CMW16GX4M2C3200C16 8192 MB 2133 MHz 1.2 v
   0.077  [3]: Corsair CMW32GX4M2C3200C16 16384 MB 2133 MHz 1.2 v
   0.483 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
  40.784 Video driver: windows
  40.784 Available displays: 2
  40.785  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 Ti {0x05, [0,0], 1920x1080, 32bit, 144Hz}
  40.785  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 Ti {0x01, [1920,0], 2560x1080, 32bit, 75Hz}
  40.815 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
  40.981 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070 Ti; id: 10de-2482; driver: nvldumdx.dll 32.0.15.6094
  40.981   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
  40.981   [Local Video Memory] Budget: 7249MB, CurrentUsage: 7MB, Reservation: 0/3752MB
  40.981   [Non-Local Vid.Mem.] Budget: 23762MB, CurrentUsage: 0MB, Reservation: 0/12009MB
  40.981   Tiled resources: Tier 2
  40.981   Unified Memory Architecture: No
  40.981   BGR 565 Supported: Yes
  40.981   MaximumFrameLatency: 3, GPUThreadPriority: 0
  40.982 Graphics settings preset: very-high
  40.982   Dedicated video memory size 8017 MB
  41.029 Desktop composition is active.
  41.029 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
  41.029                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:15,C:0,S:100]
  41.060 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
  41.279 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
  41.279 Info ModManager.cpp:434: FeatureFlag freezing = true
  41.279 Info ModManager.cpp:434: FeatureFlag quality = true
  41.279 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
  41.279 Info ModManager.cpp:434: FeatureFlag segmented-units = true
  41.279 Info ModManager.cpp:434: FeatureFlag space-travel = true
  41.279 Info ModManager.cpp:434: FeatureFlag spoiling = true
  41.307 Loading mod core 0.0.0 (data.lua)
  41.425 Loading mod base 2.0.14 (data.lua)
  42.653 Loading mod elevated-rails 2.0.14 (data.lua)
  42.928 Loading mod quality 2.0.14 (data.lua)
  43.100 Loading mod space-age 2.0.14 (data.lua)
  46.410 Loading mod base 2.0.14 (data-updates.lua)
  46.433 Loading mod quality 2.0.14 (data-updates.lua)
  46.466 Loading mod space-age 2.0.14 (data-updates.lua)
  46.606 Checksum for core: 3504056361
  46.606 Checksum of base: 48730768
  46.606 Checksum of elevated-rails: 971617432
  46.606 Checksum of quality: 3898255384
  46.606 Checksum of space-age: 1545753807
  46.967 Prototype list checksum: 124222065
  47.023 Loading sounds...
  54.804 Info PlayerData.cpp:68: Local player-data.json unavailable
  54.804 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730614987
  55.092 Crop bitmaps.
  55.095 Parallel sprite loader initialized (threads: 12, bitmaps: 8227)
  69.536 Initial atlas bitmap size is 16384
  69.549 Created an atlas bitmap (size 16384x16380) [none]
  69.564 Created an atlas bitmap (size 16384x16384) [none]
  69.582 Created an atlas bitmap (size 16384x16384) [none]
  69.583 Created an atlas bitmap (size 16384x15420) [none]
  69.583 Created an atlas bitmap (size 16384x8392) [decal]
  69.588 Created an atlas bitmap (size 16384x16384) [low-object]
  69.588 Created an atlas bitmap (size 4096x960) [low-object]
  69.589 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  69.589 Created an atlas bitmap (size 16384x5596) [none]
  69.589 Created an atlas bitmap (size 1676x79) [not-compressed]
  69.590 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  69.595 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
  69.596 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
  69.596 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  69.596 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  69.596 Created an atlas bitmap (size 8192x2576) [mipmap]
  69.596 Created an atlas bitmap (size 2048x1520) [mipmap]
  69.597 Created an atlas bitmap (size 4096x3152) [mipmap]
  69.597 Created an atlas bitmap (size 4096x3152) [mipmap]
  69.597 Created an atlas bitmap (size 4096x3152) [mipmap]
  69.597 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  69.598 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  69.616 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
  69.621 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
  69.621 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
  69.621 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
  69.621 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  69.621 Loading 3D bitmaps.
  69.689 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  69.703 Parallel sprite loader initialized (threads: 11, bitmaps: 8227)
  88.574 Sprites loaded
  88.629 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  88.640 Generated mipmaps (4) for atlas [6] of size 4096x960   
  88.651 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  88.682 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  88.692 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  88.703 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  88.714 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  88.757 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  88.768 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  88.779 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  88.804 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  88.815 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  88.826 Generated mipmaps (5) for atlas [20] of size 8192x3792   
  88.837 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  88.874 Custom mipmaps uploaded (3203)
  88.883 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB)
  89.162 Factorio initialised
  89.187 Steam Storage Quota: 23595/23841
 129.866 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 129.866 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
 129.866 Info ServerMultiplayerManager.cpp:805: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
 129.867 Loading map C:\Users\jacob\AppData\Roaming\Factorio\saves\space age time.zip: 13620896 bytes.
 129.915 Loading level.dat: 32667835 bytes.
 129.919 Info Scenario.cpp:178: Map version 2.0.13-1
 130.608 Loading blueprint storage: Local timestamp 1729560108, Cloud timestamp 1729560078
 130.904 Loading script.dat: 1222 bytes.
 130.909 Checksum for script __level__/control.lua: 2463946943
 130.921 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 130.922 Hosting game at IP ADDR:({0.0.0.0:34197})
 130.922 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
 131.236 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (iYEEZ9LA4UYShf1vDRYiz9OLNqsMp9A6) from the auth server.
 131.236 Info ServerMultiplayerManager.cpp:805: updateTick(7713475) changing state from(CreatingGame) to(InGame)
 131.241 Info UDPSocket.cpp:44: Opening socket for broadcast
 131.251 Info GameActionHandler.cpp:4309: UpdateTick (7713475) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
 131.398 Info SteamContext.cpp:540: Lobby created callback started.
 131.398 Info SteamContext.cpp:547: Lobby created succeeded.
 131.398 Info SteamContext.cpp:569: Lobby creation finished.
 131.398 Info SteamContext.cpp:577: Entered own lobby.
 273.342 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
 273.610 Info AppManagerStates.cpp:2069: Saving finished
 404.978 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2CF28BF)
00007FFAA2CF28BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2CA2554)
00007FFAA2CA2554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2CF13CE)
00007FFAA2CF13CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\HeuristicEntitySearch.cpp(67): HeuristicEntityIterator<Surface const >::moveUntilEntityFound
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Sound\EnvironmentSoundPlayer.cpp(387): EnvironmentSoundPlayer::findEntityCandidates
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Sound\EnvironmentSoundPlayer.cpp(153): EnvironmentSoundPlayer::update
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\GameView.cpp(736): GameView::updateSounds
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Game.cpp(332): Game::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(1137): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(707): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Main.cpp(1348): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Main.cpp(1370): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA0E57374)
00007FFAA0E57374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2C9CC91)
00007FFAA2C9CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 406.472 Error CrashHandler.cpp:190: Map tick at moment of crash: 7729878
 406.520 Info CrashHandler.cpp:318: Executable CRC: 4096785034
 406.520 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 410.703 Uploading log file
 410.718 Error CrashHandler.cpp:270: Heap validation: success.
 410.719 Creating crash dump.
 410.946 CrashDump success
Donion
Factorio Staff
Factorio Staff
Posts: 302
Joined: Sun Aug 22, 2021 9:18 am
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Re: [2.0.15] Continuous Crashes: HeuristicEntityIterator<Surface const>::moveUntilEntityFound

Post by Donion »

Does this happen with a specific save? If yes, please attach it.
Can you post couple more logs from more crashes?
Also, which version are you running? Title says 2.0.15 but the log posted says 2.0.14.
