Display Signal Information on Map / Signal Beam
Moderator: ickputzdirwech
Display Signal Information on Map / Signal Beam
a simple device or maybe add it to the radar or just an antenna pole that can be connected to a signal cable and what is does
as example A < 25 it will send an Icon to minimap lage map and above the device so if i see the A icon
then i know my accumulators at this position have 25% power left and
maybe we can add all warning icons and some new for the logic network
as example A < 25 it will send an Icon to minimap lage map and above the device so if i see the A icon
then i know my accumulators at this position have 25% power left and
maybe we can add all warning icons and some new for the logic network
Last edited by ssilk on Mon Jul 04, 2016 8:45 am, edited 2 times in total.
Reason: changed topic to fit subject better
Reason: changed topic to fit subject better
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Re: [0.13.3] signal beam
Ability to link warnings into the logistic network, and vise versa, would be great.
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Re: [0.13.3] signal beam
i just think about output warning icons but shure to get warnings at input will be nice too
like unpowered unpluged robots missing etc
maybe for all warning icons one opposite one the oll fine icon of a warning
like unpowered unpluged robots missing etc
maybe for all warning icons one opposite one the oll fine icon of a warning
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Re: [0.13.3] signal beam
Added to viewtopic.php?f=80&t=16566 Alerts, Alert-Info (Map), visible/audible Indication
I fix also the title, cause it is about displaying signals information on map.
I fix also the title, cause it is about displaying signals information on map.
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Re: Display Signal Information on Map / Signal Beam
no problem i wasnt sure how to title it my english is not the best
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Re: Display Signal Information on Map / Signal Beam
I made similar proposition: viewtopic.php?f=6&t=26647
Re: Display Signal Information on Map / Signal Beam
sry i dont know there was a suggestion already
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Re: Display Signal Information on Map / Signal Beam
No need to apologies. I added link with similar proposition to have it in one place. I just didn't want to write the same thing twice
Re: Display Signal Information on Map / Signal Beam
I wanted to add a way to show alerts based on circuit/logistic conditions.
We need a better alert system first.
We need a better alert system first.
Re: Display Signal Information on Map / Signal Beam
A "box" with plugs and for each plug you can configure one condition, an icon, a sound, a color and text. Once the condition is met, the icon appears on screen.
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Re: Display Signal Information on Map / Signal Beam
i think a problem is to find where the alert is in big factories, so a icon with arrow on the map /minimap will help locate alerts
the current alerts are
object damaged
object destroyed
turrets attack biters
construcktion bots need stuff
and some mini alerts
object unpowered
object unpluged
out of ammo
so i see 2 types of alters the militeric alerts and the facility alerts so i think we need 2 alert placeholder on HUD
types of alerts that i think is missing are
accumulator out of charge, we can read it by network already
energy production low / critical, we miss a way to read maybe from solar pannle, steam engine, nuclear reactor (0.15)
biter / spitter detected, read from radar like my suggestion from viewtopic.php?f=6&t=28148
the logic network can also transmit a 3rd type the custom allert like Tank out of Crude oil
the current alerts are
object damaged
object destroyed
turrets attack biters
construcktion bots need stuff
and some mini alerts
object unpowered
object unpluged
out of ammo
so i see 2 types of alters the militeric alerts and the facility alerts so i think we need 2 alert placeholder on HUD
types of alerts that i think is missing are
accumulator out of charge, we can read it by network already
energy production low / critical, we miss a way to read maybe from solar pannle, steam engine, nuclear reactor (0.15)
biter / spitter detected, read from radar like my suggestion from viewtopic.php?f=6&t=28148
the logic network can also transmit a 3rd type the custom allert like Tank out of Crude oil
Mining Drill Operator
Re: Display Signal Information on Map / Signal Beam
i think about a new signal tab for alert icons and maybe a green condition version of all with the opportunity to let it blink
also i prefer some nicer icons, my suggestion:
Original Copy without bumpmap Copy with bumpmap
my triangle give more space to insert an icon
here a new version i think the triangle is slightly better
Original Copy without bumpmap Copy with bumpmap
also i prefer some nicer icons, my suggestion:
Original Copy without bumpmap Copy with bumpmap
my triangle give more space to insert an icon
here a new version i think the triangle is slightly better
Original Copy without bumpmap Copy with bumpmap
Last edited by Shaymes on Fri Sep 16, 2016 11:05 am, edited 1 time in total.
