I have a bunch of sprites that are increasing in "height", that when created start at a "height" of 0.
Right now I have to call LuaRendering::bring_to_front() on every single rendering object in reverse order every time a new one is made, whereas a send_to_back() method would only have to be called on the new object once.
LuaRendering::send_to_back()
- _CodeGreen
- Long Handed Inserter
- Posts: 72
- Joined: Sat Mar 05, 2022 11:30 am
- Contact:
LuaRendering::send_to_back()
My Mods | If you can't make it perfect, make it adjustable
Re: LuaRendering::send_to_back()
1.1.105; LuaRendering::move_to_back.