CrimsonFlame
Manual Inserter
Manual Inserter
Posts: 4
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Re: [2.0.15] Continuous Crashes: HeuristicEntityIterator<Surface const>::moveUntilEntityFound

Post by CrimsonFlame »

Sorry Donion, i didn't get an email notif of your question. I am posting a new log due to another crash. Yes, the version at the time was 2.0.14, i was mistaken. The log i am posting is from 2.0.15.\

I thought the issue could've been my system memory, so i removed two sticks to improve stability and ran memtest with no issues.

Code: Select all

0.000 2024-11-14 20:42:12; Factorio 2.0.15 (build 80108, win64, steam, space-age)
   0.000 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "+connect_lobby" "109775243580882318" 
   0.001 Config path: C:/Users/jacob/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/jacob/AppData/Roaming/Factorio [46493/457238MB]
   0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.022 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 9952/32677 MB, page: 12010/49061 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB]
   0.037 Memory info:
   0.037  [0]: Corsair CMW32GX4M2C3200C16 16384 MB 3200 MHz 1.2 v
   0.037  [1]: Corsair CMW32GX4M2C3200C16 16384 MB 3200 MHz 1.2 v
   0.175 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.387 Video driver: windows
   0.387 Available displays: 2
   0.387  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 Ti {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.387  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 Ti {0x01, [1920,0], 2560x1080, 32bit, 75Hz}
   0.410 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.556 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070 Ti; id: 10de-2482; driver: nvldumdx.dll 32.0.15.6094
   0.556   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.556   [Local Video Memory] Budget: 7249MB, CurrentUsage: 7MB, Reservation: 0/3752MB
   0.556   [Non-Local Vid.Mem.] Budget: 15570MB, CurrentUsage: 0MB, Reservation: 0/7913MB
   0.556   Tiled resources: Tier 2
   0.556   Unified Memory Architecture: No
   0.556   BGR 565 Supported: Yes
   0.556   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.557 Graphics settings preset: very-high
   0.557   Dedicated video memory size 8017 MB
   0.579 Desktop composition is active.
   0.579 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.579                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:15,C:0,S:100]
   0.608 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.707 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.707 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.707 Info ModManager.cpp:434: FeatureFlag quality = true
   0.707 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.707 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.707 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.707 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.710 Loading mod core 0.0.0 (data.lua)
   0.729 Loading mod base 2.0.15 (data.lua)
   0.884 Loading mod elevated-rails 2.0.15 (data.lua)
   0.909 Loading mod quality 2.0.15 (data.lua)
   0.922 Loading mod space-age 2.0.15 (data.lua)
   1.176 Loading mod base 2.0.15 (data-updates.lua)
   1.190 Loading mod quality 2.0.15 (data-updates.lua)
   1.213 Loading mod space-age 2.0.15 (data-updates.lua)
   1.360 Checksum for core: 3833371075
   1.360 Checksum of base: 1259916430
   1.360 Checksum of elevated-rails: 971617432
   1.360 Checksum of quality: 2471328700
   1.360 Checksum of space-age: 2088115374
   1.667 Prototype list checksum: 3872509593
   1.723 Loading sounds...
   2.045 Info PlayerData.cpp:68: Local player-data.json unavailable
   2.045 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1731638380
   2.308 Initial atlas bitmap size is 16384
   2.324 Created an atlas bitmap (size 16384x16380) [none]
   2.341 Created an atlas bitmap (size 16384x16384) [none]
   2.361 Created an atlas bitmap (size 16384x16384) [none]
   2.363 Created an atlas bitmap (size 16384x15420) [none]
   2.363 Created an atlas bitmap (size 16384x8392) [decal]
   2.368 Created an atlas bitmap (size 16384x16384) [low-object]
   2.368 Created an atlas bitmap (size 4096x960) [low-object]
   2.369 Created an atlas bitmap (size 16384x13440) [corpse-decay]
   2.369 Created an atlas bitmap (size 16384x5596) [none]
   2.369 Created an atlas bitmap (size 1676x79) [not-compressed]
   2.370 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.375 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   2.375 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   2.376 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.376 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
   2.376 Created an atlas bitmap (size 8192x2576) [mipmap]
   2.376 Created an atlas bitmap (size 2048x1520) [mipmap]
   2.377 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.377 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.377 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.378 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.379 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   2.398 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   2.403 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
   2.403 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
   2.403 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   2.404 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.535 Loading 3D bitmaps.
