Configurable Decoration Removal
Moderator: ickputzdirwech
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Configurable Decoration Removal
It would be nice if we can adjust the RNG of concrete to be able to remove decorations when placed, or just have it be removed all together when we place concrete. While there is an option to remove decorations already, I don't believe it is a good fix because decorations are nice, just not ontop of concrete. There is also an existing mod to fix this so I'm sure it's not difficult, it's just that using mods disables achievements which kind of sucks.
- NotRexButCaesar
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Re: Configurable Decoration Removal
I don’t think that this will be implemented: to avoid desynchronization, it would have to be to the same across all players for a server.
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Re: Configurable Decoration Removal
I’m not sure, what you mean, notrexbutcaesar. That’s of course the minimal precondition and as far as I can see, the mods does that. It’s simple and should work out of the box.
Btw. I was a little bit surprised by the number of mods around this subject. That’s a clear sign that there is a demand for this.
https://mods.factorio.com/mod/Realistic ... ionCleanup
https://mods.factorio.com/mod/CleanFloor
https://mods.factorio.com/mod/CleanTiles
https://mods.factorio.com/mod/CleanedConcrete
https://mods.factorio.com/mod/CreepCleaner
https://mods.factorio.com/mod/TreeCleaner
https://mods.factorio.com/mod/creative-world-plus
https://mods.factorio.com/mod/UnPollock
Related
viewtopic.php?f=6&t=83429 Some sort of herbicide, remove grass and foliage
viewtopic.php?f=80&t=22919 Decorations / Headquarters / Home / Houseing
Btw. I was a little bit surprised by the number of mods around this subject. That’s a clear sign that there is a demand for this.
https://mods.factorio.com/mod/Realistic ... ionCleanup
https://mods.factorio.com/mod/CleanFloor
https://mods.factorio.com/mod/CleanTiles
https://mods.factorio.com/mod/CleanedConcrete
https://mods.factorio.com/mod/CreepCleaner
https://mods.factorio.com/mod/TreeCleaner
https://mods.factorio.com/mod/creative-world-plus
https://mods.factorio.com/mod/UnPollock
Related
viewtopic.php?f=6&t=83429 Some sort of herbicide, remove grass and foliage
viewtopic.php?f=80&t=22919 Decorations / Headquarters / Home / Houseing
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- eradicator
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Re: Configurable Decoration Removal
Just a few days ago I posted a command to remove decoratives from concrete in already existing worlds.
But this won't ever be a vanilla "setting". Each tile type has a seperate deco-removal probability. And vanilla doesn't even have "Startup" type settings like mods do. It's also not good game-play to just make it a setting. Imho if it ever happens it will be a capsule or robot based solution, or a permanent change.
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
- NotRexButCaesar
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Re: Configurable Decoration Removal
The original post made me think that it would be a setting that adjusts the percentage of decoratives removed. It couldn’t be a setting like the other settings because it would have to be the same for all other players on a server (making it good as a mod.)
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Re: Configurable Decoration Removal
How about just changing it to a straight solid, 100%. Realistically, when pouring concrete you cover everything. It doesn't make sense for there to be anything left. Yeah, life can grow after, but again, it's just annoying and ruins aesthetics.
Mods disable achievements, which is my main complaint.
Won't this disable achievements?eradicator wrote: ↑Tue Jun 01, 2021 11:06 am
Just a few days ago I posted a command to remove decoratives from concrete in already existing worlds
- NotRexButCaesar
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Re: Configurable Decoration Removal
Commands completely disable achievements.
Mods don’t disable achievements, but they switch to a separate modded achievement list and prevent steam from saving them.
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Re: Configurable Decoration Removal
Literally disabling achievements for steam users.
- NotRexButCaesar
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Re: Configurable Decoration Removal
You still get the achievement in the game, steam just won’t display that you did.
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