LuaRendering::send_to_back()

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_CodeGreen
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LuaRendering::send_to_back()

Post by _CodeGreen »

I have a bunch of sprites that are increasing in "height", that when created start at a "height" of 0.
Right now I have to call LuaRendering::bring_to_front() on every single rendering object in reverse order every time a new one is made, whereas a send_to_back() method would only have to be called on the new object once.
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boskid
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Re: LuaRendering::send_to_back()

Post by boskid »

1.1.105; LuaRendering::move_to_back.

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