Hi, currently in base 2.0 there is no mechanism to hide surfaces list in remote view or at least I have not found it. There is no use of this list in our scenario and it takes up a lot of space pushing already heavy GUI to the middle of the screen. There is also "jail/gulag" surface exposed which looks comical, but for sure will be confusing to new players. Same with other options that are not used.
I request an API to toggle it off/on, for example LuaGameScript::show_surfaces_list(bool)
[2.0.10] Add mechanism to hide surfaces list
Re: [2.0.10] Add mechanism to hide surfaces list
Hi,
You can hide surfaces per force using this LuaForce API:
https://lua-api.factorio.com/latest/cla ... ace_hidden
You can hide surfaces per force using this LuaForce API:
https://lua-api.factorio.com/latest/cla ... ace_hidden
Re: [2.0.10] Add mechanism to hide surfaces list
Nice, thanks for quick response
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Re: [2.0.10] Add mechanism to hide surfaces list
Is it just me, or should this go in already implemented?
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