allow replacing belts with splitters
allow replacing belts with splitters
It is already possible to put boiler over pipes, pipes over pumps (and the opposite) so why not allowing putting splitters over belts?
In this way you don't need to dismantle existing belts in order to split them.
In this way you don't need to dismantle existing belts in order to split them.
Re: allow replacing belts with splitters
+1 this would be nice.
- SuperSandro2000
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Re: allow replacing belts with splitters
That would be realy cool.
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My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
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Re: allow replacing belts with splitters
I would like this verry much to
Re: allow replacing belts with splitters
This is totally supported by me.
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Re: allow replacing belts with splitters
Agree, it makes sense.
Re: allow replacing belts with splitters
Very simple feature, and yes, this is something that it's done all the time. So +1
Re: allow replacing belts with splitters
+1 from me as well.
Re: allow replacing belts with splitters
also allow the opposite when you want to remove a splitter with a belt
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Re: allow replacing belts with splitters
+1 from me, that would be super useful.
Re: allow replacing belts with splitters
I found that the "fast-replaceable-group" property of the entity should allow it but I'm not sure if it is allowed to have more than one group there (ie: splitter and transport belts).
Anyway, it should be in \data\base\prototypes\entity\entities.lua line 563
Anyway, it should be in \data\base\prototypes\entity\entities.lua line 563
Re: allow replacing belts with splitters
+1 i support this idea
Re: allow replacing belts with splitters
This would not be good, I sometime upgrade my belts and I definitely don't want to remove splitters by accidents. Btw. it would be really nice to have also some upgrade tool for constructing robots, which would allow you to select buildings and replace say yellow belts for red ones, or assembling machines for better ones (which is much less needed).Brathahn wrote:also allow the opposite when you want to remove a splitter with a belt
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Re: allow replacing belts with splitters
Tired of removing the conveyor belt before putting the splitter, you have my +1
Re: allow replacing belts with splitters
+1 saves some hassle.
Not much on it's own, but when you have a bunch of splitters and belts...
Not much on it's own, but when you have a bunch of splitters and belts...
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Re: allow replacing belts with splitters
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Re: allow replacing belts with splitters
One of the little annoying things is having to remove a piece of belt to place a splitter in. This game has many intelligent features, fast replace, drag-and-drop, etc. This fits well with them.
Supported.
Supported.
suggestionsummary
Prequisites: complete.
Game-value: Simple and useful suggestion.
Costs: Only the current autoreplacement needs to be extended for that a bit.
Opinions: unique.
Game-value: Simple and useful suggestion.
Costs: Only the current autoreplacement needs to be extended for that a bit.
Opinions: unique.
Cool suggestion: Eatable MOUSE-pointers.
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Re: allow replacing belts with splitters
Useful further extensions:
- also replaceable for underground belts: Just place underground belt entry, and if you place then then immediately an exit, the belts and items between are autoremoved.
- replacement of pipes with underground pipes.
- also replaceable for underground belts: Just place underground belt entry, and if you place then then immediately an exit, the belts and items between are autoremoved.
- replacement of pipes with underground pipes.
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