bool surface.is_chunk_visible(force)

Post Reply
User avatar
Mylon
Filter Inserter
Filter Inserter
Posts: 513
Joined: Sun Oct 23, 2016 11:42 pm
Contact:

bool surface.is_chunk_visible(force)

Post by Mylon »

To make a mod I'm working on, I need the ability to see if a chunk is visible. This would be super handy.

Alternatively, if I could access radar.prototype.max_distance_of_nearby_sectors_revealed and player.max_distance_of_nearby_sectors_revealed (or whatever it's called) I could figure it out myself. But surface.is_chunk_visible(force) would be sufficient.

Post Reply

Return to “Implemented mod requests”