Remember the Electric Network Time Span

Suggestions that have been added to the game.

Moderator: ickputzdirwech

enthusiasticplayer
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sat Jan 13, 2018 2:06 pm
Contact:

Remember the Electric Network Time Span

Post by enthusiasticplayer »

TL;DR
Save the last setting the player used in the Electric Network Info screen (5sec,1min,10min etc.)

What ?
Make the game remember the last time span setting the player used in the Network Display at which the reopened screen will now default to.
When implemented the Network Display will always show the "last 10 minutes" time span when you left the Network Display previously at the 10 minute span until changed again manually.
Why ?
Making the game remember the time span, helps when you're actively changing up your power production.
Being able to repeatedly open up the Network Screen "on the fly" when improving your power production helps you quickly compare your information from before, without needing to change the time span from 5seconds to 1m/10m over and over again.
This would decrease the amount of clicking and improve the fluidity of the gameplay as the information would be instantly accessible (like reading from a spreadsheet and not searching through a menu)


I tried to keep it short and clear, and i hope i followed all the sticky posts and guidelines. Thank you :)
Zavian
Smart Inserter
Smart Inserter
Posts: 1649
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: Remember the Electric Network Time Span

Post by Zavian »

And do the same for the production statistics.
Jap2.0
Smart Inserter
Smart Inserter
Posts: 2383
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Remember the Electric Network Time Span

Post by Jap2.0 »

Kill statistics as well, probably.
There are 10 types of people: those who get this joke and those who don't.
Dinthi
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Sep 18, 2018 7:25 pm
Contact:

Production tab: persist selected timespan

Post by Dinthi »

TL;DR
I would love the option to persist the selected timespan on the production tab (P)
What ?
Say i've selected 10m instead of the default 5s on the production tab. Once i close the production tab and reopen it it's back to 5s. I suggest to persist the selected timespan so that once i re-open the production tab my last selected timespan is selected by default.
Why ?
I think it increases the value of Factorio as a game for me, because after many hours of playing this is the only thing bugging me time on time again. This is my personal preference. I understand many others might prefer another timespan. I simply suggest the option to persist the choice one makes.
Zavian
Smart Inserter
Smart Inserter
Posts: 1649
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: Production tab: persist selected timespan

Post by Zavian »

+1 and also in the power graph. (I'd be perfectly fine if that persistence was purely for the current session. It doesn't need to survive save/reload).
Dinthi
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Sep 18, 2018 7:25 pm
Contact:

Re: Production tab: persist selected timespan

Post by Dinthi »

Zavian wrote: Wed Sep 19, 2018 1:03 am +1 and also in the power graph. (I'd be perfectly fine if that persistence was purely for the current session. It doesn't need to survive save/reload).
Ah, totally forgot about the power graph. Same suggestion applies. I´m also fine with the persistence being session based: as long as i do not have to continuously change the timespan manually.
durato
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Aug 25, 2017 5:15 pm
Contact:

Re: Production tab: persist selected timespan

Post by durato »

+1

Suggestion is great.
Zavian wrote: Wed Sep 19, 2018 1:03 am +1 and also in the power graph. (I'd be perfectly fine if that persistence was purely for the current session. It doesn't need to survive save/reload).
That, exactly like that.
User avatar
Usul
Fast Inserter
Fast Inserter
Posts: 197
Joined: Mon Oct 31, 2016 5:05 pm
Contact:

QoL: Preserve Choice of Time-Interval-Tab in Stats-UI upon re-open

Post by Usul »

Hi!

Title says it. Each time we reopen the Production Stats, the Tab Choice reverts to 1 minute... instead of staying on the last-chosen (i.e. preffered) tab. It does stick when switching between items/buildings/fluids/etc during the same "session" of stats viewing, so it would only seem more consistent to have this behaviour also when entering a new "session".

Thanks! 8-)
ernopp
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue May 12, 2020 8:37 pm
Contact:

Stateful production statistics

Post by ernopp »

Within one session, the time period and specific series I've selected should be remembered even after I close the production statistics. Right now I often make changes related to a specific series (i.e. one color science pack) and want to periodically check in on it to see how it's doing. It's a lot of work to search for the item in the list (or with search) every time, and then pick a longer time scale repeatedly.

I think it would be more natural to have this be a stateful value so you could open prod statistics, set up what you'd like to monitor, close it, make changes to the factory, then reopen it and immediately see the change.
Author of "What is interesting about Factorio" https://news.ycombinator.com/item?id=22931595
Rseding91
Factorio Staff
Factorio Staff
Posts: 14408
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Stateful production statistics

Post by Rseding91 »

Thanks for the report however that's not a bug. That's a suggestion.