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Re: Display Signal Information on Map / Signal Beam
Please consider there are colour deficient players who cannot discern green from yellow.
Ideally you use primary colours with high contrast, light green, dark red, moderate blue.
Ideally you use primary colours with high contrast, light green, dark red, moderate blue.
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Re: Display Signal Information on Map / Signal Beam
i used the original yellow for this signs but if you think colorblind ppls will have issues with this yellow it have to be lighter? ord darker?
maybe you can post a colortable of your color suggestion
or i have an idea, if color is a problem maybe use a different shape for green and blue
so we have light and dark triange shape and light and dark maybe circle or something shape
maybe you can post a colortable of your color suggestion
or i have an idea, if color is a problem maybe use a different shape for green and blue
so we have light and dark triange shape and light and dark maybe circle or something shape
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Re: Display Signal Information on Map / Signal Beam
Ah, I assumed the original alert was green (a silly assumption in hindsight, green = good) because you specified this one was yellow. My mistake.
The contrast with yellow and black is fine, one of the easiest contrasts for me to read on actually. It's dark colours (particularly red and blue) on black that I can't read. Seriously trying to see blue on black (or vice versa) for me is like trying to read a book through frosted glass.
The contrast with yellow and black is fine, one of the easiest contrasts for me to read on actually. It's dark colours (particularly red and blue) on black that I can't read. Seriously trying to see blue on black (or vice versa) for me is like trying to read a book through frosted glass.
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Re: Display Signal Information on Map / Signal Beam
no the original is yellow but i inderstand your color problems so i will post some colors and you can say where you can see a defferent and where not so that i have a clue what colors are usefull for colorblind ppls
gimme 2-3 min
gimme 2-3 min
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Re: Display Signal Information on Map / Signal Beam
From left to right - Blue -> Red -> Yellow -> Green
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Re: Display Signal Information on Map / Signal Beam
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.
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Re: Display Signal Information on Map / Signal Beam
C is murder to my eyes, D a little fuzzy. I find 6 a little too low-contrast to make out at a glance, the rest of them read fine (at least for me, can't speak for pure red-green deficiency).
In terms of recognising difference, unless they were next to each other I would not be able to identy between:
5 and 9
2, 6 and 0
All the green and yellow tiles (just different shades, while I'm not likely to think E is 8 I can for example mistake E for 3, 3 for F, and F for 8)
EDIT: actually in a little icon at the bottom of the screen with variable background I'm likely to fail to identify 2 and 0 from 3 as well, like to think the rest would be okay as you've used a good red for offset trichromacy (can see all three colours but not as well). If 8 were any darker it would be a problem too but should be okay.
In terms of recognising difference, unless they were next to each other I would not be able to identy between:
5 and 9
2, 6 and 0
All the green and yellow tiles (just different shades, while I'm not likely to think E is 8 I can for example mistake E for 3, 3 for F, and F for 8)
EDIT: actually in a little icon at the bottom of the screen with variable background I'm likely to fail to identify 2 and 0 from 3 as well, like to think the rest would be okay as you've used a good red for offset trichromacy (can see all three colours but not as well). If 8 were any darker it would be a problem too but should be okay.
Money might be the root of all evil, but ignorance is the heart.
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Re: Display Signal Information on Map / Signal Beam
To fit with the current system, you would also want a category and priority. Consider that <object destroyed> supersedes <object damaged> supersedes <turret firing>. Additionally, that whole set is entirely independent from the construction robot demands series of alerts.ssilk wrote:A "box" with plugs and for each plug you can configure one condition, an icon, a sound, a color and text. Once the condition is met, the icon appears on screen.
You could default to all being unique, but that would be unpreferable. You couldn't for example, have "mine out of ore" supersede "mine low on ore".