controller.follow

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SixpackButtermilch
Manual Inserter
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controller.follow

Post by SixpackButtermilch »

Lets assume one wants to have the players view follow an entity of type unit which was assigned a command earlier.
The way to do this is to have an invisible player entity and to do a teleport to the coordinates of the unit on each tick.

It would be cool to be able to do this in a more convenient way via a defines.controller.follow type and a LuaPlayer::following
field or a similar mechanism.

Maybe also controls to restrict how the player can interface with the world while being in this mode would be great.

Kind regards
SixpackButtermilch

Bilka
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Re: controller.follow

Post by Bilka »

See LuaPlayer.set_controller with the cutscene controller.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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