Move the "getting off" position for the trains a few pixels?

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juanitierno
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Move the "getting off" position for the trains a few pixels?

Post by juanitierno »

Hello!

In my latest play I had the idea of organizing my base in such a way so I could use trains for in-base transportation (like a tram).
The idea was to have a series of trains constantly running around the base, and I would hop on and off the trains in motion to get transported (placing stations makes it impractical unless the base is built REALLY far apart).

The thing is, the hopping-on works fine (its a bit dangerous), but the hop-off wont work because the character lands a couple pixels "inside" the train, and is instantly killed.

Maybe it was done this way for a reason, but if not, could the character hop-off spot be moved a couple pixels so you dont get instakilled if jumping off a moving train?

Thank you!

(Sorry for any grammar/spelling mistakes, im from Argentina and english is not my main language)
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Nova
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Re: Move the "getting off" position for the trains a few pix

Post by Nova »

The better question is: Do we WANT to be able to hop off a 200 km/h fast train?
juanitierno
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Re: Move the "getting off" position for the trains a few pix

Post by juanitierno »

It would make trams possible :)

Plus, the same could be said about stackable-bonus robotic legs, which are far more powerful as they make you faster in every direction with no world infrastructure.
spacesloth
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Re: Move the "getting off" position for the trains a few pix

Post by spacesloth »

This is covered in the wiki. Next you will be wanting to spit out of moving trains I bet!

Image

(Just kidding by the way - trams would be fun!)
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