[0.9] How to abort deconstruction tasks
Moderator: ickputzdirwech
[0.9] How to abort deconstruction tasks
How can i abort deconstruction tasks for construction bots? For example i want to remove a complete forest and then i want to keep the forest.
Re: [0.9] How to abort deconstruction tasks
Kill the forest!!!
Im not sure I accidentally sended to deconstruct my whole factory (I was seeing how many entities I have) and I loaded an older save , so if there is no way... I think there should be.
Im not sure I accidentally sended to deconstruct my whole factory (I was seeing how many entities I have) and I loaded an older save , so if there is no way... I think there should be.
- Ranakastrasz
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Re: [0.9] How to abort deconstruction tasks
I have the same problem, Would be nice to have a solution.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.9] How to abort deconstruction tasks
moving this into suggestions --ssilk
Cool suggestion: Eatable MOUSE-pointers.
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Re: [0.9] How to abort deconstruction tasks
Some way to cancel a deconstruction order is needed. Many LP's indicate this in their commentary (like Arumba) and I agree.
Re: [0.9] How to abort deconstruction tasks
Scanning the wiki (Lua/Entity) revealed a canceldeconstruction method.
The entity selected by mouse hover needs to be identified and passed to this method.
Just need to bind that to a key somehow. Anyone have a hint on how to do this?
The entity selected by mouse hover needs to be identified and passed to this method.
Just need to bind that to a key somehow. Anyone have a hint on how to do this?
Re: [0.9] How to abort deconstruction tasks
If got far enough into scripting to identify entity that cursor is pointing at then there is a hint:
You can't bind keys, not yet in API at least. But you can create a dummy item that when held in hand/cursor will cancel deconstruction of anything that you hover over with it.
You can't bind keys, not yet in API at least. But you can create a dummy item that when held in hand/cursor will cancel deconstruction of anything that you hover over with it.
Re: [0.9] How to abort deconstruction tasks
Like the deconstruction planner - just a green square instead - drag a box to cancel any deconstruction inside.
Re: [0.9] How to abort deconstruction tasks
We totally need this!
Re: [0.9] How to abort deconstruction tasks
Suggestion: If deconstruction is used on deconstructed plan with right click or shift, the plan gets deconstructed.
Cool suggestion: Eatable MOUSE-pointers.
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Re: [0.9] How to abort deconstruction tasks
Woah I never new thisssilk wrote:If deconstruction is used on deconstructed plan with right click or shift, the plan gets deconstructed.
Re: [0.9] How to abort deconstruction tasks
Arglll... no, it's a suggestion!!!
Cool suggestion: Eatable MOUSE-pointers.
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Re: [0.9] How to abort deconstruction tasks
This is very good. No need for new items, just modify behaviour of existing. If I didn't know better I would think this would be very easy to implement.ssilk wrote:Suggestion: If deconstruction is used on deconstructed plan with right click or shift, the plan gets deconstructed.