A few things I've noticed that seemed to be missing from the API Are:
Events:
- OnEntityDamaged(victim, attacker) - This one is pretty self-explanatory, being able to tell whether an entity is attacked and respond to it properly.
- OnPlayerCharacterCreated - Doesn't have to be precisely this, but I have noticed a need to tell when a player has been reborn in multiplayer.
Not sure how exactly to categorize it, but for the mod I am currently working on I rather desperately need the ability to block game end upon death in singleplayer and preferably block resurrection in multiplayer (as I would be handling that myself)
Edit:
Additionally the ability to have a shield that is untied from shield equipment would be really quite useful.
A few misc requests
Re: A few misc requests
Both events exist now (the latter under the name on_player_respawned), the game ending is controlled differently and there are probably ways to prevent players from dying. This is a "dirty" multiple-feature request anyway, I think it can be considered implemented at this point.