A few misc requests

necavi
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A few misc requests

Post by necavi »

A few things I've noticed that seemed to be missing from the API Are:
Events:
- OnEntityDamaged(victim, attacker) - This one is pretty self-explanatory, being able to tell whether an entity is attacked and respond to it properly.
- OnPlayerCharacterCreated - Doesn't have to be precisely this, but I have noticed a need to tell when a player has been reborn in multiplayer.

Not sure how exactly to categorize it, but for the mod I am currently working on I rather desperately need the ability to block game end upon death in singleplayer and preferably block resurrection in multiplayer (as I would be handling that myself)

Edit:
Additionally the ability to have a shield that is untied from shield equipment would be really quite useful.
curiosity
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Re: A few misc requests

Post by curiosity »

Both events exist now (the latter under the name on_player_respawned), the game ending is controlled differently and there are probably ways to prevent players from dying. This is a "dirty" multiple-feature request anyway, I think it can be considered implemented at this point.
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