I get the following error message when I try to start a new game or to load the example build:
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Unknown key: "Error while running the oninit:
__UraniumPower__/control.lua:12: attempt to index global 'global' (a nil value)"
Moderator: Fatmice
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Unknown key: "Error while running the oninit:
__UraniumPower__/control.lua:12: attempt to index global 'global' (a nil value)"
version 0.6.0 is only compatible with factorio version 0.12.0+Marc90 wrote:Hello!
I get the following error message when I try to start a new game or to load the example build:
factorio version is 0.11.22 and mod version is 0.6.0Code: Select all
Unknown key: "Error while running the oninit: __UraniumPower__/control.lua:12: attempt to index global 'global' (a nil value)"
Factorio 0.11.x - Current version: 0.6.0 -> (link)
Factorio 0.12.x - Current version: 0.6.2 -> (link)
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game.regenerate_entity("uraninite")
game.regenerate_entity("fluorite")
1/Did you load the example build with its respective version, i.e. 11.x savegame with 11.x basegame and 12.x savegame with 12.x basegame?Maser wrote:When trying to load the provided example build save for 12.x, I get the following error:
Notice
Error while running the event handler: [path]/Factorio/temp/currently-playing/control.lua:104: attempt to call global 'story-update' (a nil value)
Those two entries came from the mod called test-mode. They are harmless. The savegame used in the tutorial requires 12.x base game.Maser wrote: When I try to load the savegame used in the tutorial, I get the same error but also this one:
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Removed items
mjollnir 32
Any idea of why that might be?
Edit: Moved to Support. Please don't post support questions in the information thread.
Update to 0.12.11ravens_talons wrote:running factorio 0.12.10
recieve notice
__UraniumPower__/control.lua: attempt to index global 'script' (a nil value)
some help here as this is tho only mod that I am running.
Okay I have fixed the issues. Update to 0.6.3.ravens_talons wrote:running factorio 0.12.10
recieve notice
__UraniumPower__/control.lua: attempt to index global 'script' (a nil value)
some help here as this is tho only mod that I am running.
You can try the above commands or something similar that RSO uses.Fatmice wrote:Yes, it should work on an existing savegame. You will need to walk a fair distance from your spawn point to see the resources unless you regenerate the resources with a command.
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game.regenerate_entity("uraninite") game.regenerate_entity("fluorite")
You can try adding Yuoki Industries as that mod is very energy hungry and has the capability to help you generate very high production throughput.Anomoly2012 wrote:Now if i could just find a mod that gives me a reason to go past the first rocket launch.. ive looked and while there are a couple out there and now that the devs have confirmed the shelving of the space station stuff they were working on i need to find another reason to grow my base to the size and production level i was aiming for.. Not going for a minute rocket launch or anything like that,, i just wanted my base to be able to supply a rediculous ammount of any given reasource.. which i am in the process of building my second base that should hopefully allow me say 100k production every 20-30 minutes.. more or less.. honestly i wont know till after i get everything in place and start testing and tweaking the designs ive spent the past few months gathering..
keep up the good work...