TL;DR
A user should be able to close the expanded shortcut drawer with the key bound to "Close Window."What ?
Assuming I have the ESC key bound to both "Close Window" and "Toggle Menu", I can dismiss an open inventory with ESC before pressing ESC opens the pause menu. By habit, I am finding myself pressing ESC to dismiss the new shortcut drawer (as seen in the photo attached) with that same key binding, but wishing it behaved the same way as open inventories and windows. Instead, the pause menu is shown.Why ?
It's intuitive that you can close inventories with the ESC key before it opens the pause menu, however, there's no such behavior when the shortcut drawer is open. It's a minor quality-of-life addition that isn't critical, but extremely intuitive and consistent with the rest of the UI's behavior.Aside from that, thank you for such a great game. It is easily my favorite!