FARL 0.2.93 Minimal required Factorio: 0.11.11
Older versions
Mod Spotlight Thanks to Xterminator
Video of FARL (0.2.5) in action (starts at ~ 20m30s) thanks to vampiricdust
Features:
- Automated placement
- Rails, signals, electric poles, lamps
- Connect poles with red/green wires
- Customizable placement
- Customize positioning of electric poles, lamps and other entities with blueprints
- Obstacle removal
- Removes trees and stone rocks that are in the way
- adds 1 raw wood per tree to cargo
- Cruise control
- keeps the speed at ~87km/h (full speed when not placing rails) without pressing W, deactivate by pressing S
- Mod support
- Support for powered rails (5dim's mod), look here how to enable it
- Support for Landfill mod
- 0.2.93
- -root mode now requires a FARL at both ends of the train
- gui works when loading a game where player is driving FARL
- a debug button can be enabled in control.lua
- minor fixes/rewrite
- 0.2.92
- reenabled minimal pole placement
- look for nearest signal when activated
- "-root" mode added, see release notes for details
- german translation
- 0.2.91
- fixed crash with invalid pole position
- 0.2.9
- improved placement of poles (proper rotating/mirroring, less disconnected poles)
- small fixes
- 0.2.8
- settings/blueprints are now saved per player
- cleanup work, minor fixes
Older changes