[0.12] Bugs, crashes & other issues
Moderator: Choumiko
Re: [0.12] Bugs, crashes & other issues
I can confirm the issue/conflict with petrochem reported above.
What I wanted to add is that it works fine with 1.0.8 so I have reverted to that for now at least.
What I wanted to add is that it works fine with 1.0.8 so I have reverted to that for now at least.
Re: [0.12] Bugs, crashes & other issues
Should be fixed in FARL 1.0.10
1.0.9 was a bad bad release
1.0.9 was a bad bad release
Re: [0.12] Bugs, crashes & other issues
Having an error with farl http://imgur.com/a/hzESA
Re: [0.12] Bugs, crashes & other issues
The problem is More Locomotives, FARL and the others are only shown because they touch/change some stuff that More Locomotives adds.
There has been an update to More Locomotives ~2 hours ago, my game loads fine with FARL and More Locomotives enabled.
There has been an update to More Locomotives ~2 hours ago, my game loads fine with FARL and More Locomotives enabled.
Re: [0.12] Bugs, crashes & other issues
0.15.27 broke my FARL when loading a game. Probably this fix: viewtopic.php?t=50509
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Re: [0.12] Bugs, crashes & other issues
Update 0.15.27 broke my FARL 1.1.3
Error message is:
Attempt to remote call outside of an event.
stack traceback: __FARL__/control.lua:598: in main chunk
Error message is:
Attempt to remote call outside of an event.
stack traceback: __FARL__/control.lua:598: in main chunk
Re: [0.12] Bugs, crashes & other issues
fixed in the latest version on the mod portal
Re: [0.12] Bugs, crashes & other issues
Trying the Autopilot feature, then this happened :
Also, on that loco, i use "Shuttle Train Lite mod" in equipment slot alongside with FARL. Could that be the case ?
Error
Then, after i exit the train, there is a ghost player (FARL player)Also, on that loco, i use "Shuttle Train Lite mod" in equipment slot alongside with FARL. Could that be the case ?
Re: [0.12] Bugs, crashes & other issues
Fixed in the last update.waduk wrote:Then, after i exit the train, there is a ghost player (FARL player)
Also, on that loco, i use "Shuttle Train Lite mod" in equipment slot alongside with FARL. Could that be the case ?
Could have been 0.15.27 that broke it, got the same error without the shuttle mod. I'll probably release another one tomorrow that will get rid of the ghost players if an error happens. Should you end up with a ghost player again:
Move your mouse over the locomotive and use /c game.player.selected.driver.destroy() in the console. Or select the player (if it ends up outside of the locomotive) and do /c game.player.selected.destroy()
Re: [0.12] Bugs, crashes & other issues
Thankfully just before i try the auto-pilot, i saved the game first.
Thanks Choumiko. good to know there's a command to get rid ghost player if it ever happen again (and no backup save)
Thanks Choumiko. good to know there's a command to get rid ghost player if it ever happen again (and no backup save)
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Re: [0.12] Bugs, crashes & other issues
Just updated FARL. Still 1.1.3 but error is gone. Works like a charm. THXpuresilence2002 wrote:Update 0.15.27 broke my FARL 1.1.3
Error message is:
Attempt to remote call outside of an event.
stack traceback: __FARL__/control.lua:598: in main chunk
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Re: [0.12] Bugs, crashes & other issues
Found missing locale key for Mirror concrete setting:
GUI.lua, line 355:
GUI.lua, line 355:
Code: Select all
GUI.add(settings, {type="checkbox", name="mirrorConcrete", caption="Mirror concrete"}, "mirrorConcrete")
The brightest future in the center of a nuclear explosion...2003©nucleargen
Re: [0.12] Bugs, crashes & other issues
Thanks, I will add it in the next update
Re: [0.12] Bugs, crashes & other issues
when i try to enter the train it gives me this error, am i doing something wrong?Error while running event FARL::on_player_driving_changed_state (ID 26)
__FARL__/FARL.lua:276: attempt to compare nil with number
Re: [0.12] Bugs, crashes & other issues
FARL requires at least Factorio 0.15.17. The error looks like your version is below that.
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Re: [0.12] Bugs, crashes & other issues
Hi, I'm getting this error in the 'remove stone' function with Factorio 15.30/FARL 1.1.6:
I get that error after a few seconds of driving with mostly default settings. Adding "if product.probability ~= nil" seems to fix it. Using Bob's Mods, Angel's Infinite Ores, few other mods.
I get that error after a few seconds of driving with mostly default settings. Adding "if product.probability ~= nil" seems to fix it. Using Bob's Mods, Angel's Infinite Ores, few other mods.
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Re: [0.12] Bugs, crashes & other issues
How exactly do you add that? Im getting the same error. Using RSO and Autofill.spitfire_23 wrote:Hi, I'm getting this error in the 'remove stone' function with Factorio 15.30/FARL 1.1.6:
I get that error after a few seconds of driving with mostly default settings. Adding "if product.probability ~= nil" seems to fix it. Using Bob's Mods, Angel's Infinite Ores, few other mods.
Re: [0.12] Bugs, crashes & other issues
Should be fixed in the latest version (1.1.7)
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Re: [0.12] Bugs, crashes & other issues
It seems that it does not work with higher tiers poles (in my case, from bob's mod). I created blueprint with big pole MK3, loaded it to FARL, but it still places ghost of big pole MK1 and so can't build it.
Re: [0.12] Bugs, crashes & other issues
Works for me on latest versions of mods + Factoriojeron_diovis wrote:It seems that it does not work with higher tiers poles (in my case, from bob's mod). I created blueprint with big pole MK3, loaded it to FARL, but it still places ghost of big pole MK1 and so can't build it.
Make sure that both blueprints (horizontal and diagonal) contain the Mk3 pole and that FARL prints something like below after reading the blueprints: