It would be handy to have a method to match mod list to an existing save file, in a manner similar to what's done with servers.
In my case it's because in migrating data to a new PC, I have the saves, but the mod list doesn't seem to have made it across. I'll should be able to sort it, but having a "click here to get the mods" button would have been delightful.
Also handy for anyone who might swap between server and single player play, or who have multiple single player games they swap between, etc.
Mod Manager / ability to load mods based on a save
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Re: ability to load mods based on a save
You mean this?
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A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: ability to load mods based on a save
To me this sounds more like the ancient plea for a way to pick mods before the game spends a while loading.
Having multiple shortcuts using the --mod-directory switch is a lot more comfortable than a mod sync requiring game restart.
Having multiple shortcuts using the --mod-directory switch is a lot more comfortable than a mod sync requiring game restart.
My Mods: mods.factorio.com
Re: ability to load mods based on a save
That's not OP's situation :
daemonworks wrote: ↑Thu Dec 12, 2019 4:20 am In my case it's because in migrating data to a new PC, I have the saves, but the mod list doesn't seem to have made it across.
Koub - Please consider English is not my native language.
Mod manager
TL;DR
Add a easy way to organize you mods, mostly if you want to switch between multiple modded setups.What ?
Many MMORPGs have something like a build template planner, so if you want to switch between builds you don't have to reselect everything from scratch. In my opinion it would be nice to have something similar to manage which mods are turned on or off. If you want to revisit your old Krastorio Megabase but have a AngelBob mod setup running at the moment you could swap the active mods with a few clicks without the need to check if you have activated/deactivated the correct ones. Maybe even add a way to export the mods active as a "blueprint" string, so that you can share them.Why ?
To save time and effort while switching between multiple Mods.Re: Mod manager
When you try to load a modded save it will give you the option to ‘sync mods with save’ which does it all for you.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Re: Mod manager
Well, I didn't know this function existed.
I'd then like to withdraw my suggestion...
I'd then like to withdraw my suggestion...
Re: Mod manager
There is also the possibility to switch between different mod-directories via command-option. See some posts above.
There is another possibility to change the directories: via config.ini, see wiki.
https://wiki.factorio.com/index.php?tit ... _directory
https://wiki.factorio.com/Command_line_parameters
And a third way is to exchange the file mod-list.json - which is problematic, because it is under control of Factorio. ( See viewtopic.php?f=6&t=52628 Mod-Directory cli should be separate from mod settings )
All of those four methods aren’t very comfortable and the reason, why this still makes sense and is merged with the older thread.
Similar threads
viewtopic.php?f=6&t=32470 idea: selectable mod "profiles"
viewtopic.php?f=6&t=27741 Mod Presets
viewtopic.php?f=6&t=28229 Mod Manager - Profiles or Groups?
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viewtopic.php?f=6&t=32470 idea: selectable mod "profiles"
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Already mentioned:
viewtopic.php?f=6&t=94826 Option to update loaded mods only
viewtopic.php?f=6&t=94047 Preset in the mod's ui for different playstyles
Implemented
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Related
viewtopic.php?f=80&t=27805 Suggestion around Game-Internal Mods-Handling/Mods-Management
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There is another possibility to change the directories: via config.ini, see wiki.
https://wiki.factorio.com/index.php?tit ... _directory
https://wiki.factorio.com/Command_line_parameters
And a third way is to exchange the file mod-list.json - which is problematic, because it is under control of Factorio. ( See viewtopic.php?f=6&t=52628 Mod-Directory cli should be separate from mod settings )
All of those four methods aren’t very comfortable and the reason, why this still makes sense and is merged with the older thread.
Similar threads
viewtopic.php?f=6&t=32470 idea: selectable mod "profiles"
viewtopic.php?f=6&t=27741 Mod Presets
viewtopic.php?f=6&t=28229 Mod Manager - Profiles or Groups?
viewtopic.php?f=6&t=24939 Mod Management
viewtopic.php?f=6&t=53027 Mods Profile Option
viewtopic.php?f=6&t=32470 idea: selectable mod "profiles"
viewtopic.php?f=6&t=95355 Mods depending on the map
viewtopic.php?f=6&t=94047 Preset in the mod's ui for different playstyles
viewtopic.php?f=6&t=83688 Mod Folders
Already mentioned:
viewtopic.php?f=6&t=94826 Option to update loaded mods only
viewtopic.php?f=6&t=94047 Preset in the mod's ui for different playstyles
Implemented
viewtopic.php?f=66&t=26997 --mod-directory
viewtopic.php?f=66&t=37684 Mod Directories
Related
viewtopic.php?f=80&t=27805 Suggestion around Game-Internal Mods-Handling/Mods-Management
viewtopic.php?f=6&t=54163 Mod settings per saves
viewtopic.php?f=6&t=34348 mod presets/lists viewtopic.php?f=6&t=13133 factorio launcher / profile manager
viewtopic.php?f=6&t=2078 Change game save/load location
viewtopic.php?f=6&t=51524 Modded Keybinds: Do not reset for disabled mods
viewtopic.php?f=6&t=49109 move blueprint-storage.dat to mods folder
viewtopic.php?f=66&t=47837 [0.15] move mod-settings.json into mod-directory
Cool suggestion: Eatable MOUSE-pointers.
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Re: Mod Manager / ability to load mods based on a save
Moved to implemented, you can choose to sync mods before loading a game.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...