   2.548 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.562 Parallel sprite loader initialized (threads: 11, bitmaps: 8228)
  19.088 Sprites loaded
  19.133 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  19.144 Generated mipmaps (4) for atlas [6] of size 4096x960   
  19.155 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  19.177 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  19.197 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  19.208 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  19.220 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  19.266 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  19.277 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  19.288 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  19.313 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  19.324 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  19.335 Generated mipmaps (5) for atlas [20] of size 8192x3792   
  19.346 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  19.374 Custom mipmaps uploaded (3203)
  19.383 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB)
  19.443 Factorio initialised
  19.464 Steam Storage Quota: 23593/23841
  19.675 Info AppManagerStates.cpp:1056: Coinnecting to game: STEAM ID:({76561198868238261})
  19.675 Joining game STEAM ID:({76561198868238261})
  19.675 Info UDPSocket.cpp:38: Opening socket
  19.678 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  23.685 Connection refused
  23.685 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
  23.685 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  23.685 Info SteamContext.cpp:529: Leaving lobby...
  23.687 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6
  23.979 Info AuthServerConnector.cpp:146: Received key from auth server.
  23.980 Info UDPSocket.cpp:233: Closing socket
  23.980 Info UDPSocket.cpp:263: Socket closed
  23.980 Joining game STEAM ID:({76561198868238261})
  23.980 Info UDPSocket.cpp:38: Opening socket
  23.981 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  24.117 Connection refused
  24.117 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
  24.117 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  24.121 Info UDPSocket.cpp:233: Closing socket
  24.121 Info UDPSocket.cpp:263: Socket closed
  27.016 Joining game STEAM ID:({76561198868238261})
  27.016 Info UDPSocket.cpp:38: Opening socket
  27.016 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  27.151 Connection refused
  27.151 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
  27.151 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  27.154 Info UDPSocket.cpp:233: Closing socket
  27.154 Info UDPSocket.cpp:263: Socket closed
  28.732 Joining game STEAM ID:({76561198868238261})
  28.732 Info UDPSocket.cpp:38: Opening socket
  28.732 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  28.868 Connection refused
  28.868 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
  28.868 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  28.872 Info UDPSocket.cpp:233: Closing socket
  28.872 Info UDPSocket.cpp:263: Socket closed
  31.381 Joining game STEAM ID:({76561198868238261})
  31.381 Info UDPSocket.cpp:38: Opening socket
  31.381 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  31.484 Connection refused
  31.484 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
  31.484 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  31.487 Info UDPSocket.cpp:233: Closing socket
  31.487 Info UDPSocket.cpp:263: Socket closed
  32.500 Joining game STEAM ID:({76561198868238261})
  32.500 Info UDPSocket.cpp:38: Opening socket
  32.500 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  32.617 Connection refused
  32.617 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
  32.617 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  32.620 Info UDPSocket.cpp:233: Closing socket
  32.620 Info UDPSocket.cpp:263: Socket closed
  33.815 Joining game STEAM ID:({76561198868238261})
  33.815 Info UDPSocket.cpp:38: Opening socket
  33.815 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  33.933 Connection refused
  33.933 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
  33.933 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  33.937 Info UDPSocket.cpp:233: Closing socket
  33.937 Info UDPSocket.cpp:263: Socket closed
  36.556 Joining game STEAM ID:({76561198868238261})
  36.556 Info UDPSocket.cpp:38: Opening socket
  36.556 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  36.683 Connection refused
  36.683 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
  36.683 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  36.686 Info UDPSocket.cpp:233: Closing socket
  36.686 Info UDPSocket.cpp:263: Socket closed
  37.730 Joining game STEAM ID:({76561198868238261})
  37.730 Info UDPSocket.cpp:38: Opening socket
  37.730 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  37.868 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32).
