Speed of transport belt turns

Suggestions that have been added to the game.

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MF-
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Re: Speed of transport belt turns

Post by MF- »

kovarex wrote: Yes, the game is not aiming for realism, but good gameplay, if we hack a the movement in turns to work better, it is ok.
As it was asked, the question is, what should the gameplay effect of turns be, I personally don't have problems with turns and I use usually red belts for important parts of the factory, but maybe I don't produce so much :)
Seconded.
My important belts also got faster versions in turns.
(And if I had superfast belts, they definitely lacked turns)


@ssilk: I am glad you were there to post my opinion. I wouldn't be able to produce such essays :)

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ssilk
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Re: Speed of transport belt turns

Post by ssilk »

MF- wrote: @ssilk: I am glad you were there to post my opinion. I wouldn't be able to produce such essays :)
Lol. Indeed, my good postings are short. I produce long postings, when I don't think about "what is the essence of what I want to say?"
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Re: Speed of transport belt turns

Post by quinor »

[necro] It will be implemented in .12

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