Mods loading order and packs
Moderator: ickputzdirwech
Re: Mods loading order and packs
It's already on the road map AFAIK ...
FFF#200 1.16 plans
FFF#200 1.16 plans
The bigger things are:
Mod portal improvement (rewrite)
My Mod ideas - https://forums.factorio.com/forum/vie ... 49#p107558
Re: Mods loading order and packs
I'm not about mod portal. But the mod loader in the game.
Re: Mods loading order and packs
The mod portal is how the devs refer to the in game mod loader because the mod portal website and the in game mod portal use the same API but different GUIs to give you access to the same things.
I suggest you read this and necro the relevent linked posts on improvements to the mod portal viewtopic.php?f=80&t=27805
I suggest you read this and necro the relevent linked posts on improvements to the mod portal viewtopic.php?f=80&t=27805
My Mod ideas - https://forums.factorio.com/forum/vie ... 49#p107558
Re: Mods loading order and packs
I see this as >50% implemented
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Re: Mods loading order and packs
A Minecraft-style launcher is a neat idea, but adds bloat. At the moment the only way to get what OP wants is manually moving or editing the modlist JSON file.
A launcher might also solve some problems with saving/loading mod startuo settings when changing mod packs, but that's a separate discussion.
A launcher might also solve some problems with saving/loading mod startuo settings when changing mod packs, but that's a separate discussion.
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Mods loading order and packs
The game has the option to sync mods with a save in the GUI. But I see no command line option for this.
Maybe it would be enough to have:
That would extract the mod config from the save and start factorio with that. Making dummy saves for different mod packs is easy enough.
Maybe it would be enough to have:
Code: Select all
bin/x64/factorio --sync-mods saves/my-game.zip
Re: Mods loading order and packs
You can use different mods.json files on startup, which will be written after mods-update. And different mods folders.
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Re: Mods loading order and packs
Either by creating as many Factorio folders, or by exchanging them.
Nobody said this is simple, but it works. And there is more than one way to do it.
As said, more than 50% ready and how the remaining parts should work is not clear. There are dozens of ideas, but none of them look what’s already possible and how can we continue from here.
And this comes together with a low game-play value, might increase complexity , not so much used functionality and high to very high development costs.
Nobody said this is simple, but it works. And there is more than one way to do it.
As said, more than 50% ready and how the remaining parts should work is not clear. There are dozens of ideas, but none of them look what’s already possible and how can we continue from here.
And this comes together with a low game-play value, might increase complexity , not so much used functionality and high to very high development costs.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...