allow replacing belts with splitters

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arl85
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allow replacing belts with splitters

Post by arl85 »

It is already possible to put boiler over pipes, pipes over pumps (and the opposite) so why not allowing putting splitters over belts?
In this way you don't need to dismantle existing belts in order to split them.
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Khyron
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Re: allow replacing belts with splitters

Post by Khyron »

+1 this would be nice.
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SuperSandro2000
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Re: allow replacing belts with splitters

Post by SuperSandro2000 »

That would be realy cool.
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Re: allow replacing belts with splitters

Post by SilverWarior »

I would like this verry much to
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SHiRKiT
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Re: allow replacing belts with splitters

Post by SHiRKiT »

This is totally supported by me.
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Re: allow replacing belts with splitters

Post by FishSandwich »

Agree, it makes sense.
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Re: allow replacing belts with splitters

Post by Zequez »

Very simple feature, and yes, this is something that it's done all the time. So +1
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Re: allow replacing belts with splitters

Post by Relicbane »

+1 from me as well.
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Brathahn
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Re: allow replacing belts with splitters

Post by Brathahn »

also allow the opposite when you want to remove a splitter with a belt
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Re: allow replacing belts with splitters

Post by Mangledpork »

+1 from me, that would be super useful.
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Re: allow replacing belts with splitters

Post by fregate84 »

+1
arl85
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Re: allow replacing belts with splitters

Post by arl85 »

I found that the "fast-replaceable-group" property of the entity should allow it but I'm not sure if it is allowed to have more than one group there (ie: splitter and transport belts).

Anyway, it should be in \data\base\prototypes\entity\entities.lua line 563
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Re: allow replacing belts with splitters

Post by Factorian »

+1 i support this idea
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Re: allow replacing belts with splitters

Post by zlosynus »

Brathahn wrote:also allow the opposite when you want to remove a splitter with a belt
This would not be good, I sometime upgrade my belts and I definitely don't want to remove splitters by accidents. Btw. it would be really nice to have also some upgrade tool for constructing robots, which would allow you to select buildings and replace say yellow belts for red ones, or assembling machines for better ones (which is much less needed).
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Re: allow replacing belts with splitters

Post by The Colonist »

Tired of removing the conveyor belt before putting the splitter, you have my +1
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IOScream
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Re: allow replacing belts with splitters

Post by IOScream »

+1 saves some hassle.

Not much on it's own, but when you have a bunch of splitters and belts...
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Re: allow replacing belts with splitters

Post by MalContentFL »

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Twisted
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Re: allow replacing belts with splitters

Post by Twisted »

One of the little annoying things is having to remove a piece of belt to place a splitter in. This game has many intelligent features, fast replace, drag-and-drop, etc. This fits well with them.

Supported.
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ssilk
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suggestionsummary

Post by ssilk »

Prequisites: complete.
Game-value: Simple and useful suggestion.
Costs: Only the current autoreplacement needs to be extended for that a bit.
Opinions: unique.
Cool suggestion: Eatable MOUSE-pointers.
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ssilk
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Re: allow replacing belts with splitters

Post by ssilk »

Useful further extensions:
- also replaceable for underground belts: Just place underground belt entry, and if you place then then immediately an exit, the belts and items between are autoremoved.
- replacement of pipes with underground pipes.
Cool suggestion: Eatable MOUSE-pointers.
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