Are you using any other mods? What FARL version?Raptor2213 wrote:I can't even place the dang locomotive. When I click on a track, or on an engine, nothing seems to occur. Factorio 15.10
You have to get in the locomotive for the GUI to show up
Moderator: Choumiko
Are you using any other mods? What FARL version?Raptor2213 wrote:I can't even place the dang locomotive. When I click on a track, or on an engine, nothing seems to occur. Factorio 15.10
No UI came up for me.Choumiko wrote:Are you using any other mods? What FARL version?Raptor2213 wrote:I can't even place the dang locomotive. When I click on a track, or on an engine, nothing seems to occur. Factorio 15.10
You have to get in the locomotive for the GUI to show up
...and now it's working. Before, it wouldn't even late me place the engine. It just gave me a small box for it on a rail (not the full-sized locomotive) and wouldn't let me place. Of course, now I'm getting the same issue I always had with it in 14.x where it says that there aren't any rails when I have like 1,000 of them in my inventory.Choumiko wrote:Works fine with your mods for me:
Can you upload the save somewhere?
Choumiko wrote:Usage:
- Place the FARL on the tracks, connect cargo wagons, fill them with rails (and big electric poles/signals if you want them placed too), get in the locomotive. When it's on a piece of straight tracks, press Start, drive it manually like you would a normal train. The recipe gets unlocked with rail signals.
Hello, I just downloaded the last files from here and at first i was used FARL straight with my other mods but this didnt work. Then i disabled all the other mods and started a new sandbox game but still bridges dont work. Tried it with both a farl module in a regular loco and tried with a FARL loco too. I have about 1000 concrete and 1000 landfill blocks in the first cargo wagon behind the FARL loco. I get in, click the bridge water option and click the save setting button. Then i click start. It puts down rails/concrete floor/walls/power poles and signals all fine, even makes diagonals great, as soon as I hit a water body, tried with both deepwater and regular water, i get a message, Deactivated: can't place rail. This was all done with just 1 FARL loco at the front. If I try to click Bulldozer, it gives an error, need farl on both ends. So i put FARL loco on both ends, but cant click the bulldozer option. So yea, If you want, you can ask me further and i can experiment more to see where the trouble is. Please help, i love your mod and would like to keep using it!
Yes, I forgot to mention it. I also tried to put them into different cars, e.g. the first one or the last one, but with no difference...stromhurst wrote:Hi, I believe you have to put the green and red circuit wires in the cargo wagons too. FARL doesnt automatically put circuit wires from thin air, unlike the bots.
Both Settings.lua and settings.lua are ok (except that they are making git+IDEA crazy ).Ringkeeper wrote:there is already a github ticket with settings not beeing saved. seems in the code there is Settings.lua and settings.lua , same name but makes a huge difference Thats why settings dont get saved apparently.
*edit*
also Bulldozer and Maintenance didn't work on left click... but clicking with right mouse button into the fields worked
Code: Select all
line 566: script.on_event(defines.events.on_gui_click, on_gui_click)
line 567: script.on_event(defines.events.on_gui_checked_state_changed, on_gui_click)
Dobryj wrote: Both Settings.lua and settings.lua are ok (except that they are making git+IDEA crazy ).
There is code in control.lua:FARL handles each event twice: when you click on checkbox (first line) and when checkbox changes it's state (second line), so each setting goes through OFF --> ON --> OFF (or ON --> OFF --> ON) states.Code: Select all
line 566: script.on_event(defines.events.on_gui_click, on_gui_click) line 567: script.on_event(defines.events.on_gui_checked_state_changed, on_gui_click)
Keep in mind that checkbox is just UI element that you can see, it is not linked to internal FARL state because of broken logic.