MoWeather also controls the length of days and light levels.
Mod Listing: https://mods.factorio.com/mods/ludsoe/moweather
Mirror Download: http://www.mediafire.com/download/z6gdo ... eather.zip
Moderator: ludsoe
I'm assuming in somehow the daylight is integrated with daytime.This was written back before mods that added UI clocks existed, and it plays with the game.daytime variable to simulate the sunlight making it to the surface.
And to simulate lightning it shifts the daylight for a fraction of a second. (I'm working on a different way to do this.)
I'm assuming those are what you mean by anomalies.
EvoGUI_0.4.8As for fixing the clock, can you provide me with what mod your using for its clock? Ill contact the developer of it and provide them with a way to detect MoWeather and account for its changes.
I've seen it before -- it's a tiny helper in Bob's Mods, ref: https://forums.factorio.com/forum/vie ... 51&t=13919 (search for "Clock").ludsoe wrote:Perhaps I didn't look hard enough, but I was unable to figure out which mod "clock_0.12.1" belonged to.
Thank you for the link, I have messaged bobingabout.Narc wrote:I've seen it before -- it's a tiny helper in Bob's Mods, ref: https://forums.factorio.com/forum/vie ... 51&t=13919 (search for "Clock").
No problem, and Thank you for being cooperative.Narc wrote:Thanks again for the compat patch to EvoGUI, it'll be in the core release as soon as I have a moment.
Honestly this is the change I appreciate the most, the weather changed ridiculously fast before.ludsoe wrote:BugFix 0.3.073 Released.
Lowered weather chances drastically, they are 1/10th of what they used to be.