Science Queue

Suggestions that have been added to the game.

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rgauv
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Science Queue

Post by rgauv »

The ability to queue science activities so that if you're dealing with something, you don't need to stop your train of thought/current action to progress to the next science investigation.

I'm thinking maybe you could have the current activity being trained, and queue the next 2 or 3?

R
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bobingabout
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Re: Science Queue

Post by bobingabout »

I like that mod.

I also like how he has a screenshot showing that it works with my mods.

I bet people hate that if they don't take my mods into account, or even when they do but don't say it, that one of the first questions someone will ask is if it works with my mod. I remember the same feeling when people used to ask me if my mod was compatible with DyTech.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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ssilk
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Re: Science Queue

Post by ssilk »

Added to viewtopic.php?f=80&t=14645 Research-queue and -progress Visualizaton
Cool suggestion: Eatable MOUSE-pointers.
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