  37.869 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
  37.869 Info ClientRouter.cpp:228: ConnectionAccepted
  38.284 Info ClientMultiplayerManager.cpp:746: Received mapReadyForDownload
  38.284 Downloading file C:\Users\jacob\AppData\Roaming\Factorio\temp\mp-download.zip (13406213 B, auxiliary 125 B, 26654 blocks)
  38.287 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  59.313 Finished download (21 s, 13.4 MB, 637 kB/s)
  59.338 Info ClientMultiplayerManager.cpp:726: updateTick(18446744073709551615) map download finished creating scenario
  59.342 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  59.342 Loading map C:\Users\jacob\AppData\Roaming\Factorio\temp\mp-download.zip: 13406213 bytes.
  59.385 Loading level.dat: 33543106 bytes.
  59.388 Info Scenario.cpp:178: Map version 2.0.15-4
  59.811 Loading blueprint storage: Local timestamp 1729560108, Cloud timestamp 1729560078
  59.812 Loading script.dat: 1222 bytes.
  59.815 Checksum for script __level__/control.lua: 2463946943
  59.836 Info ClientMultiplayerManager.cpp:607: UpdateTick(8015454) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  62.006 Info ClientMultiplayerManager.cpp:607: UpdateTick(8016879) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  62.100 Info ClientMultiplayerManager.cpp:607: UpdateTick(8016879) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  62.168 Info GameActionHandler.cpp:4309: UpdateTick (8016883) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect) 
  68.348 Info AppManagerStates.cpp:2062: Saving finished
  92.383 Info ClientSynchronizer.cpp:319: Latency changed to (20)
  97.367 Info ClientSynchronizer.cpp:319: Latency changed to (8)
 102.367 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 107.368 Info ClientSynchronizer.cpp:319: Latency changed to (5)
 273.267 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 303.268 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 338.284 Info ClientSynchronizer.cpp:319: Latency changed to (8)
 358.284 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 363.268 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 388.267 Info ClientSynchronizer.cpp:319: Latency changed to (10)
 413.268 Info ClientSynchronizer.cpp:319: Latency changed to (8)
 418.267 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 673.701 Info ClientSynchronizer.cpp:319: Latency changed to (8)
 733.701 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 879.684 Info ClientSynchronizer.cpp:319: Latency changed to (5)
 904.684 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 924.684 Info ClientSynchronizer.cpp:319: Latency changed to (11)
 944.683 Info ClientSynchronizer.cpp:319: Latency changed to (24)
 964.685 Info ClientSynchronizer.cpp:319: Latency changed to (22)
 969.683 Info ClientSynchronizer.cpp:319: Latency changed to (12)
 974.684 Info ClientSynchronizer.cpp:319: Latency changed to (17)
 994.668 Info ClientSynchronizer.cpp:319: Latency changed to (15)
 999.684 Info ClientSynchronizer.cpp:319: Latency changed to (19)
1019.685 Info ClientSynchronizer.cpp:319: Latency changed to (15)
1024.683 Info ClientSynchronizer.cpp:319: Latency changed to (12)
1059.683 Info ClientSynchronizer.cpp:319: Latency changed to (19)
1069.684 Info ClientSynchronizer.cpp:319: Latency changed to (41)
1089.683 Info ClientSynchronizer.cpp:319: Latency changed to (35)
1095.251 Info ClientSynchronizer.cpp:319: Latency changed to (28)
1100.266 Info ClientSynchronizer.cpp:319: Latency changed to (21)
