No, 64 bits can index 2⁶⁴ or about 16 * 10¹⁸ tiles. In words this is sixteen trillion or sixteen pentillion, depending on whether you subscribe to the long or the short scale. This is nowhere near a decillion (10⁶⁰ or 10³³, depending on the scale). However, this is completely irrelevant. The relevant number is 8 bytes per tile (or 8 kilobytes per chunk) for the tile IDs, plus some memory for those tiles which have been assigned a meaning. There is no need to allocate memory for unused tile IDs.TheKillerChicken wrote: ↑Sat Sep 02, 2023 6:30 pmIf every byte was set to the true 64-bit integer (1 decellion), this game would need ~200 TB of memory. So that is why these practical values exist.
No more than 255 tiles?
Re: No more than 255 tiles?
-
- Smart Inserter
- Posts: 2768
- Joined: Tue Apr 25, 2017 2:01 pm
- Contact:
Re: No more than 255 tiles?
HECK YEAH!!!! \o/
Out of all the changes to the game for 2.0/expansion, this one right here is getting me the most excited!!
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics