Right now we get this "cheese" land when painting terrain tiles over water, it is annoying to keep swapping between modes to use deconstruct tool and then browse the long list again of which style of grass you were making again...:
Auto-remove fishes when painting terrain in editor
Moderator: ickputzdirwech
Re: Auto-remove fishes when painting terrain in editor
Disable "Smart entity collision mode" to remove fishes when changing tiles.
Re: Auto-remove fishes when painting terrain in editor
Oh nice, works.
Re: Auto-remove fishes when painting terrain in editor
i still wonder why this happens in normal game.
I mean normal if something is "in the way" it gets removed by bots, why not fish?
I mean via hand i can just place dirt above fish, but via "ghost" i cant...?
I mean normal if something is "in the way" it gets removed by bots, why not fish?
I mean via hand i can just place dirt above fish, but via "ghost" i cant...?