1105.268 Info ClientSynchronizer.cpp:319: Latency changed to (6)
1165.668 Info ClientSynchronizer.cpp:319: Latency changed to (11)
1210.667 Info ClientSynchronizer.cpp:319: Latency changed to (10)
1215.667 Info ClientSynchronizer.cpp:319: Latency changed to (9)
1250.650 Info ClientSynchronizer.cpp:319: Latency changed to (7)
1255.668 Info ClientSynchronizer.cpp:319: Latency changed to (5)
1390.650 Info ClientSynchronizer.cpp:319: Latency changed to (6)
1441.151 Info ClientSynchronizer.cpp:319: Latency changed to (14)
1466.616 Info ClientSynchronizer.cpp:319: Latency changed to (11)
1471.533 Info ClientSynchronizer.cpp:319: Latency changed to (10)
1541.534 Info ClientSynchronizer.cpp:319: Latency changed to (6)
1626.634 Info ClientSynchronizer.cpp:319: Latency changed to (7)
1661.633 Info ClientSynchronizer.cpp:319: Latency changed to (6)
1751.634 Info ClientSynchronizer.cpp:319: Latency changed to (8)
1777.050 Info ClientSynchronizer.cpp:319: Latency changed to (6)
1832.051 Info ClientSynchronizer.cpp:319: Latency changed to (11)
1842.701 Info ClientSynchronizer.cpp:319: Latency changed to (12)
1867.700 Info ClientSynchronizer.cpp:319: Latency changed to (18)
1887.700 Info ClientSynchronizer.cpp:319: Latency changed to (17)
1892.701 Info ClientSynchronizer.cpp:319: Latency changed to (13)
1897.701 Info ClientSynchronizer.cpp:319: Latency changed to (12)
1912.700 Info ClientSynchronizer.cpp:319: Latency changed to (18)
1932.700 Info ClientSynchronizer.cpp:319: Latency changed to (21)
1942.903 Info ClientSynchronizer.cpp:319: Latency changed to (33)
1967.701 Info ClientSynchronizer.cpp:319: Latency changed to (31)
1972.700 Info ClientSynchronizer.cpp:319: Latency changed to (20)
1977.701 Info ClientSynchronizer.cpp:319: Latency changed to (13)
1982.717 Info ClientSynchronizer.cpp:319: Latency changed to (19)
1992.700 Info ClientSynchronizer.cpp:319: Latency changed to (22)
2002.700 Info ClientSynchronizer.cpp:319: Latency changed to (23)
2012.683 Info ClientSynchronizer.cpp:319: Latency changed to (24)
2032.701 Info ClientSynchronizer.cpp:319: Latency changed to (16)
2037.700 Info ClientSynchronizer.cpp:319: Latency changed to (7)
2042.701 Info ClientSynchronizer.cpp:319: Latency changed to (6)
2078.117 Info ClientSynchronizer.cpp:319: Latency changed to (5)
2113.118 Info ClientSynchronizer.cpp:319: Latency changed to (6)
2173.101 Info ClientSynchronizer.cpp:319: Latency changed to (5)
2308.617 Info ClientSynchronizer.cpp:319: Latency changed to (13)
2333.617 Info ClientSynchronizer.cpp:319: Latency changed to (6)
2338.601 Info ClientSynchronizer.cpp:319: Latency changed to (5)
2343.618 Info ClientSynchronizer.cpp:319: Latency changed to (6)
2379.083 Info ClientSynchronizer.cpp:319: Latency changed to (11)
2404.084 Info ClientSynchronizer.cpp:319: Latency changed to (8)
2409.084 Info ClientSynchronizer.cpp:319: Latency changed to (6)
2549.067 Info ClientSynchronizer.cpp:319: Latency changed to (11)
2564.067 Info ClientSynchronizer.cpp:319: Latency changed to (21)
2584.068 Info ClientSynchronizer.cpp:319: Latency changed to (19)
2589.067 Info ClientSynchronizer.cpp:319: Latency changed to (16)
2594.066 Info ClientSynchronizer.cpp:319: Latency changed to (13)
2599.067 Info ClientSynchronizer.cpp:319: Latency changed to (11)
2604.067 Info ClientSynchronizer.cpp:319: Latency changed to (10)
2612.367 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198868238261}): heartbeat sequence number (158134) outside latency window [158150, 159350)
