Bots as dots on map overview
Moderator: ickputzdirwech
Bots as dots on map overview
When logistics map option pressed, showing bots on map overview would be helpful to spot issues.
Re: Bots as dots on map overview
Wouldn't this be even better ? viewtopic.php?f=6&t=62157
Koub - Please consider English is not my native language.
Re: Bots as dots on map overview
I'd be happy with just the ability to detect how many bots are waiting to recharge. Combining that with the total number of bots or the number active, I could decide at what threshold to build more roboports.
Re: Bots as dots on map overview
The heat map would be great too. Either one would reveal pathing problems and logistic loops.Koub wrote:Wouldn't this be even better ? viewtopic.php?f=6&t=62157
Re: Bots as dots on map overview
Sweet!darkfrei wrote:Here's the mod for it:
https://mods.factorio.com/mod/ShowBotsOnMap
Re: Bots as dots on map overview
The mode is fine, but what about including this into the vanilla game. After all, isn't it the purpose of mods to try out new ideas, so that the best of them could be implemented in the vanilla game experience?
Re: Bots as dots on map overview
I made an experiment on something like this a long while ago:
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Re: Bots as dots on map overview
Why they are stucking?Klonan wrote:I made an experiment on something like this a long while ago:
https://mods.factorio.com/mod/ShowBotsO ... 000bc35dec
Re: Bots as dots on map overview
The normal entity charting is only updated every so often to save CPU, most things don't move often (Assembling machines, belts etc.)darkfrei wrote:Why they are stucking?Klonan wrote:I made an experiment on something like this a long while ago:
https://mods.factorio.com/mod/ShowBotsO ... 000bc35dec
For things that do move, we use custom code to draw it, i.e players, trains, cars
The experiment I showed above used custom code to draw the robots as part of the logistic information drawing,
While your mod just uses the normal entity chart rendering, which is not ideal
Re: Bots as dots on map overview
This is amazing! I wouldn't want it on the map all the time, but an option to show or not (like the ability to turn on turret coverage or electric networks). Maybe a little color to show busy/idle/out of power...Klonan wrote:I made an experiment on something like this a long while ago:
My own personal Factorio super-power - running out of power.
Re: Bots as dots on map overview
The demo looks stunning! Throw in a color differentiation to show bots with and without items, and you have a very intuitive way to understand a factory's logistics.Klonan wrote:I made an experiment on something like this a long while ago:
I think it should be another layer on the map, similar to turret coverage, etc.
Re: Bots as dots on map overview
I added that as a debug option for 0.17.Klonan wrote:I made an experiment on something like this a long while ago:
If you want to get ahold of me I'm almost always on Discord.
Re: Bots as dots on map overview
Looks really cool, thanks!
Re: Bots as dots on map overview
Awesome, thanks! Looking forward to having it in the game!Rseding91 wrote:I added that as a debug option for 0.17.