I have not even play tested it. From the sound of your tests, it will definitely impact everything. However, I am sort of glad that creating GW of power is easier now. This means fluid throughput must have been tweaked a lot.Light wrote: Indeed it did.
The vanilla reactor system is quite interesting to say the least. After a lot of testing, the vanilla method can produce a lot of power with minimal upkeep. The only downside was that fuel creation is entirely based on randomness, so it typically takes many hours to get the enrichment recipe going. However, once enrichment begins, you never run out of fuel and the need to mine uranium ore is reduced considerably just to obtain a tiny bit of U-238 you'll need every now and then.
Despite the time consuming enrichment process, there's no issue generating 10GW+ with just a tiny enrichment setup. The reactors are quite powerful due to the neighbor bonus, granting the heat of a dozen or more reactors in just a tiny cluster, while also not using as much fuel to do so.
Some data from my tests:
- At 2 hours, the 40 U-235 for enrichment is obtained.
- At 3 hours, enough U-235 is obtained from enrichment to sustain 11.2GW worth of reactor turbines at 100% burn. (My enrichment setup was small, so it could support 50GW+ if scaled up more.)
- 73,841 Uranium ore was used to get 40 U-235 (It is random, but still a considerable amount)
- No impact on my UPS
Despite it being very powerful, it's still too simple for my tastes. Not to mention productivity modules can be used in the miners, the centrifuge sorting process, and even creating fuel cells if you wanted to, which I didn't for my tests as that would be too overpowered.
I look forward to hearing your observations about it and if it impacts any plans you had with your mod going forward.
I will have to redesign the mod from the ground up to accommodate for the changes. I may have to eliminate the PWR reactor line...or maybe not. It all depends on play testing the "vanilla" 0.15.
You said "fuel cell"? What is that?