2612.367 Info UnparsedNetworkMessage.cpp:101: Message data: 27 06 b6 69 02 00 04 a8 7c 00 00 00 00 00 02 50 02 4b 88 33 bc 03 a8 7c 00 00 00 00 00
2614.068 Info ClientSynchronizer.cpp:319: Latency changed to (17)
2624.067 Info ClientSynchronizer.cpp:319: Latency changed to (18)
2644.084 Info ClientSynchronizer.cpp:319: Latency changed to (19)
2664.517 Info ClientSynchronizer.cpp:319: Latency changed to (17)
2689.518 Info ClientSynchronizer.cpp:319: Latency changed to (22)
2709.518 Info ClientSynchronizer.cpp:319: Latency changed to (19)
2714.602 Info ClientSynchronizer.cpp:319: Latency changed to (16)
2724.518 Info ClientSynchronizer.cpp:319: Latency changed to (18)
2754.517 Info ClientSynchronizer.cpp:319: Latency changed to (31)
2774.518 Info ClientSynchronizer.cpp:319: Latency changed to (52)
2794.516 Info ClientSynchronizer.cpp:319: Latency changed to (46)
2799.518 Info ClientSynchronizer.cpp:319: Latency changed to (40)
2804.517 Info ClientSynchronizer.cpp:319: Latency changed to (34)
2809.518 Info ClientSynchronizer.cpp:319: Latency changed to (33)
2814.518 Info ClientSynchronizer.cpp:319: Latency changed to (32)
2819.516 Info ClientSynchronizer.cpp:319: Latency changed to (31)
2824.517 Info ClientSynchronizer.cpp:319: Latency changed to (30)
2829.518 Info ClientSynchronizer.cpp:319: Latency changed to (27)
2834.516 Info ClientSynchronizer.cpp:319: Latency changed to (19)
2839.601 Info ClientSynchronizer.cpp:319: Latency changed to (14)
2844.516 Info ClientSynchronizer.cpp:319: Latency changed to (17)
2864.518 Info ClientSynchronizer.cpp:319: Latency changed to (14)
2869.518 Info ClientSynchronizer.cpp:319: Latency changed to (11)
2871.233 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198868238261}): heartbeat sequence number (173663) outside latency window [173670, 174870)
2871.233 Info UnparsedNetworkMessage.cpp:101: Message data: 27 06 5f a6 02 00 95 e4 7c 00 00 00 00 00 02 50 02 d8 e1 9c 9c 94 e4 7c 00 00 00 00 00
2871.351 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198868238261}): heartbeat sequence number (173670) outside latency window [173687, 174887)
2871.351 Info UnparsedNetworkMessage.cpp:101: Message data: 27 06 66 a6 02 00 9c e4 7c 00 00 00 00 00 02 50 02 05 5d e7 16 9b e4 7c 00 00 00 00 00
2872.100 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198868238261}): heartbeat sequence number (173716) outside latency window [173732, 174932)
2872.100 Info UnparsedNetworkMessage.cpp:101: Message data: 27 16 94 a6 02 00 ca e4 7c 00 00 00 00 00 02 50 02 67 11 8e f2 c9 e4 7c 00 00 00 00 00 01 0f ca e4 7c 00 00 00 00 00 00 00
2874.517 Info ClientSynchronizer.cpp:319: Latency changed to (19)
2894.517 Info ClientSynchronizer.cpp:319: Latency changed to (18)
2899.517 Info ClientSynchronizer.cpp:319: Latency changed to (10)
2926.152 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198868238261}): heartbeat sequence number (176963) outside latency window [176980, 178180)
2926.152 Info UnparsedNetworkMessage.cpp:101: Message data: 07 06 43 b3 02 00 79 f1 7c 00 00 00 00 00 04 44 01 01 00 50 01 5f 8f 11 8a 78 f1 7c 00 00 00 00 00
2929.517 Info ClientSynchronizer.cpp:319: Latency changed to (18)
2954.516 Info ClientSynchronizer.cpp:319: Latency changed to (11)
2979.968 Info ClientSynchronizer.cpp:319: Latency changed to (10)
2984.968 Info ClientSynchronizer.cpp:319: Latency changed to (8)
2989.967 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3109.968 Info ClientSynchronizer.cpp:319: Latency changed to (8)
3111.934 Info AppManagerStates.cpp:2062: Saving finished