Moving to ideas and suggestions.
If you want to get ahold of me I'm almost always on Discord.
Koub
Global Moderator
Global Moderator
Posts: 7809
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Remember the Electric Network Time Span

Post by Koub »

[Koub] ... and merging it with an older thread with similar suggestion
Koub - Please consider English is not my native language.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Remember the Electric Network Time Span

Post by ssilk »

I would add buttons: reset, preset 1, preset 2, preset 3

Pressing preset button long will store the current setting, reset works as now reopening.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
Usul
Fast Inserter
Fast Inserter
Posts: 197
Joined: Mon Oct 31, 2016 5:05 pm
Contact:

Re: QoL: Preserve Choice of Time-Interval-Tab in Stats-UI upon re-open

Post by Usul »

I've just noticed, that the production stats and power stats UI *does* preserve any selected filters upon re-open, but does *not* the selected timer interval. In my opinion, it would be more complete and consistent to also preserve those.

Thanks! 8-)
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: QoL: Preserve Choice of Time-Interval-Tab in Stats-UI upon re-open

Post by ssilk »

This is not exactly on topic, but what really don’t like is the change of the colors of the items.

What I would suggest is the following:
1. each item has a predefined color, corresponding to when it is defined during initialization (simply the item-index modulo number of colors)
2. the first N entries in the stats list should use that color. N seems to be useful for 5-8 entries. If there are same colors - e.g. iron gears and copper wire are both blue - then one should be darker, one should be lighter blue with the simple algorithm, that the lower index should be dark, the higher light. This guarantees that a player can learn the items and their corresponding colors in stats, because it doesn’t change so often.
3. The remaining entries that are displayed should have ONE (Different) color, because their information value is low. You can see that curves by hovering, then they will be highlighted .
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Hell_Diguner
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Sep 06, 2021 12:44 am
Contact:

[1.1.38] Production GUI does not remember previous tab and timeframe selected when it is re-opened

Post by Hell_Diguner »

The Production Statistics GUI does not remember user's selected tab and timeframe when it is closed and re-opened. This is aggravating because it resets to "5 seconds" - probably the least-used timeframe by players.

This is a "bug" because it is inconsistent with (for example) the character screen GUI, which remembers logistics vs. crafting tabs; and the blueprints library GUI, which remembers game blueprints vs. my blueprints tabs.

I also think the timeframe selected should propagate to all tabs. Eg: Selecting the 10 minute items graph, then switching to fluids, should show the 10 minute fluids graph. This is not the current behavior.
Xenophore
Inserter
Inserter
Posts: 22
Joined: Wed Nov 15, 2017 1:32 pm
Contact:

Re: [1.1.38] Production GUI does not remember previous tab and timeframe selected when it is re-opened

Post by Xenophore »

Can a moderator move the thread to suggestions, then? This would be a useful change.
Koub
Global Moderator
Global Moderator
Posts: 7809
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Production tab: persist selected timespan

Post by Koub »

[Koub] Merged into older thread with same suggestion.
Koub - Please consider English is not my native language.
oyunbagimlisi
Fast Inserter
Fast Inserter
Posts: 186
Joined: Mon Aug 31, 2020 10:09 pm
Contact:

Let Production Display remember "last call". (Search ease interface)

Post by oyunbagimlisi »

Image

I am constantly checking the science packages from the P screen. It is troublesome to type and search for "science" every time you enter the screen. I'm sure the only/most thing that many players follow is "science packs".

Suggestion:
1-With a very simple interface; SCIENCE, ore etc. subheadings can be created. (Only science is enough for me, but more than one sub-category may be more useful...)

2-Most importantly, as "+addition" to what I said above, this selected category can be "locked". In other words, when we press the "p" key and exit and enter, the current search is deleted and forgotten. But auto with this option. The first screen described may be the "subgroup" that we have determined.

3-By default, sorting is by production quantity. When checking out science packs, this isn't always what I want to see. It should be possible to have a different ordering such as red, green, gray, blue, purple, yellow, white, which prefers the "order on the character production screen".

EXAMPLE: Mods such as Fnei, recipe book, create a favorite recipe screen. We can find them directly by pressing the icon without having to search again. I want similar thing to be able to be selected either as subcategory or product icon. Most importantly, what I want is not to select it every time, the p screen should remember these preferences.
Last edited by ssilk on Fri Dec 03, 2021 4:16 am, edited 1 time in total.
Reason: Unusual abbreviation P replaced with Production.
viewtopic.php?f=33&t=105093
Beacon domain & Cable access area coloring (Color Tone variations)
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Production tab: persist selected timespan

Post by ssilk »

merged with existing thread

One of those quick-win tickets, which are laying here since > 4 years, because this board isn’t systematically watched by the devs. :roll:

BTW the same problem exists for electrical network.
See viewtopic.php?p=126273 More Game Information (Statistics, Monitoring, Graphs)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Post Reply

Return to “Implemented Suggestions”