3144.967 Info ClientSynchronizer.cpp:319: Latency changed to (7)
3149.967 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3250.483 Info ClientSynchronizer.cpp:319: Latency changed to (5)
3276.784 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198868238261}): heartbeat sequence number (197972) outside latency window [197982, 199182)
3276.784 Info UnparsedNetworkMessage.cpp:101: Message data: 27 06 54 05 03 00 5a 43 7d 00 00 00 00 00 04 44 01 01 00 50 01 fc c8 01 b7 59 43 7d 00 00 00 00 00
3280.916 Info ClientSynchronizer.cpp:319: Latency changed to (11)
3305.917 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3340.900 Info ClientSynchronizer.cpp:319: Latency changed to (10)
3355.917 Info ClientSynchronizer.cpp:319: Latency changed to (11)
3375.917 Info ClientSynchronizer.cpp:319: Latency changed to (10)
3380.934 Info ClientSynchronizer.cpp:319: Latency changed to (8)
3385.934 Info ClientSynchronizer.cpp:319: Latency changed to (10)
3410.950 Info ClientSynchronizer.cpp:319: Latency changed to (11)
3440.983 Info ClientSynchronizer.cpp:319: Latency changed to (22)
3455.983 Info ClientSynchronizer.cpp:319: Latency changed to (35)
3475.984 Info ClientSynchronizer.cpp:319: Latency changed to (28)
3480.984 Info ClientSynchronizer.cpp:319: Latency changed to (12)
3485.966 Info ClientSynchronizer.cpp:319: Latency changed to (16)
3500.968 Info ClientSynchronizer.cpp:319: Latency changed to (28)
3520.968 Info ClientSynchronizer.cpp:319: Latency changed to (24)
3525.967 Info ClientSynchronizer.cpp:319: Latency changed to (11)
3530.984 Info ClientSynchronizer.cpp:319: Latency changed to (9)
3535.984 Info ClientSynchronizer.cpp:319: Latency changed to (7)
3542.151 Info ClientSynchronizer.cpp:319: Latency changed to (12)
3562.668 Info ClientSynchronizer.cpp:319: Latency changed to (10)
3567.650 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3572.650 Info ClientSynchronizer.cpp:319: Latency changed to (5)
3603.068 Info ClientSynchronizer.cpp:319: Latency changed to (11)
3628.067 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3633.068 Info ClientSynchronizer.cpp:319: Latency changed to (5)
3718.083 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3758.067 Info ClientSynchronizer.cpp:319: Latency changed to (16)
3778.117 Info ClientSynchronizer.cpp:319: Latency changed to (15)
3783.116 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3848.117 Info ClientSynchronizer.cpp:319: Latency changed to (7)
3883.516 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3940.333 Info ClientMultiplayerManager.cpp:607: UpdateTick(8248876) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
3943.448 Info AppManagerStates.cpp:2062: Saving finished
3943.449 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
3943.449 Info ClientMultiplayerManager.cpp:607: UpdateTick(8248876) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
3943.449 Info ClientMultiplayerManager.cpp:216: Deleting active scenario (global = true).
3943.628 Info UDPSocket.cpp:233: Closing socket
3943.628 Info UDPSocket.cpp:263: Socket closed
3944.295 Quitting: user-quit.
3944.574 Steam API shutdown.
3944.581 Goodbye
CrimsonFlame
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon Nov 21, 2022 10:01 pm
Contact:

Re: [2.0.15] Continuous Crashes: HeuristicEntityIterator<Surface const>::moveUntilEntityFound

Post by CrimsonFlame »

I forgot to attach the save associated with the crashes. Here is the save.
Attachments
space age time.zip
(13.16 MiB) Downloaded 4 times
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